714 research outputs found

    Toward the real time estimation of the attentional state through ocular activity analysis

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    L'analyse d'incidents aéronautiques et d'expériences en laboratoire a montré que la tunnélisation attentionnelle amène les pilotes à négliger des alarmes critiques. Une piste intéressante pour répondre à ce problème s'appuie sur les systèmes adaptatifs qui pourraient assister l'opérateur en temps réel (en changeant le comportement du pilote automatique par exemple). Ce type de systèmes adaptatifs requiert l'état de l'opérateur en entrée. Pour cela, des méthodes d'inférence de l'état de l'opérateur doublées de métriques de la tunnélisation attentionnelle doivent être proposées. Le but de cette thèse de doctorat est d'apporter la preuve que la détection de la tunnélisation attentionnelle est possible en temps réel. Pour cela une méthode adaptative neuro-floue utilisant les métriques de la tunnélisation attentionnelle sera proposée, ainsi que de nouvelles métriques de la tunnélisation attentionnelle qui ne dépendent pas du contexte de l'opérateur, et qui sont calculables en temps réel. L'algorithme d'identification des états de l'oeil (ESIA) est proposé en ce sens. Les métriques attentionnelles en sont dérivées et testées dans le contexte d'une expérience robotique dont le design favorise la tunnélisation attentionnellle. Nous proposons également une nouvelle définition du ratio exploitation/exploration d'information dont la pertinence en tant que marqueur de la tunnélisation attentionnelle est démontrée statistiquement. Le travail est ensuite discuté et appliqué sur divers cas d'étude en aviation et robotique.The analysis of aerospace incidents and laboratory experiments have shown that attentional tunneling leads pilots to neglect critical alarms. One interesting avenue to deal with this issue is to consider adaptive systems that would help the operator in real time (for instance: switching the auto-pilot mode). Such adaptive systems require the operator's state as an input. Therefore, both attentional tunneling metrics and state inference techniques have to be proposed. The goal of the PhD Thesis is to provide attentional tunneling metrics that are real-time and context independent. The Eye State Identification Algorithm (ESIA) that analyses ocular activity is proposed. Metrics are then derived and tested on a robotic experiment meant for favouring attentional tunneling. We also propose a new definition of the explore/exploit ratio that was proven statistically to be a relevant attentional tunneling marker. This work is then discussed and applied to different case studies in aviation and robotics

    Myoelectric forearm prostheses: State of the art from a user-centered perspective

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    User acceptance of myoelectric forearm prostheses is currently low. Awkward control, lack of feedback, and difficult training are cited as primary reasons. Recently, researchers have focused on exploiting the new possibilities offered by advancements in prosthetic technology. Alternatively, researchers could focus on prosthesis acceptance by developing functional requirements based on activities users are likely to perform. In this article, we describe the process of determining such requirements and then the application of these requirements to evaluating the state of the art in myoelectric forearm prosthesis research. As part of a needs assessment, a workshop was organized involving clinicians (representing end users), academics, and engineers. The resulting needs included an increased number of functions, lower reaction and execution times, and intuitiveness of both control and feedback systems. Reviewing the state of the art of research in the main prosthetic subsystems (electromyographic [EMG] sensing, control, and feedback) showed that modern research prototypes only partly fulfill the requirements. We found that focus should be on validating EMG-sensing results with patients, improving simultaneous control of wrist movements and grasps, deriving optimal parameters for force and position feedback, and taking into account the psychophysical aspects of feedback, such as intensity perception and spatial acuity

    Dynamic user preference parameters selection and energy consumption optimization for smart homes using deep extreme learning machine and bat algorithm

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    The advancements in electronic devices have increased the demand for the internet of things (IoT) based smart homes, where the connecting devices are growing at a rapid pace. Connected electronic devices are more common in smart buildings, smart cities, smart grids, and smart homes. The advancements in smart grid technologies have enabled to monitor every moment of energy consumption in smart buildings. The issue with smart devices is more energy consumption as compared to ordinary buildings. Due to smart cities and smart homes’ growth rates, the demand for efficient resource management is also growing day by day. Energy is a vital resource, and its production cost is very high. Due to that, scientists and researchers are working on optimizing energy usage, especially in smart cities, besides providing a comfortable environment. The central focus of this paper is on energy consumption optimization in smart buildings or smart homes. For the comfort index (thermal, visual, and air quality), we have used three parameters, i.e., Temperature (◦F), illumination (lx), and CO2 (ppm). The major problem with the previous methods in the literature is the static user parameters (Temperature, illumination, and CO2); when they (parameters) are assigned at the beginning, they cannot be changed. In this paper, the Alpha Beta filter has been used to predict the indoor Temperature, illumination, and air quality and remove noise from the data. We applied a deep extreme learning machine approach to predict the user parameters. We have used the Bat algorithm and fuzzy logic to optimize energy consumption and comfort index management. The predicted user parameters have improved the system’s overall performance in terms of ease of use of smart systems, energy consumption, and comfort index management. The comfort index after optimization remained near to 1, which proves the significance of the system. After optimization, the power consumption also reduced and stayed around the maximum of 15-18w

    A survey of the application of soft computing to investment and financial trading

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    Socio-Cognitive and Affective Computing

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    Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This book integrates proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems. The design of this kind of systems combines knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing

    Advances in Emotion Recognition: Link to Depressive Disorder

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    Emotion recognition enables real-time analysis, tagging, and inference of cognitive affective states from human facial expression, speech and tone, body posture and physiological signal, as well as social text on social network platform. Recognition of emotion pattern based on explicit and implicit features extracted through wearable and other devices could be decoded through computational modeling. Meanwhile, emotion recognition and computation are critical to detection and diagnosis of potential patients of mood disorder. The chapter aims to summarize the main findings in the area of affective recognition and its applications in major depressive disorder (MDD), which have made rapid progress in the last decade

    Sleep Stage Classification: A Deep Learning Approach

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    Sleep occupies significant part of human life. The diagnoses of sleep related disorders are of great importance. To record specific physical and electrical activities of the brain and body, a multi-parameter test, called polysomnography (PSG), is normally used. The visual process of sleep stage classification is time consuming, subjective and costly. To improve the accuracy and efficiency of the sleep stage classification, automatic classification algorithms were developed. In this research work, we focused on pre-processing (filtering boundaries and de-noising algorithms) and classification steps of automatic sleep stage classification. The main motivation for this work was to develop a pre-processing and classification framework to clean the input EEG signal without manipulating the original data thus enhancing the learning stage of deep learning classifiers. For pre-processing EEG signals, a lossless adaptive artefact removal method was proposed. Rather than other works that used artificial noise, we used real EEG data contaminated with EOG and EMG for evaluating the proposed method. The proposed adaptive algorithm led to a significant enhancement in the overall classification accuracy. In the classification area, we evaluated the performance of the most common sleep stage classifiers using a comprehensive set of features extracted from PSG signals. Considering the challenges and limitations of conventional methods, we proposed two deep learning-based methods for classification of sleep stages based on Stacked Sparse AutoEncoder (SSAE) and Convolutional Neural Network (CNN). The proposed methods performed more efficiently by eliminating the need for conventional feature selection and feature extraction steps respectively. Moreover, although our systems were trained with lower number of samples compared to the similar studies, they were able to achieve state of art accuracy and higher overall sensitivity

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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