5,539 research outputs found
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Multicast Multigroup Precoding and User Scheduling for Frame-Based Satellite Communications
The present work focuses on the forward link of a broadband multibeam
satellite system that aggressively reuses the user link frequency resources.
Two fundamental practical challenges, namely the need to frame multiple users
per transmission and the per-antenna transmit power limitations, are addressed.
To this end, the so-called frame-based precoding problem is optimally solved
using the principles of physical layer multicasting to multiple co-channel
groups under per-antenna constraints. In this context, a novel optimization
problem that aims at maximizing the system sum rate under individual power
constraints is proposed. Added to that, the formulation is further extended to
include availability constraints. As a result, the high gains of the sum rate
optimal design are traded off to satisfy the stringent availability
requirements of satellite systems. Moreover, the throughput maximization with a
granular spectral efficiency versus SINR function, is formulated and solved.
Finally, a multicast-aware user scheduling policy, based on the channel state
information, is developed. Thus, substantial multiuser diversity gains are
gleaned. Numerical results over a realistic simulation environment exhibit as
much as 30% gains over conventional systems, even for 7 users per frame,
without modifying the framing structure of legacy communication standards.Comment: Accepted for publication to the IEEE Transactions on Wireless
Communications, 201
Multicast Multigroup Beamforming under Per-antenna Power Constraints
Linear precoding exploits the spatial degrees of freedom offered by
multi-antenna transmitters to serve multiple users over the same frequency
resources. The present work focuses on simultaneously serving multiple groups
of users, each with its own channel, by transmitting a stream of common symbols
to each group. This scenario is known as physical layer multicasting to
multiple co-channel groups. Extending the current state of the art in
multigroup multicasting, the practical constraint of a maximum permitted power
level radiated by each antenna is tackled herein. The considered per antenna
power constrained system is optimized in a maximum fairness sense. In other
words, the optimization aims at favoring the worst user by maximizing the
minimum rate. This Max-Min Fair criterion is imperative in multicast systems,
where the performance of all the receivers listening to the same multicast is
dictated by the worst rate in the group. An analytic framework to tackle the
Max-Min Fair multigroup multicasting scenario under per antenna power
constraints is therefore derived. Numerical results display the accuracy of the
proposed solution and provide insights to the performance of a per antenna
power constrained system.Comment: Presented in IEEE ICC 2014, Sydney, AUS. arXiv admin note:
substantial text overlap with arXiv:1406.755
- …