1,205 research outputs found
Pursuing a fast robber on a graph
AbstractThe Cops and Robbers game as originally defined independently by Quilliot and by Nowakowski and Winkler in the 1980s has been much studied, but very few results pertain to the algorithmic and complexity aspects of it. In this paper we prove that computing the minimum number of cops that are guaranteed to catch a robber on a given graph is NP-hard and that the parameterized version of the problem is W[2]-hard; the proof extends to the case where the robber moves s time faster than the cops. We show that on split graphs, the problem is polynomially solvable if s=1 but is NP-hard if s=2. We further prove that on graphs of bounded cliquewidth the problem is polynomially solvable for s≤2. Finally, we show that for planar graphs the minimum number of cops is unbounded if the robber is faster than the cops
Lower Bounds for the Cop Number When the Robber is Fast
We consider a variant of the Cops and Robbers game where the robber can move
t edges at a time, and show that in this variant, the cop number of a d-regular
graph with girth larger than 2t+2 is Omega(d^t). By the known upper bounds on
the order of cages, this implies that the cop number of a connected n-vertex
graph can be as large as Omega(n^{2/3}) if t>1, and Omega(n^{4/5}) if t>3. This
improves the Omega(n^{(t-3)/(t-2)}) lower bound of Frieze, Krivelevich, and Loh
(Variations on Cops and Robbers, J. Graph Theory, 2011) when 1<t<7. We also
conjecture a general upper bound O(n^{t/t+1}) for the cop number in this
variant, generalizing Meyniel's conjecture.Comment: 5 page
Variations on Cops and Robbers
We consider several variants of the classical Cops and Robbers game. We treat
the version where the robber can move R > 1 edges at a time, establishing a
general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha
= 1 + 1/R, thus generalizing the best known upper bound for the classical case
R = 1 due to Lu and Peng. We also show that in this case, the cop number of an
N-vertex graph can be as large as N^{1 - 1/(R-2)} for finite R, but linear in N
if R is infinite. For R = 1, we study the directed graph version of the
problem, and show that the cop number of any strongly connected digraph on N
vertices is at most O(N(log log N)^2/log N). Our approach is based on
expansion.Comment: 18 page
Cops and Robbers is EXPTIME-complete
We investigate the computational complexity of deciding whether k cops can
capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that
the problem is EXPTIME-complete when both G and k are part of the input; we
prove this conjecture.Comment: v2: updated figures and slightly clarified some minor point
Cop and robber game and hyperbolicity
In this note, we prove that all cop-win graphs G in the game in which the
robber and the cop move at different speeds s and s' with s'<s, are
\delta-hyperbolic with \delta=O(s^2). We also show that the dependency between
\delta and s is linear if s-s'=\Omega(s) and G obeys a slightly stronger
condition. This solves an open question from the paper (J. Chalopin et al., Cop
and robber games when the robber can hide and ride, SIAM J. Discr. Math. 25
(2011) 333-359). Since any \delta-hyperbolic graph is cop-win for s=2r and
s'=r+2\delta for any r>0, this establishes a new - game-theoretical -
characterization of Gromov hyperbolicity. We also show that for weakly modular
graphs the dependency between \delta and s is linear for any s'<s. Using these
results, we describe a simple constant-factor approximation of the
hyperbolicity \delta of a graph on n vertices in O(n^2) time when the graph is
given by its distance-matrix
Statistical Model Checking for Cops and Robbers Game on Random Graph Models
Cops and robbers problem has been studied over the decades with many variants and
applications in graph searching problem. In this work, we study a variant of cops and
robbers problem on graphs. In this variant, there are di�erent types of cops and a
minimum number of each type of cops are required to catch a robber. We studied this
model over various random graph models and analyzed the properties using statistical
model checking.
To the best of our knowledge this variant of the cops and robber problem has
not been studied yet. We have used statistical techniques to estimate the probability
of robber getting caught in di�erent random graph models. We seek to compare
the ease of catching robbers performing random walk on graphs, especially complex
networks. In this work, we report the experiments that yields interesting empirical
results. Through the experiments we have observed that it is easier to catch a robber
in Barab�asi Albert model than in Erd�os-R�enyi graph model. We have also experimented
with k-Regular graphs and real street networks.
In our work, the model is framed as the multi-agent based system and we have implemented
a statistical model checker, SMCA tool which veri�es agents based systems
using statistical techniques. SMCA tool can take the model in JAVA programming
language and support Probabilistic - Bounded LTL logic for property specification
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