223 research outputs found
CAR-FINDING SYSTEM WITH COUCHDB-BASED SENSOR MANAGEMENT PLATFORM
Growing performance of low-cost mobile devices makes it possible to perform advancedprocessing on mobile sensors. This creates a need of building management system for groupsof sensors actively analyzing signals from hardware devices. In this paper an architectureof a CouchDB-Based Sensor Management Platform is presented and its application for theproblem of finding stolen cars is shown. Detailed performance tests of the platform and itsapplication are provided
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The mobile information access experience - A user perspective
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile technologies, such as mobile phones, smartphones and Palmtop computers,
are in an upwards trend and earliest models of such devices are already available to
end-users to communicate and access multimedia content on-the-move. As a logical
outcome of this development in mobile technologies and devices, content provider
companies have already started investing and piloting mobile multimedia content
distribution and broadcasting technologies. Nevertheless, no matter how cutting-edge
technology is and no matter how stylish the mobile devices are, the ultimate success
of wireless communication technologies and devices are directly associated with the
user adoption and embrace of these new equipment and technologies. In this perspective, since multimedia content, for mobile or not, is ultimately
produced for the education and/or enjoyment of viewers, the user's perspective
concerning the presentation quality is surely of equal importance as objective Quality
of Service (QoS) technical parameters, to defining distributed multimedia quality. In
order to comprehensively understand user experiences whilst accessing information
using mobile devices and technologies, we investigate user-mobile device interaction
and look into the surrounding issues in a uniform manner by combining multiple
aspects: user initial device experience (Out-of-Box Experience), mobile information
access in a real-world context, device impact on user information access and
perceptually tailored multimedia content impact on user information assimilation and
satisfaction. Accordingly, an extensive experimental investigation has been
undertaken to see how user experiences varied based on device familiarity, device
type, real-world context and variable locations. The findings has shown that the
overall perception, and effectively the user information access experience, is affected
and improved when multimedia content is tailored according to user device type and
context. Thus highlights that the future of mobile computing necessitates two-faceted
research, which should combine both a user as well as a technical perspective
Recent Developments in Video Surveillance
With surveillance cameras installed everywhere and continuously streaming thousands of hours of video, how can that huge amount of data be analyzed or even be useful? Is it possible to search those countless hours of videos for subjects or events of interest? Shouldn’t the presence of a car stopped at a railroad crossing trigger an alarm system to prevent a potential accident? In the chapters selected for this book, experts in video surveillance provide answers to these questions and other interesting problems, skillfully blending research experience with practical real life applications. Academic researchers will find a reliable compilation of relevant literature in addition to pointers to current advances in the field. Industry practitioners will find useful hints about state-of-the-art applications. The book also provides directions for open problems where further advances can be pursued
Resource Management in Distributed Camera Systems
The aim of this work is to investigate different methods to solve the problem of allocating the correct amount of resources (network bandwidth and storage space) to video camera systems. Here we explore the intersection between two research areas: automatic control and game theory. Camera systems are a good example of the emergence of the Internet of Things (IoT) and its impact on our daily lives and the environment. We aim to improve today’s systems, shift from resources over-provisioning to allocate dynamically resources where they are needed the most. We optimize the storage and bandwidth allocation of camera systems to limit the impact on the environment as well as provide the best visual quality attainable with the resource limitations. This thesis is written as a collection of papers. It begins by introducing the problem with today’s camera systems, and continues with background information about resource allocation, automatic control and game theory. The third chapter de- scribes the models of the considered systems, their limitations and challenges. It then continues by providing more background on the automatic control and game theory techniques used in the proposed solutions. Finally, the proposed solutions are provided in five papers.Paper I proposes an approach to estimate the amount of data needed by surveillance cameras given camera and scenario parameters. This model is used for calculating the quasi Worst-Case Transmission Times of videos over a network. Papers II and III apply control concepts to camera network storage and bandwidth assignment. They provide simple, yet elegant solutions to the allocation of these resources in distributed camera systems. Paper IV com- bines pricing theory with control techniques to force the video quality of cam- era systems to converge to a common value based solely on the compression parameter of the provided videos. Paper V uses the VCG auction mechanism to solve the storage space allocation problem in competitive camera systems. It allows for a better system-wide visual quality than a simple split allocation given the limited system knowledge, trust and resource constraints
A manifesto for the creative economy
The UK\u27s creative economy is one of its great national strengths, historically deeply rooted and accounting for around one-tenth of the whole economy. It provides jobs for 2.5 million people – more than in financial services, advanced manufacturing or construction – and in recent years, this creative workforce has grown four times faster than the workforce as a whole. But behind this success lies much disruption and business uncertainty, associated with digital technologies. Previously profitable business models have been swept away, young companies from outside the UK have dominated new internet markets, and some UK creative businesses have struggled to compete. UK policymakers too have failed to keep pace with developments in North America and parts of Asia. But it is not too late to refresh tired policies. This manifesto sets out our 10-point plan to bolster one of the UK\u27s fastest growing sectors
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