22,414 research outputs found

    The MobyDick Project: A Mobile Heterogeneous All-IP Architecture

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    Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies. The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad

    Internames: a name-to-name principle for the future Internet

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    We propose Internames, an architectural framework in which names are used to identify all entities involved in communication: contents, users, devices, logical as well as physical points involved in the communication, and services. By not having a static binding between the name of a communication entity and its current location, we allow entities to be mobile, enable them to be reached by any of a number of basic communication primitives, enable communication to span networks with different technologies and allow for disconnected operation. Furthermore, with the ability to communicate between names, the communication path can be dynamically bound to any of a number of end-points, and the end-points themselves could change as needed. A key benefit of our architecture is its ability to accommodate gradual migration from the current IP infrastructure to a future that may be a ubiquitous Information Centric Network. Basic building blocks of Internames are: i) a name-based Application Programming Interface; ii) a separation of identifiers (names) and locators; iii) a powerful Name Resolution Service (NRS) that dynamically maps names to locators, as a function of time/location/context/service; iv) a built-in capacity of evolution, allowing a transparent migration from current networks and the ability to include as particular cases current specific architectures. To achieve this vision, shared by many other researchers, we exploit and expand on Information Centric Networking principles, extending ICN functionality beyond content retrieval, easing send-to-name and push services, and allowing to use names also to route data in the return path. A key role in this architecture is played by the NRS, which allows for the co-existence of multiple network "realms", including current IP and non-IP networks, glued together by a name-to-name overarching communication primitive.Comment: 6 page

    Quality of service assurance for the next generation Internet

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    The provisioning for multimedia applications has been of increasing interest among researchers and Internet Service Providers. Through the migration from resource-based to service-driven networks, it has become evident that the Internet model should be enhanced to provide support for a variety of differentiated services that match applications and customer requirements, and not stay limited under the flat best-effort service that is currently provided. In this paper, we describe and critically appraise the major achievements of the efforts to introduce Quality of Service (QoS) assurance and provisioning within the Internet model. We then propose a research path for the creation of a network services management architecture, through which we can move towards a QoS-enabled network environment, offering support for a variety of different services, based on traffic characteristics and user expectations

    Traffic Engineering in G-MPLS networks with QoS guarantees

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    In this paper a new Traffic Engineering (TE) scheme to efficiently route sub-wavelength requests with different QoS requirements is proposed for G-MPLS networks. In most previous studies on TE based on dynamic traffic grooming, the objectives were to minimize the rejection probability by respecting the constraints of the optical node architecture, but without considering service differentiation. In practice, some high-priority (HP) connections can instead be characterized by specific constraints on the maximum tolerable end-to-end delay and packet-loss ratio. The proposed solution consists of a distributed two-stage scheme: each time a new request arrives, an on-line dynamic grooming scheme finds a route which fulfills the QoS requirements. If a HP request is blocked at the ingress router, a preemption algorithm is executed locally in order to create room for this traffic. The proposed preemption mechanism minimizes the network disruption, both in term of number of rerouted low-priority connections and new set-up lightpaths, and the signaling complexity. Extensive simulation experiments are performed to demonstrate the efficiency of our scheme

    Mobile Communications Industry Scenarios and Strategic Implications for Network Equipment Vendors

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    Mobile infrastructure markets have changed dramatically during the past years. The industry is experiencing a shift from traditional large-scale, hardware-driven system roll-outs to software and services -driven business models. Also, the telecommunications and internet worlds are colliding in both mobile infrastructure and services domains requiring established network equipment vendors and mobile operators to transform and adapt to the new business environment. This paper utilizes Schoemaker's scenario planning process to reveal critical uncertain elements shaping the future of the industry. Four possible scenarios representing different value systems between industry's key stakeholders are created. After this, five strategic options with differing risk and cost factors for established network equipment vendors are discussed in order to aid firm's strategic planning process. --

    Towards an incremental deployment of ERN protocols: a proposal for an E2E-ERN hybrid protocol

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    We propose an architecture based on a hybrid E2E-ERN approach to allow incremental deployment of ERN (Explicit Rate Notification) protocols in heterogeneous networks. The proposed IP-ERN architecture combines E2E (End-to-End)and ERN protocols and uses the minimum between both congestion windows to perform. Without introducing complex operation, the resulting E2E-ERN protocol provides inter and intra protocol fairness and benefits from all ERN protocol advantages when possible. We detail the principle of this novel IP-ERN architecture and show that this architecture is highly adaptive to the network dynamic and is compliant with IPv4, IPv6 as well as IP-in-IP tunneling solutions

    Connecting the World of Embedded Mobiles: The RIOT Approach to Ubiquitous Networking for the Internet of Things

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    The Internet of Things (IoT) is rapidly evolving based on low-power compliant protocol standards that extend the Internet into the embedded world. Pioneering implementations have proven it is feasible to inter-network very constrained devices, but had to rely on peculiar cross-layered designs and offer a minimalistic set of features. In the long run, however, professional use and massive deployment of IoT devices require full-featured, cleanly composed, and flexible network stacks. This paper introduces the networking architecture that turns RIOT into a powerful IoT system, to enable low-power wireless scenarios. RIOT networking offers (i) a modular architecture with generic interfaces for plugging in drivers, protocols, or entire stacks, (ii) support for multiple heterogeneous interfaces and stacks that can concurrently operate, and (iii) GNRC, its cleanly layered, recursively composed default network stack. We contribute an in-depth analysis of the communication performance and resource efficiency of RIOT, both on a micro-benchmarking level as well as by comparing IoT communication across different platforms. Our findings show that, though it is based on significantly different design trade-offs, the networking subsystem of RIOT achieves a performance equivalent to that of Contiki and TinyOS, the two operating systems which pioneered IoT software platforms
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