9,416 research outputs found

    Modal Interface Automata

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    De Alfaro and Henzinger's Interface Automata (IA) and Nyman et al.'s recent combination IOMTS of IA and Larsen's Modal Transition Systems (MTS) are established frameworks for specifying interfaces of system components. However, neither IA nor IOMTS consider conjunction that is needed in practice when a component shall satisfy multiple interfaces, while Larsen's MTS-conjunction is not closed and Bene\v{s} et al.'s conjunction on disjunctive MTS does not treat internal transitions. In addition, IOMTS-parallel composition exhibits a compositionality defect. This article defines conjunction (and also disjunction) on IA and disjunctive MTS and proves the operators to be 'correct', i.e., the greatest lower bounds (least upper bounds) wrt. IA- and resp. MTS-refinement. As its main contribution, a novel interface theory called Modal Interface Automata (MIA) is introduced: MIA is a rich subset of IOMTS featuring explicit output-must-transitions while input-transitions are always allowed implicitly, is equipped with compositional parallel, conjunction and disjunction operators, and allows a simpler embedding of IA than Nyman's. Thus, it fixes the shortcomings of related work, without restricting designers to deterministic interfaces as Raclet et al.'s modal interface theory does.Comment: 28 page

    A multi-paradigm language for reactive synthesis

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    This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language Promela. The syntax allows defining which player controls data and control flow, and separating a program into assumptions and guarantees. These notions are necessary for input to game solvers. The integration of imperative and declarative paradigms allows using the paradigm that is most appropriate for expressing each requirement. The declarative part is expressed in the LTL fragment of generalized reactivity(1), which admits efficient synthesis algorithms, extended with past LTL. The implementation translates Promela to input for the Slugs synthesizer and is written in Python. The AMBA AHB bus case study is revisited and synthesized efficiently, identifying the need to reorder binary decision diagrams during strategy construction, in order to prevent the exponential blowup observed in previous work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Information Security as Strategic (In)effectivity

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    Security of information flow is commonly understood as preventing any information leakage, regardless of how grave or harmless consequences the leakage can have. In this work, we suggest that information security is not a goal in itself, but rather a means of preventing potential attackers from compromising the correct behavior of the system. To formalize this, we first show how two information flows can be compared by looking at the adversary's ability to harm the system. Then, we propose that the information flow in a system is effectively information-secure if it does not allow for more harm than its idealized variant based on the classical notion of noninterference

    A Rice-style theorem for parallel automata

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    AbstractWe present a general result, similar to Rice’s theorem, concerning the complexity of detecting properties on finite automata enriched by bounded cooperative concurrency, such as statecharts and abstract parallel automata, which we denote by CFAs (Concurrent Finite Automata). On one extreme, the complexity of detecting non-trivial properties that preserve equivalence of machines, i.e. properties of the accepted language, on finite automata, can be as little as O(1). On the other extreme, Rice’s theorem states that all such properties on Turing machines are undecidable. We state that all the non-trivial properties of the regular (or ω-regular) languages, are PSPACE-hard on CFAs with ϵ-moves and on CFAs without ϵ-moves accepting infinite words. We also extend this result to CFAs without ϵ-moves accepting finite words that satisfy a condition that holds for many properties
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