896 research outputs found

    Application-driven network management with ProtoRINA

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    Traditional network management is tied to the TCP/IP architecture, thus it inherits its many limitations, e.g., static management and one-size-fits-all structure. Additionally there is no unified framework for application management, and service (application) providers have to rely on their own ad-hoc mechanisms to manage their application services. The Recursive InterNetwork Architecture (RINA) is our solution to achieve better network management. RINA provides a unified framework for application-driven network management along with built-in mechanisms (including registration, authentication, enrollment, addressing, etc.), and it allows the dynamic formation of secure communication containers for service providers in support of various requirements. In this paper, we focus on how application-driven network management can be achieved over the GENI testbed using ProtoRINA, a user-space prototype of RINA. We demonstrate how video can be efficiently multicast to many clients on demand by dynamically creating a delivery tree. Under RINA, multicast can be enabled through a secure communication container that is dynamically formed to support video transport either through application proxies or via relay IPC processes. Experimental results over the GENI testbed show that application-driven network management enabled by ProtoRINA can achieve better network and application performance.National Science Foundation (NSF grant CNS-0963974)

    Recursive SDN for Carrier Networks

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    Control planes for global carrier networks should be programmable (so that new functionality can be easily introduced) and scalable (so they can handle the numerical scale and geographic scope of these networks). Neither traditional control planes nor new SDN-based control planes meet both of these goals. In this paper, we propose a framework for recursive routing computations that combines the best of SDN (programmability) and traditional networks (scalability through hierarchy) to achieve these two desired properties. Through simulation on graphs of up to 10,000 nodes, we evaluate our design's ability to support a variety of routing and traffic engineering solutions, while incorporating a fast failure recovery mechanism

    MENU: multicast emulation using netlets and unicast

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    High-end networking applications such as Internet TV and software distribution have generated a demand for multicast protocols as an integral part of the network. This will allow such applications to support data dissemination to large groups of users in a scalable and reliable manner. Existing IP multicast protocols lack these features and also require state storage in the core of the network which is costly to implement. In this paper, we present a new multicast protocol referred to as MENU. It realises a scalable and a reliable multicast protocol model by pushing the tree building complexity to the edges of the network, thereby eliminating processing and state storage in the core of the network. The MENU protocol builds multicast support in the network using mobile agent based active network services, Netlets, and unicast addresses. The multicast delivery tree in MENU is a two level hierarchical structure where users are partitioned into client communities based on geographical proximity. Each client community in the network is treated as a single virtual destination for traffic from the server. Netlet based services referred to as hot spot delegates (HSDs) are deployed by servers at "hot spots" close to each client community. They function as virtual traffic destinations for the traffic from the server and also act as virtual source nodes for all users in the community. The source node feeds data to these distributed HSDs which in turn forward data to all downstream users through a locally constructed traffic delivery tree. It is shown through simulations that the resulting system provides an efficient means to incrementally build a source customisable secured multicast protocol which is both scalable and reliable. Furthermore, results show that MENU employs minimal processing and reduced state information in networks when compared to existing IP multicast protocols

    Multi-layer virtual transport network management

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    Nowadays there is an increasing need for a general paradigm which can simplify network management and further enable network innovations. Software Defined Networking (SDN) is an efficient way to make the network programmable and reduce management complexity, however it is plagued with limitations inherited from the legacy Internet (TCP/IP) architecture. In this paper, in response to limitations of current Software Defined Networking (SDN) management solutions, we propose a recursive approach to enterprise network management, where network management is done through managing various Virtual Transport Networks (VTNs) over different scopes (i.e., regions of operation). Different from the traditional virtual network model which mainly focuses on routing/tunneling, our VTN provides communication service with explicit Quality-of-Service (QoS) support for applications via transport flows, and it involves all mechanisms (e.g., addressing, routing, error and flow control, resource allocation) needed to support such transport flows. Based on this approach, we design and implement a management architecture, which recurses the same VTN-based management mechanism for enterprise network management. Our experimental results show that our management architecture achieves better performance.National Science Foundation awards: CNS-0963974 and CNS-1346688

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Design and investigation of scalable multicast recursive protocols for wired and wireless ad hoc networks

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    The ever-increasing demand on content distribution and media streaming over the Internet has created the need for efficient methods of delivering information. One of the most promising approaches is based on multicasting. However, multicast solutions have to cope with several constraints as well as being able to perform in different environments such as wired, wireless, and ad hoc environments. Additionally, the scale and size of the Internet introduces another dimension of difficulty. Providing scalable multicast for mobile hosts in wireless environment and in mobile ad hoc networks (MANETs) is a challenging problem. In the past few years, several protocols have been proposed to efficient multicast solutions over the Internet, but these protocols did not give efficient solution for the scalability issue. In this thesis, scalable multicast protocols for wired, wireless and wireless ad hoc networks are proposed and evaluated. These protocols share the idea of building up a multicast tree gradually and recursively as join/leave of the multicast group members using a dynamic branching node-based tree (DBT) concept. The DBT uses a pair of branching node messages (BNMs). These messages traverse between a set of dynamically assigned branching node routers (BNRs) to build the multicast tree. In the proposed protocols only the branching node routers (BNRs) carry the state information about their next BNRs rather than the multicast group members, which gives a fixed size of control packet header size as the multicast group size increases, i.e. a good solution to the problem of scalability. Also the process of join/leave of multicast group members is carried out locally which gives low join/leave latency. The proposed protocols include: Scalable Recursive Multicast protocol (SReM) which is proposed using the DBT concepts mentioned above, Mobile Scalable Recursive Multicast protocol (MoSReM) which is an extension for SReM by taking into consideration the mobility feature in the end hosts and performing an efficient roaming process, and finally, a Scalable Ad hoc Recursive Multicast protocol (SARM) to achieve the mobility feature for all nodes and performing an efficient solution for link recovery because of node movement. By cost analysis and an extensive simulation, the proposed protocols show many positive features like fixed size control messages, being scalable, low end to end delay, high packet rate delivery and low normalized routing overhead. The thesis concludes by discussing the contributions of the proposed protocols on scalable multicast in the Internet society

    Recursive partitioning multicast: a bandwidth-efficient routing for networks-on-chip

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    Chip Multi-processor (CMP) architectures have become mainstream for designing processors. With a large number of cores, Networks-on-Chip (NOCs) provide a scalable communication method for CMP architectures. NOCs must be carefully designed to meet constraints of power consumption and area, and provide ultra low latencies. Existing NOCs mostly use Dimension Order Routing (DOR) to determine the route taken by a packet in unicast traffic. However, with the development of diverse applications in CMPs, one-to-many (multicast) and one-to-all (broadcast) traffic are becoming more common. Current unicast routing cannot support multicast and broadcast traffic efficiently. In this paper, we propose Recursive Partitioning Multicast (RPM) routing and a detailed multicast wormhole router design for NOCs. RPM allows routers to select intermediate replication nodes based on the global distribution of destination nodes. This provides more path diversities, thus achieves more bandwidth-efficiency and finally improves the performance of the whole network. Our simulation results using a detailed cycle-accurate simulator show that compared with the most recent multicast scheme, RPM saves 25 % of crossbar and link power, and 33 % of link utilization with 50 % network performance improvement. Also RPM is more scalable to large networks than the recently proposed VCTM. 1
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