799 research outputs found

    Prediction of Student Final Exam Performance in an Introductory Programming Course: Development and Validation of the Use of a Support Vector Machine-Regression Model

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    This paper presents a Support Vector Machine predictive model to determine if prior programming knowledge and completion of in-class and take home formative assessment tasks might be suitable predictors of examination performance. Student data from the academic years 2012 - 2016 for an introductory programming course was captured via ViLLE e-learning tool for analysis. The results revealed that student prior programming knowledge and assessment scores captured in a predictive model, is a good fit of the data. However, while overall success of the model is significant, predictions on identifying at-risk students is neither high nor low and that persuaded us to include two more research questions. However, our preliminary post analysis on these test results show that on average students who secured less than 70% in formative assessment scores with little or basic prior programming knowledge in programming may fail in the final programming exam and increase the prediction accuracy in identifying at-risk students from 46% to nearly 63%. Hence, these results provide immediate information for programming course instructors and students to enhance teaching and learning process.</p

    Integration of Virtual Programming Lab in a process of teaching programming EduScrum based

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    Programming teaching is a key factor for technological evolution. The efficient way to learn to program is by programming and hard training and thus feedback is a crucial factor in the success and flow of the process. This work aims to analyse the potential use of VPL in the teaching process of programming in higher education. It also intends to verify whether, with VPL, it is possible to make students learning more effective and autonomous, with a reduction in the volume of assessment work by teachers. Experiments were carried out with the VPL, in the practical-laboratory classes of a curricular unit of initiation to programming in a higher education institution. The results supported by the responses to surveys, point to the validity of the model

    Machine Learning

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    Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience

    Applications of Virtual Reality

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    Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students

    2005-2006, University of Memphis bulletin

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    University of Memphis bulletin containing the undergraduate catalog for 2005-2006.https://digitalcommons.memphis.edu/speccoll-ua-pub-bulletins/1446/thumbnail.jp

    UMSL Bulletin 1998-1999

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    https://irl.umsl.edu/bulletin/1026/thumbnail.jp

    Evaluation of by-passing as a technique for adjusting a self-instructional clothing program to initial individual differences

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    The purposes of this study were to initiate a by-pass system into the self-instructional clothing program developed as a part of the U. S. Office of Education Cooperative Research Project No. 5-1042 and to appraise the gated program using a field test as a source of data. Preparation of the gated program included: (1) the division of the 772 program frames into small sections of frames which could be by-passed, (2) the designation of criterion frames in the sections as gate frames, (3) the division of gate frames into student-controlled and teacher-controlled gates, and (4) the development of an answer booklet for the gated program including instructions for using the by-pass. Of the seventy-five gate frames, fifty-two were student-controlled and twenty-three were teacher-controlled

    31th International Conference on Information Modelling and Knowledge Bases

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    Information modelling is becoming more and more important topic for researchers, designers, and users of information systems.The amount and complexity of information itself, the number of abstractionlevels of information, and the size of databases and knowledge bases arecontinuously growing. Conceptual modelling is one of the sub-areas ofinformation modelling. The aim of this conference is to bring together experts from different areas of computer science and other disciplines, who have a common interest in understanding and solving problems on information modelling and knowledge bases, as well as applying the results of research to practice. We also aim to recognize and study new areas on modelling and knowledge bases to which more attention should be paid. Therefore philosophy and logic, cognitive science, knowledge management, linguistics and management science are relevant areas, too. In the conference, there will be three categories of presentations, i.e. full papers, short papers and position papers

    UMSL Bulletin 1997-1998

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    https://irl.umsl.edu/bulletin/1027/thumbnail.jp
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