11 research outputs found

    Efficient algorithms for scalable video coding

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    A scalable video bitstream specifically designed for the needs of various client terminals, network conditions, and user demands is much desired in current and future video transmission and storage systems. The scalable extension of the H.264/AVC standard (SVC) has been developed to satisfy the new challenges posed by heterogeneous environments, as it permits a single video stream to be decoded fully or partially with variable quality, resolution, and frame rate in order to adapt to a specific application. This thesis presents novel improved algorithms for SVC, including: 1) a fast inter-frame and inter-layer coding mode selection algorithm based on motion activity; 2) a hierarchical fast mode selection algorithm; 3) a two-part Rate Distortion (RD) model targeting the properties of different prediction modes for the SVC rate control scheme; and 4) an optimised Mean Absolute Difference (MAD) prediction model. The proposed fast inter-frame and inter-layer mode selection algorithm is based on the empirical observation that a macroblock (MB) with slow movement is more likely to be best matched by one in the same resolution layer. However, for a macroblock with fast movement, motion estimation between layers is required. Simulation results show that the algorithm can reduce the encoding time by up to 40%, with negligible degradation in RD performance. The proposed hierarchical fast mode selection scheme comprises four levels and makes full use of inter-layer, temporal and spatial correlation aswell as the texture information of each macroblock. Overall, the new technique demonstrates the same coding performance in terms of picture quality and compression ratio as that of the SVC standard, yet produces a saving in encoding time of up to 84%. Compared with state-of-the-art SVC fast mode selection algorithms, the proposed algorithm achieves a superior computational time reduction under very similar RD performance conditions. The existing SVC rate distortion model cannot accurately represent the RD properties of the prediction modes, because it is influenced by the use of inter-layer prediction. A separate RD model for inter-layer prediction coding in the enhancement layer(s) is therefore introduced. Overall, the proposed algorithms improve the average PSNR by up to 0.34dB or produce an average saving in bit rate of up to 7.78%. Furthermore, the control accuracy is maintained to within 0.07% on average. As aMADprediction error always exists and cannot be avoided, an optimisedMADprediction model for the spatial enhancement layers is proposed that considers the MAD from previous temporal frames and previous spatial frames together, to achieve a more accurateMADprediction. Simulation results indicate that the proposedMADprediction model reduces the MAD prediction error by up to 79% compared with the JVT-W043 implementation

    Two-Pass Rate Control for Improved Quality of Experience in UHDTV Delivery

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    Saliency-Enabled Coding Unit Partitioning and Quantization Control for Versatile Video Coding

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    The latest video coding standard, versatile video coding (VVC), has greatly improved coding efficiency over its predecessor standard high efficiency video coding (HEVC), but at the expense of sharply increased complexity. In the context of perceptual video coding (PVC), the visual saliency model that utilizes the characteristics of the human visual system to improve coding efficiency has become a reliable method due to advances in computer performance and visual algorithms. In this paper, a novel VVC optimization scheme compliant PVC framework is proposed, which consists of fast coding unit (CU) partition algorithm and quantization control algorithm. Firstly, based on the visual saliency model, we proposed a fast CU division scheme, including the redetermination of the CU division depth by calculating Scharr operator and variance, as well as the executive decision for intra sub-partitions (ISP), to reduce the coding complexity. Secondly, a quantization control algorithm is proposed by adjusting the quantization parameter based on multi-level classification of saliency values at the CU level to reduce the bitrate. In comparison with the reference model, experimental results indicate that the proposed method can reduce about 47.19% computational complexity and achieve a bitrate saving of 3.68% on average. Meanwhile, the proposed algorithm has reasonable peak signal-to-noise ratio losses and nearly the same subjective perceptual quality

    Análise do HEVC escalável : desempenho e controlo de débito

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    Mestrado em Engenharia Eletrónica e TelecomunicaçõesEsta dissertação apresenta um estudo da norma de codificação de vídeo de alta eficiência (HEVC) e a sua extensão para vídeo escalável, SHVC. A norma de vídeo SHVC proporciona um melhor desempenho quando codifica várias camadas em simultâneo do que quando se usa o codificador HEVC numa configuração simulcast. Ambos os codificadores de referência, tanto para a camada base como para a camada superior usam o mesmo modelo de controlo de débito, modelo R-λ, que foi otimizado para o HEVC. Nenhuma otimização de alocação de débito entre camadas foi até ao momento proposto para o modelo de testes (SHM 8) para a escalabilidade do HEVC (SHVC). Derivamos um novo modelo R-λ apropriado para a camada superior e para o caso de escalabilidade espacial, que conduziu a um ganho de BD-débito de 1,81% e de BD-PSNR de 0,025 em relação ao modelo de débito-distorção existente no SHM do SHVC. Todavia, mostrou-se também nesta dissertação que o proposto modelo de R-λ não deve ser usado na camada inferior (camada base) no SHVC e por conseguinte no HEVC.This dissertation provides a study of the High Efficiency Video Coding standard (HEVC) and its scalable extension, SHVC. The SHVC provides a better performance when encoding several layers simultaneously than using an HEVC encoder in a simulcast configuration. Both reference encoders, in the base layer and in the enhancement layer use the same rate control model, R-λ model, which was optimized for HEVC. No optimal bitrate partitioning amongst layers is proposed in scalable HEVC (SHVC) test model (SHM 8). We derived a new R-λ model for the enhancement layer and for the spatial case which led to a DB-rate gain of 1.81% and DB-PSNR gain of 0.025 in relation to the rate-distortion model of SHM-SHVC. Nevertheless, we also show in this dissertation that the proposed model of R-λ should not be used neither in the base layer nor in HEVC

    Codage de cartes de profondeur par deformation de courbes elastiques

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    In multiple-view video plus depth, depth maps can be represented by means of grayscale images and the corresponding temporal sequence can be thought as a standard grayscale video sequence. However depth maps have different properties from natural images: they present large areas of smooth surfaces separated by sharp edges. Arguably the most important information lies in object contours, as a consequence an interesting approach consists in performing a lossless coding of the contour map, possibly followed by a lossy coding of per-object depth values.In this context, we propose a new technique for the lossless coding of object contours, based on the elastic deformation of curves. A continuous evolution of elastic deformations between two reference contour curves can be modelled, and an elastically deformed version of the reference contours can be sent to the decoder with an extremely small coding cost and used as side information to improve the lossless coding of the actual contour. After the main discontinuities have been captured by the contour description, the depth field inside each region is rather smooth. We proposed and tested two different techniques for the coding of the depth field inside each region. The first technique performs the shape-adaptive wavelet transform followed by the shape-adaptive version of SPIHT. The second technique performs a prediction of the depth field from its subsampled version and the set of coded contours. It is generally recognized that a high quality view rendering at the receiver side is possible only by preserving the contour information, since distortions on edges during the encoding step would cause a sensible degradation on the synthesized view and on the 3D perception. We investigated this claim by conducting a subjective quality assessment test to compare an object-based technique and a hybrid block-based techniques for the coding of depth maps.Dans le format multiple-view video plus depth, les cartes de profondeur peuvent être représentées comme des images en niveaux de gris et la séquence temporelle correspondante peut être considérée comme une séquence vidéo standard en niveaux de gris. Cependant les cartes de profondeur ont des propriétés différentes des images naturelles: ils présentent de grandes surfaces lisses séparées par des arêtes vives. On peut dire que l'information la plus importante réside dans les contours de l'objet, en conséquence une approche intéressante consiste à effectuer un codage sans perte de la carte de contour, éventuellement suivie d'un codage lossy des valeurs de profondeur par-objet.Dans ce contexte, nous proposons une nouvelle technique pour le codage sans perte des contours de l'objet, basée sur la déformation élastique des courbes. Une évolution continue des déformations élastiques peut être modélisée entre deux courbes de référence, et une version du contour déformée élastiquement peut être envoyé au décodeur avec un coût de codage très faible et utilisé comme information latérale pour améliorer le codage sans perte du contour réel. Après que les principales discontinuités ont été capturés par la description du contour, la profondeur à l'intérieur de chaque région est assez lisse. Nous avons proposé et testé deux techniques différentes pour le codage du champ de profondeur à l'intérieur de chaque région. La première technique utilise la version adaptative à la forme de la transformation en ondelette, suivie par la version adaptative à la forme de SPIHT.La seconde technique effectue une prédiction du champ de profondeur à partir de sa version sous-échantillonnée et l'ensemble des contours codés. Il est généralement reconnu qu'un rendu de haute qualité au récepteur pour un nouveau point de vue est possible que avec la préservation de l'information de contour, car des distorsions sur les bords lors de l'étape de codage entraînerait une dégradation évidente sur la vue synthétisée et sur la perception 3D. Nous avons étudié cette affirmation en effectuant un test d'évaluation de la qualité perçue en comparant, pour le codage des cartes de profondeur, une technique basée sur la compression d'objects et une techniques de codage vidéo hybride à blocs

    Error-resilient multi-view video plus depth based 3-D video coding

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    Three Dimensional (3-D) video, by definition, is a collection of signals that can provide depth perception of a 3-D scene. With the development of 3-D display technologies and interactive multimedia systems, 3-D video has attracted significant interest from both industries and academia with a variety of applications. In order to provide desired services in various 3-D video applications, the multiview video plus depth (MVD) representation, which can facilitate the generation of virtual views, has been determined to be the best format for 3-D video data. Similar to 2-D video, compressed 3-D video is highly sensitive to transmission errors due to errors propagated from the current frame to the future predicted frames. Moreover, since the virtual views required for auto-stereoscopic displays are rendered from the compressed texture videos and depth maps, transmission errors of the distorted texture videos and depth maps can be further propagated to the virtual views. Besides, the distortions in texture and depth show different effects on the rendering views. Therefore, compared to the reliability of the transmission of the 2-D video, error-resilient texture video and depth map coding are facing major new challenges. This research concentrates on improving the error resilience performance of MVD-based 3-D video in packet loss scenarios. Based on the analysis of the propagating behaviour of transmission errors, a Wyner-Ziv (WZ)-based error-resilient algorithm is first designed for coding of the multi-view video data or depth data. In this scheme, an auxiliary redundant stream encoded according to WZ principle is employed to protect a primary stream encoded with standard multi-view video coding codec. Then, considering the fact that different combinations of texture and depth coding mode will exhibit varying robustness to transmission errors, a rate-distortion optimized mode switching scheme is proposed to strike the optimal trade-off between robustness and compression effciency. In this approach, the texture and depth modes are jointly optimized by minimizing the overall distortion of both the coded and synthesized views subject to a given bit rate. Finally, this study extends the research on the reliable transmission of view synthesis prediction (VSP)-based 3-D video. In order to mitigate the prediction position error caused by packet losses in the depth map, a novel disparity vector correction algorithm is developed, where the corrected disparity vector is calculated from the depth error. To facilitate decoder error concealment, the depth error is recursively estimated at the decoder. The contributions of this dissertation are multifold. First, the proposed WZbased error-resilient algorithm can accurately characterize the effect of transmission error on multi-view distortion at the transform domain in consideration of both temporal and inter-view error propagation, and based on the estimated distortion, this algorithm can perform optimal WZ bit allocation at the encoder through explicitly developing a sophisticated rate allocation strategy. This proposed algorithm is able to provide a finer granularity in performing rate adaptivity and unequal error protection for multi-view data, not only at the frame level, but also at the bit-plane level. Secondly, in the proposed mode switching scheme, a new analytic model is formulated to optimally estimate the view synthesis distortion due to packet losses, in which the compound impact of the transmission distortions of both the texture video and the depth map on the quality of the synthesized view is mathematically analysed. The accuracy of this view synthesis distortion model is demonstrated via simulation results and, further, the estimated distortion is integrated into a rate-distortion framework for optimal mode switching to achieve substantial performance gains over state-of-the-art algorithms. Last, but not least, this dissertation provides a preliminary investigation of VSP-based 3-D video over unreliable channel. In the proposed disparity vector correction algorithm, the pixel-level depth map error can be precisely estimated at the decoder without the deterministic knowledge of the error-free reconstructed depth. The approximation of the innovation term involved in depth error estimation is proved theoretically. This algorithm is very useful to conceal the position-erroneous pixels whose disparity vectors are correctly received

    SSIM-Inspired Quality Assessment, Compression, and Processing for Visual Communications

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    Objective Image and Video Quality Assessment (I/VQA) measures predict image/video quality as perceived by human beings - the ultimate consumers of visual data. Existing research in the area is mainly limited to benchmarking and monitoring of visual data. The use of I/VQA measures in the design and optimization of image/video processing algorithms and systems is more desirable, challenging and fruitful but has not been well explored. Among the recently proposed objective I/VQA approaches, the structural similarity (SSIM) index and its variants have emerged as promising measures that show superior performance as compared to the widely used mean squared error (MSE) and are computationally simple compared with other state-of-the-art perceptual quality measures. In addition, SSIM has a number of desirable mathematical properties for optimization tasks. The goal of this research is to break the tradition of using MSE as the optimization criterion for image and video processing algorithms. We tackle several important problems in visual communication applications by exploiting SSIM-inspired design and optimization to achieve significantly better performance. Firstly, the original SSIM is a Full-Reference IQA (FR-IQA) measure that requires access to the original reference image, making it impractical in many visual communication applications. We propose a general purpose Reduced-Reference IQA (RR-IQA) method that can estimate SSIM with high accuracy with the help of a small number of RR features extracted from the original image. Furthermore, we introduce and demonstrate the novel idea of partially repairing an image using RR features. Secondly, image processing algorithms such as image de-noising and image super-resolution are required at various stages of visual communication systems, starting from image acquisition to image display at the receiver. We incorporate SSIM into the framework of sparse signal representation and non-local means methods and demonstrate improved performance in image de-noising and super-resolution. Thirdly, we incorporate SSIM into the framework of perceptual video compression. We propose an SSIM-based rate-distortion optimization scheme and an SSIM-inspired divisive optimization method that transforms the DCT domain frame residuals to a perceptually uniform space. Both approaches demonstrate the potential to largely improve the rate-distortion performance of state-of-the-art video codecs. Finally, in real-world visual communications, it is a common experience that end-users receive video with significantly time-varying quality due to the variations in video content/complexity, codec configuration, and network conditions. How human visual quality of experience (QoE) changes with such time-varying video quality is not yet well-understood. We propose a quality adaptation model that is asymmetrically tuned to increasing and decreasing quality. The model improves upon the direct SSIM approach in predicting subjective perceptual experience of time-varying video quality

    Adaptive Streaming: From Bitrate Maximization to Rate-Distortion Optimization

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    The fundamental conflict between the increasing consumer demand for better Quality-of-Experience (QoE) and the limited supply of network resources has become significant challenges to modern video delivery systems. State-of-the-art adaptive bitrate (ABR) streaming algorithms are dedicated to drain available bandwidth in hope to improve viewers' QoE, resulting in inefficient use of network resources. In this thesis, we develop an alternative design paradigm, namely rate-distortion optimized streaming (RDOS), to balance the contrast demands from video consumers and service providers. Distinct from the traditional bitrate maximization paradigm, RDOS must operate at any given point along the rate-distortion curve, as specified by a trade-off parameter. The new paradigm has found plausible explanations in information theory, economics, and visual perception. To instantiate the new philosophy, we decompose adaptive streaming algorithms into three mutually independent components, including throughput predictor, reward function, and bitrate selector. We provide a unified framework to understand the connections among all existing ABR algorithms. The new perspective also illustrates the fundamental limitations of each algorithm by going behind its underlying assumptions. Based on the insights, we propose novel improvements to each of the three functional components. To alleviate a series of unrealistic assumptions behind bitrate-based QoE models, we develop a theoretically-grounded objective QoE model. The new objective QoE model combines the information from subject-rated streaming videos and the prior knowledge about human visual system (HVS) in a principled way. By analyzing a corpus of psychophysical experiments, we show the QoE function estimation can be formulated as a projection onto convex sets problem. The proposed model presents strong generalization capability over a broad range of source contents, video encoders, and viewing conditions. Most importantly, the QoE model disentangles bitrate with quality, making it an ideal component in the RDOS framework. In contrast to the existing throughput estimators that approximate the marginal probability distribution over all connections, we optimize the throughput predictor conditioned on each client. Although there are lack of training data for each Internet Protocol connection, we can leverage the latest advances in meta learning to incorporate the knowledge embedded in similar tasks. With a deliberately designed objective function, the algorithm learns to identify similar structures among different network characteristics from millions of realistic throughput traces. During the test phase, the model can quickly adapt to connection-level network characteristics with only a small amount of training data from novel streaming video clients with a small number of gradient steps. The enormous space of streaming videos, constantly progressing encoding schemes, and great diversity of throughput characteristics make it extremely challenging for modern data-driven bitrate selectors that are trained with limited samples to generalize well. To this end, we propose a Bayesian bitrate selection algorithm by adaptively fusing an online, robust, and short-term optimal controller with an offline, susceptible, and long-term optimal planner. Depending on the reliability of the two controllers in certain system states, the algorithm dynamically prioritizes the one of the two decision rules to obtain the optimal decision. To faithfully evaluate the performance of RDOS, we construct a large-scale streaming video dataset -- the Waterloo Streaming Video database. It contains a wide variety of high quality source contents, encoders, encoding profiles, realistic throughput traces, and viewing devices. Extensive objective evaluation demonstrates the proposed algorithm can deliver identical QoE to state-of-the-art ABR algorithms at a much lower cost. The improvement is also supported by so-far the largest subjective video quality assessment experiment

    Remote Sensing Data Compression

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    A huge amount of data is acquired nowadays by different remote sensing systems installed on satellites, aircrafts, and UAV. The acquired data then have to be transferred to image processing centres, stored and/or delivered to customers. In restricted scenarios, data compression is strongly desired or necessary. A wide diversity of coding methods can be used, depending on the requirements and their priority. In addition, the types and properties of images differ a lot, thus, practical implementation aspects have to be taken into account. The Special Issue paper collection taken as basis of this book touches on all of the aforementioned items to some degree, giving the reader an opportunity to learn about recent developments and research directions in the field of image compression. In particular, lossless and near-lossless compression of multi- and hyperspectral images still remains current, since such images constitute data arrays that are of extremely large size with rich information that can be retrieved from them for various applications. Another important aspect is the impact of lossless compression on image classification and segmentation, where a reasonable compromise between the characteristics of compression and the final tasks of data processing has to be achieved. The problems of data transition from UAV-based acquisition platforms, as well as the use of FPGA and neural networks, have become very important. Finally, attempts to apply compressive sensing approaches in remote sensing image processing with positive outcomes are observed. We hope that readers will find our book useful and interestin

    Distributed Video Coding for Multiview and Video-plus-depth Coding

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