240 research outputs found
Gait Analysis of Natural and Artificial Walking Systems
This paper studies periodic gaits of multi-legged locomotion systems
based on dynamic models. The purpose is to determine the system performance
during walking and the best set of locomotion variables. For that objective the prescribed
motion of the robot is completely characterized in terms of several locomotion
variables such as gait, duty factor, body height, step length, stroke pitch, foot
clearance, legs link lengths, foot-hip offset, body and legs mass and cycle time. In
this perspective, we formulate three performance measures of the walking robot
namely, the mean absolute energy, the mean power dispersion and the mean power
lost in the joint actuators per walking distance. A set of model-based experiments
reveals the influence of the locomotion variables in the proposed indices
Chaotic exploration and learning of locomotion behaviours
We present a general and fully dynamic neural system, which exploits intrinsic chaotic dynamics, for the real-time goal-directed exploration and learning of the possible locomotion patterns of an articulated robot of an arbitrary morphology in an unknown environment. The controller is modeled as a network of neural oscillators that are initially coupled only through physical embodiment, and goal-directed exploration of coordinated motor patterns is achieved by chaotic search using adaptive bifurcation. The phase space of the indirectly coupled neural-body-environment system contains multiple transient or permanent self-organized dynamics, each of which is a candidate for a locomotion behavior. The adaptive bifurcation enables the system orbit to wander through various phase-coordinated states, using its intrinsic chaotic dynamics as a driving force, and stabilizes on to one of the states matching the given goal criteria. In order to improve the sustainability of useful transient patterns, sensory homeostasis has been introduced, which results in an increased diversity of motor outputs, thus achieving multiscale exploration. A rhythmic pattern discovered by this process is memorized and sustained by changing the wiring between initially disconnected oscillators using an adaptive synchronization method. Our results show that the novel neurorobotic system is able to create and learn multiple locomotion behaviors for a wide range of body configurations and physical environments and can readapt in realtime after sustaining damage
Gait selection for quadruped and hexapod walking systems
This paper studies periodic gaits of quadruped and hexapod locomotion systems. The purpose is to determine the best set of gait and locomotion variables for different robot velocities based on the system dynamics during walking. In this perspective, several performance measures are formulated and a set of experiments that reveal the influence of the gait and locomotion variables upon those proposed indices are performed.info:eu-repo/semantics/publishedVersio
A Bio-inspired architecture for adaptive quadruped locomotion over irregular terrain
Tese de doutoramento
Programa Doutoral em Engenharia Electrónica e de ComputadoresThis thesis presents a tentative advancement on walking control of small quadruped and humanoid
position controlled robots, addressing the problem of walk generation by combining dynamical systems
approach to motor control, insights from neuroethology research on vertebrate motor control and
computational neuroscience.
Legged locomotion is a complex dynamical process, despite the seemingly easy and natural behavior
of the constantly present proficiency of legged animals. Research on locomotion and motor control
in vertebrate animals from the last decades has brought to the attention of roboticists, the potential of
the nature’s solutions to robot applications. Recent knowledge on the organization of complex motor
generation and on mechanics and dynamics of locomotion has been successfully exploited to pursue
agile robot locomotion.
The work presented on this manuscript is part of an effort on the pursuit in devising a general,
model free solution, for the generation of robust and adaptable walking behaviors. It strives to devise a
practical solution applicable to real robots, such as the Sony’s quadruped AIBO and Robotis’ DARwIn-
OP humanoid. The discussed solutions are inspired on the functional description of the vertebrate
neural systems, especially on the concept of Central Pattern Generators (CPGs), their structure and
organization, components and sensorimotor interactions. They use a dynamical systems approach for
the implementation of the controller, especially on the use of nonlinear oscillators and exploitation of
their properties.
The main topics of this thesis are divided into three parts.
The first part concerns quadruped locomotion, extending a previous CPG solution using nonlinear
oscillators, and discussing an organization on three hierarchical levels of abstraction, sharing the purpose
and knowledge of other works. It proposes a CPG solution which generates the walking motion
for the whole-leg, which is then organized in a network for the production of quadrupedal gaits. The
devised solution is able to produce goal-oriented locomotion and navigation as directed through highlevel
commands from local planning methods. In this part, active balance on a standing quadruped is
also addressed, proposing a method based on dynamical systems approach, exploring the integration of
parallel postural mechanisms from several sensory modalities. The solutions are all successfully tested on the quadruped AIBO robot.
In the second part, is addressed bipedal walking for humanoid robots. A CPG solution for biped
walking based on the concept of motion primitives is proposed, loosely based on the idea of synergistic
organization of vertebrate motor control. A set of motion primitives is shown to produce the basis
of simple biped walking, and generalizable to goal-oriented walking. Using the proposed CPG, the
inclusion of feedback mechanisms is investigated, for modulation and adaptation of walking, through
phase transition control according to foot load information. The proposed solution is validated on the
humanoid DARwIn-OP, and its application is evaluated within a whole-body control framework.
The third part sidesteps a little from the other two topics. It discusses the CPG as having an alternative
role to direct motor generation in locomotion, serving instead as a processor of sensory information
for a feedback based motor generation. In this work a reflex based walking controller is devised for the
compliant quadruped Oncilla robot, to serve as purely feedback based walking generation. The capabilities
of the reflex network are shown in simulations, followed by a brief discussion on its limitations,
and how they could be improved by the inclusion of a CPG.Esta tese apresenta uma tentativa de avanço no controlo de locomoção para pequenos robôs quadrúpedes
e bipedes controlados por posição, endereçando o problema de geração motora através da combinação
da abordagem de sistemas dinâmicos para o controlo motor, e perspectivas de investigação
neuroetologia no controlo motor vertebrado e neurociência computacional.
Andar é um processo dinâmico e complexo, apesar de parecer um comportamento fácil e natural
devido à presença constante de animais proficientes em locomoção terrestre. Investigação na área da locomoção
e controlo motor em animais vertebrados nas últimas decadas, trouxe à atenção dos roboticistas
o potencial das soluções encontradas pela natureza aplicadas a aplicações robóticas. Conhecimento
recente relativo à geração de comportamentos motores complexos e da mecânica da locomoção tem
sido explorada com sucesso na procura de locomoção ágil na robótica.
O trabalho apresentado neste documento é parte de um esforço no desenho de uma solução geral,
e independente de modelos, para a geração robusta e adaptável de comportamentos locomotores. O
foco é desenhar uma solução prática, aplicável a robôs reais, tal como o quadrúpede Sony AIBO e
o humanóide DARwIn-OP. As soluções discutidas são inspiradas na descrição funcional do sistema
nervoso vertebrado, especialmente no conceito de Central Pattern Generators (CPGs), a sua estrutura e
organização, componentes e interacção sensorimotora. Estas soluções são implementadas usando uma
abordagem em sistemas dinâmicos, focandos o uso de osciladores não lineares e a explorando as suas
propriedades.
Os tópicos principais desta tese estão divididos em três partes.
A primeira parte explora o tema de locomoção quadrúpede, expandindo soluções prévias de CPGs
usando osciladores não lineares, e discutindo uma organização em três níveis de abstracção, partilhando
as ideias de outros trabalhos. Propõe uma solução de CPG que gera os movimentos locomotores
para uma perna, que é depois organizado numa rede, para a produção de marcha quadrúpede. A
solução concebida é capaz de produzir locomoção e navegação, comandada através de comandos de alto
nível, produzidos por métodos de planeamento local. Nesta parte também endereçado o problema da
manutenção do equilíbrio num robô quadrúpede parado, propondo um método baseado na abordagem
em sistemas dinâmicos, explorando a integração de mecanismos posturais em paralelo, provenientes de várias modalidades sensoriais. As soluções são todas testadas com sucesso no robô quadrupede AIBO.
Na segunda parte é endereçado o problema de locomoção bípede. É proposto um CPG baseado
no conceito de motion primitives, baseadas na ideia de uma organização sinergética do controlo motor
vertebrado. Um conjunto de motion primitives é usado para produzir a base de uma locomoção bípede
simples e generalizável para navegação. Esta proposta de CPG é usada para de seguida se investigar
a inclusão de mecanismos de feedback para modulação e adaptação da marcha, através do controlo de
transições entre fases, de acordo com a informação de carga dos pés. A solução proposta é validada
no robô humanóide DARwIn-OP, e a sua aplicação no contexto do framework de whole-body control é
também avaliada.
A terceira parte desvia um pouco dos outros dois tópicos. Discute o CPG como tendo um papel
alternativo ao controlo motor directo, servindo em vez como um processador de informação sensorial
para um mecanismo de locomoção puramente em feedback. Neste trabalho é desenhado um controlador
baseado em reflexos para a geração da marcha de um quadrúpede compliant. As suas capacidades são
demonstradas em simulação, seguidas por uma breve discussão nas suas limitações, e como estas podem
ser ultrapassadas pela inclusão de um CPG.The presented work was possible thanks to the support by the Portuguese Science and Technology Foundation through the PhD grant SFRH/BD/62047/2009
Body and leg coordination for omni-directional walking in rough terrain
International Conference on Climbing and Walking Robots (CLAWAR), 2000, Madrid (España)In this paper, we address the problem of moving a legged robot in an unknown environment according to externally provided driving commands assuming an arbitrary initial position of legs. This general problem is decomposed in three subproblems: first, decide when to lift a given leg, second, choose where to move lifted legs, and third, coordinate body and leg movements to make the robot advance in the desired direction. To solve this third problem, we extend the posture control mechanism introduced in (1) so that body movements are limited to the desired trajectory. The resulting controller performs smooth transitions between different trajectories and can cope with irregular terrain where valid footholds are scarce.This work was supported by the project 'Navegación basada en visión de robots autónomos en entornos no estructurados.' (070-724).Peer Reviewe
DYLEMA: Using walking robots for landmine detection and location
Detection and removal of antipersonnel landmines is an important worldwide concern. A huge
number of landmines has been deployed over the last twenty years, and demining will take
several more decades, even if no more mines were deployed in future. An adequate mineclearance
rate can only be achieved by using new technologies such as improved sensors,
efficient manipulators and mobile robots. This paper presents some basic ideas on the
configuration of a mobile system for detecting and locating antipersonnel landmines efficiently
and effectively. The paper describes the main features of the overall system, which consists of
a sensor head that can detect certain landmine types, a manipulator to move the sensor head
over large areas, a locating system based on a global-positioning system, a remote supervisor
computer and a legged robot used as the subsystems’ carrier. The whole system has been
configured to work in a semi-autonomous mode with a view also to robot mobility and
energy efficiency.This work has been funded by the Spanish Ministry
of Science and Technology under Grant CICYT
DPI2001-1595 and DPI2004-05824.Peer reviewe
Chaotic exploration and learning of locomotor behaviours
Recent developments in the embodied approach to understanding the generation of
adaptive behaviour, suggests that the design of adaptive neural circuits for rhythmic
motor patterns should not be done in isolation from an appreciation, and indeed
exploitation, of neural-body-environment interactions. Utilising spontaneous mutual
entrainment between neural systems and physical bodies provides a useful passage
to the regions of phase space which are naturally structured by the neuralbody-
environmental interactions. A growing body of work has provided evidence
that chaotic dynamics can be useful in allowing embodied systems to spontaneously
explore potentially useful motor patterns. However, up until now there has
been no general integrated neural system that allows goal-directed, online, realtime
exploration and capture of motor patterns without recourse to external monitoring,
evaluation or training methods. For the first time, we introduce such a system
in the form of a fully dynamic neural system, exploiting intrinsic chaotic dynamics,
for the exploration and learning of the possible locomotion patterns of an articulated
robot of an arbitrary morphology in an unknown environment. The controller
is modelled as a network of neural oscillators which are coupled only through physical
embodiment, and goal directed exploration of coordinated motor patterns is
achieved by a chaotic search using adaptive bifurcation. The phase space of the
indirectly coupled neural-body-environment system contains multiple transient or
permanent self-organised dynamics each of which is a candidate for a locomotion
behaviour. The adaptive bifurcation enables the system orbit to wander through
various phase-coordinated states using its intrinsic chaotic dynamics as a driving
force and stabilises the system on to one of the states matching the given goal
criteria. In order to improve the sustainability of useful transient patterns, sensory
homeostasis has been introduced which results in an increased diversity of motor outputs,
thus achieving multi-scale exploration. A rhythmic pattern discovered by this
process is memorised and sustained by changing the wiring between initially disconnected
oscillators using an adaptive synchronisation method. The dynamical nature
of the weak coupling through physical embodiment allows this adaptive weight learning
to be easily integrated, thus forming a continuous exploration-learning system.
Our result shows that the novel neuro-robotic system is able to create and learn a
number of emergent locomotion behaviours for a wide range of body configurations
and physical environment, and can re-adapt after sustaining damage. The implications
and analyses of these results for investigating the generality and limitations of
the proposed system are discussed
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