4,781 research outputs found

    Wireless internet architecture and testbed for wineglass

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    One of the most challenging issues in the area of mobile communication is the deployment of IPbased wireless multimedia networks in public and business environments. The public branch may involve public mobile networks, like UMTS as 3G system, while the business branch introduces local radio access networks by means of W-LANs. Conventional mobile networks realise mobile specific functionality, e.g. mobility management or authentication and accounting, by implementing appropriate mechanisms in specific switching nodes (e.g. SGSN in GPRS). In order to exploit the full potential of IP networking solutions a replacement of these mechanisms by IP-based solutions might be appropriate. In addition current and innovative future services in mobile environments require at least soft-guaranteed, differentiated QoS. Therefore the WINE GLASS project investigates and implements enhanced IP-based techniques supporting mobility and QoS in a wireless Internet architecture. As a means to verify the applicability of the implemented solutions, location-aware services deploying both IP-mobility and QoS mechanisms will be implemented and demonstratedPeer ReviewedPostprint (published version

    The MobyDick Project: A Mobile Heterogeneous All-IP Architecture

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    Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies. The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    Satellite-based delivery of educational content to geographically isolated communities: A service based approach

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    Enabling learning for members of geographically isolated communities presents benefits in terms of promoting regional development and cost savings for governments and companies. However, notwithstanding recent advances in e-Learning, from both technological and pedagogical perspectives, there are very few, if any, recognised methodologies for user-led design of satellite-based e-learning infrastructures. In this paper, we present a methodology for designing a satellite and wireless based network infrastructure and learning services to support distance learning for such isolated communities. This methodology entails (a) the involvement of community members in the development of targeted learning services from an early stage, and (b) a service-oriented approach to learning solution deployment. Results show, that, while the technological premises of distance learning can be accommodated by hybrid satellite/wireless infrastructures,this has to be complemented with (a) high-quality audio–visual educational material, and (b) the opportunity for community members to interact with other community members either as groups (common-room oriented scenarios) or individuals (home-based scenarios), thus providing an impetus for learner engagement in both formal and informal activities

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

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    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    Integrating personal media and digital TV with QoS guarantees using virtualized set-top boxes: architecture and performance measurements

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    Nowadays, users consume a lot of functionality in their home coming from a service provider located in the Internet. While the home network is typically shielded off as much as possible from the `outside world', the supplied services could be greatly extended if it was possible to use local information. In this article, an extended service is presented that integrates the user's multimedia content, scattered over multiple devices in the home network, into the Electronic Program Guide (EPG) of the Digital TV. We propose to virtualize the set-top box, by migrating all functionality except user interfacing to the service provider infrastructure. The media in the home network is discovered through standard Universal Plug and Play (UPnP), of which the QoS functionality is exploited to ensure high quality playback over the home network, that basically is out of the control of the service provider. The performance of the subsystems are analysed
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