23 research outputs found

    Study and Implementation of Watermarking Algorithms

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    Water Making is the process of embedding data called a watermark into a multimedia object such that watermark can be detected or extracted later to make an assertion about the object. The object may be an audio, image or video. A copy of a digital image is identical to the original. This has in many instances, led to the use of digital content with malicious intent. One way to protect multimedia data against illegal recording and retransmission is to embed a signal, called digital signature or copyright label or watermark that authenticates the owner of the data. Data hiding, schemes to embed secondary data in digital media, have made considerable progress in recent years and attracted attention from both academia and industry. Techniques have been proposed for a variety of applications, including ownership protection, authentication and access control. Imperceptibility, robustness against moderate processing such as compression, and the ability to hide many bits are the basic but rat..

    Realtime image noise reduction FPGA implementation with edge detection

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    The purpose of this dissertation was to develop and implement, in a Field Programmable Gate Array (FPGA), a noise reduction algorithm for real-time sensor acquired images. A Moving Average filter was chosen due to its fulfillment of a low demanding computational expenditure nature, speed, good precision and low to medium hardware resources utilization. The technique is simple to implement, however, if all pixels are indiscriminately filtered, the result will be a blurry image which is undesirable. Since human eye is more sensitive to contrasts, a technique was introduced to preserve sharp contour transitions which, in the author’s opinion, is the dissertation contribution. Synthetic and real images were tested. Synthetic, composed both with sharp and soft tone transitions, were generated with a developed algorithm, while real images were captured with an 8-kbit (8192 shades) high resolution sensor scaled up to 10 × 103 shades. A least-squares polynomial data smoothing filter, Savitzky-Golay, was used as comparison. It can be adjusted using 3 degrees of freedom ─ the window frame length which varies the filtering relation size between pixels’ neighborhood, the derivative order, which varies the curviness and the polynomial coefficients which change the adaptability of the curve. Moving Average filter only permits one degree of freedom, the window frame length. Tests revealed promising results with 2 and 4ℎ polynomial orders. Higher qualitative results were achieved with Savitzky-Golay’s better signal characteristics preservation, especially at high frequencies. FPGA algorithms were implemented in 64-bit integer registers serving two purposes: increase precision, hence, reducing the error comparatively as if it were done in floating-point registers; accommodate the registers’ growing cumulative multiplications. Results were then compared with MATLAB’s double precision 64-bit floating-point computations to verify the error difference between both. Used comparison parameters were Mean Squared Error, Signalto-Noise Ratio and Similarity coefficient.O objetivo desta dissertação foi desenvolver e implementar, em FPGA, um algoritmo de redução de ruído para imagens adquiridas em tempo real. Optou-se por um filtro de Média Deslizante por não exigir uma elevada complexidade computacional, ser rápido, ter boa precisão e requerer moderada utilização de recursos. A técnica é simples, mas se abordada como filtragem monotónica, o resultado é uma indesejável imagem desfocada. Dado o olho humano ser mais sensível ao contraste, introduziu-se uma técnica para preservar os contornos que, na opinião do autor, é a sua principal contribuição. Utilizaram-se imagens sintéticas e reais nos testes. As sintéticas, compostas por fortes e suaves contrastes foram geradas por um algoritmo desenvolvido. As reais foram capturadas com um sensor de alta resolução de 8-kbit (8192 tons) e escalonadas a 10 × 103 tons. Um filtro com suavização polinomial de mínimos quadrados, SavitzkyGolay, foi usado como comparação. Possui 3 graus de liberdade: o tamanho da janela, que varia o tamanho da relação de filtragem entre os pixels vizinhos; a ordem da derivada, que varia a curvatura do filtro e os coeficientes polinomiais, que variam a adaptabilidade da curva aos pontos a suavizar. O filtro de Média Deslizante é apenas ajustável no tamanho da janela. Os testes revelaram-se promissores nas 2ª e 4ª ordens polinomiais. Obtiveram-se resultados qualitativos com o filtro Savitzky-Golay que detém melhores características na preservação do sinal, especialmente em altas frequências. Os algoritmos em FPGA foram implementados em registos de vírgula fixa de 64-bits, servindo dois propósitos: aumentar a precisão, reduzindo o erro comparativamente ao terem sido em vírgula flutuante; acomodar o efeito cumulativo das multiplicações. Os resultados foram comparados com os cálculos de 64-bits obtidos pelo MATLAB para verificar a diferença de erro entre ambos. Os parâmetros de medida foram MSE, SNR e coeficiente de Semelhança
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