284 research outputs found
Study of Augmented Reality based manufacturing for further integration of quality control 4.0: a systematic literature review
Augmented Reality (AR) has gradually become a mainstream technology enabling Industry 4.0 and its maturity has also grown over time. AR has been applied to support different processes on the shop-floor level, such as assembly, maintenance, etc. As various processes in manufacturing require high quality and near-zero error rates to ensure the demands and safety of end-users, AR can also equip operators with immersive interfaces to enhance productivity, accuracy and autonomy in the quality sector. However, there is currently no systematic review paper about AR technology enhancing the quality sector. The purpose of this paper is to conduct a systematic literature review (SLR) to conclude about the emerging interest in using AR as an assisting technology for the quality sector in an industry 4.0 context. Five research questions (RQs), with a set of selection criteria, are predefined to support the objectives of this SLR. In addition, different research databases are used for the paper identification phase following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) methodology to find the answers for the predefined RQs. It is found that, in spite of staying behind the assembly and maintenance sector in terms of AR-based solutions, there is a tendency towards interest in developing and implementing AR-assisted quality applications. There are three main categories of current AR-based solutions for quality sector, which are AR-based apps as a virtual Lean tool, AR-assisted metrology and AR-based solutions for in-line quality control. In this SLR, an AR architecture layer framework has been improved to classify articles into different layers which are finally integrated into a systematic design and development methodology for the development of long-term AR-based solutions for the quality sector in the future
SCALABLE AR FOR BIM ON TELECOMMUNICATION NETWORK SITES
A growing number of research works, experiments and applications is investigating the potential at the intersection of augmented
reality (AR) and the architecture, engineering, and construction (AEC) industry. Project management, project communication,
collaborative design, maintenance and construction progress documentation, construction site safety, and training are some of the cases
that can benefit from blending real and virtual views through mobile devices. In recent years, research also highlighted how mixed
reality and building information modeling (BIM) could cooperate to provide effective communication between multiple agents and
closer interaction between digital information and the building site. Nevertheless, consolidated applications in these fields are still
limited, especially when compared to other areas of AR adoption. This paper presents the development of an AR-based mobile app for
exploring telecommunications tower sites and interacting with a related BIM database. The project aims to provide easy-to-use tools
to maintain both the physical assets and an up-to-date model. We discuss critical issues in developing a scalable and interoperable
application, supporting the feasibility study of similar solutions in the AEC sector
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An Innovative Process to Select Augmented Reality (AR) Technology for Maintenance
Augmented Reality (AR) technology for maintenance aims to improve human performances by providing relevant information regarding both corrective and preventive maintenance. The development of an AR system involves the choice of a hardware, a development software and a visualisation method. These selections are challenging due to the wide choice of services and options available which result in fragmentation: different development processes and different user experiences.
In order to ease the selection of an AR system for supporting maintenance operations, this paper proposes an innovative process. It guides the reader to identify the requirements and the constraints for any specific application through a number of questions developed in this study to help with the selection. This results in suggestions for the selection of the hardware, the development software and the visualisation method. The process is built based on a literature study, grey documents and experts interviews. Future works includes the validation of the selection process proposed in this project. It could be done by comparing the choices made using the proposed process with the choices made by experts for the same case study. Moreover, the decisional process could be extended to face the economical and ergonomics aspects related with the selection of an AR system. It could be done expanding the literature research including studies which investigate into the economical and ergonomics consequences of the application or AR for maintenance
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A systematic review of augmented reality applications in maintenance
Augmented Reality (AR) technologies for supporting maintenance operations have been an academic research topic for around 50 years now. In the last decade, major progresses have been made and the AR technology is getting closer to being implemented in industry. In this paper, the advantages and disadvantages of AR have been explored and quantified in terms of Key Performance Indicators (KPI) for industrial maintenance. Unfortunately, some technical issues still prevent AR from being suitable for industrial applications. This paper aims to show, through the results of a systematic literature review, the current state of the art of AR in maintenance and the most relevant technical limitations. The analysis included filtering from a large number of publications to 30 primary studies published between 1997 and 2017. The results indicate a high fragmentation among hardware, software and AR solutions which lead to a high complexity for selecting and developing AR systems. The results of the study show the areas where AR technology still lacks maturity. Future research directions are also proposed encompassing hardware, tracking and user-AR interaction in industrial maintenance is proposed
The Augmented Reality Systems in a Maintenance of Equipment tutorial context
O desenvolvimento da Realidade Aumentada como um conceito e as técnicas disponíveis relacionadas têm vindo a estabilizar ao longo dos anos, permitindo o aparecimento de uma numerosa quantidade de aplicações de Realidade Aumentada em áreas como a medicina, design, manutenção e reparação, anotação e visualização, planeamento de trajectória de robôs, aviação militar e entretimento que tem recebido mais atenção.Embora muitas dessas áreas tenham demonstrado as vantagens da Realidade Aumentada, ainda existem algumas aberturas por preencher. A montagem e manutenção de equipmento, por exemplo, tem sido um tema de estudo investigado minuciosamente.Várias aplicações têm sido desenvolvidas que demonstram os benefícios da Realidade Aumentada em tarefas de montagem, mas o ponto principal de inovação desta dissertação foca-se em permitir a criação de Tutoriais de montagem utilizando Realidade Aumentada através do mesmo sistema de Realidade Aumentada que permite a execução do tutorial. A criação de tutoriais seria efectuada através da utilização de um digitalizador 3D, de modo a identificar cuidadosamente a localização da próxima peça a ser montada.Augmented Reality's development as a concept and available related techniques have been stabilizing throughout the years, allowing a numerous of AR applications to appear in several areas such as medical, design, maintenance and repair, annotation and visualization, robot path planning, military aircraft and entertainment which has received the most attention.While many of those areas have shown the advantages AR can bring, there are still some loopholes that need to be filled. Assembly and maintenance of equipment, for instance, has been a thoroughly investigated subject of study in AR.Many applications have been developed which demonstrate the benefits of AR in assembly tasks, but this dissertation's main innovative point is to allow the creation of AR assembly tutorials using the same AR system that allows its tutorial execution. The creation of tutorials would be carried out through the use of a manual 3D Digitizer, in order to carefully pinpoint each location of the next assembly component
Augmented Reality for Maintenance Tasks with ChatGPT for Automated Text-to-Action
Advancements in sensor technology, artificial intelligence (AI), and
augmented reality (AR) have unlocked opportunities across various domains. AR
and large language models like GPT have witnessed substantial progress and are
increasingly being employed in diverse fields. One such promising application
is in operations and maintenance (O&M). O&M tasks often involve complex
procedures and sequences that can be challenging to memorize and execute
correctly, particularly for novices or under high-stress situations. By
marrying the advantages of superimposing virtual objects onto the physical
world, and generating human-like text using GPT, we can revolutionize O&M
operations. This study introduces a system that combines AR, Optical Character
Recognition (OCR), and the GPT language model to optimize user performance
while offering trustworthy interactions and alleviating workload in O&M tasks.
This system provides an interactive virtual environment controlled by the Unity
game engine, facilitating a seamless interaction between virtual and physical
realities. A case study (N=15) is conducted to illustrate the findings and
answer the research questions. The results indicate that users can complete
similarly challenging tasks in less time using our proposed AR and AI system.
Moreover, the collected data also suggests a reduction in cognitive load and an
increase in trust when executing the same operations using the AR and AI
system.Comment: 36 page
Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discuss the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; and (4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.Peer reviewe
Human factors in instructional augmented reality for intravehicular spaceflight activities and How gravity influences the setup of interfaces operated by direct object selection
In human spaceflight, advanced user interfaces are becoming an interesting mean to facilitate human-machine interaction, enhancing and guaranteeing the sequences of intravehicular space operations. The efforts made to ease such operations have shown strong interests in novel human-computer interaction like Augmented Reality (AR). The work presented in this thesis is directed towards a user-driven design for AR-assisted space operations, iteratively solving issues arisen from the problem space, which also includes the consideration of the effect of altered gravity on handling such interfaces.Auch in der bemannten Raumfahrt steigt das Interesse an neuartigen Benutzerschnittstellen, um nicht nur die Mensch-Maschine-Interaktion effektiver zu gestalten, sondern auch um einen korrekten Arbeitsablauf sicherzustellen. In der Vergangenheit wurden wiederholt Anstrengungen unternommen, Innenbordarbeiten mit Hilfe von Augmented Reality (AR) zu erleichtern. Diese Arbeit konzentriert sich auf einen nutzerorientierten AR-Ansatz, welcher zum Ziel hat, die Probleme schrittweise in einem iterativen Designprozess zu lösen. Dies erfordert auch die Berücksichtigung veränderter Schwerkraftbedingungen
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