1,189 research outputs found

    inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation

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    Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We outline potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of motivating examples demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.National Science Foundation (U.S.). Graduate Research Fellowship (Grant 1122374)Swedish Research Council (Fellowship)Blanceflor Foundation (Scholarship

    Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction

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    International audienceWe present the concept of Emergeables - mobile surfaces that can deform or 'morph' to provide fully-actuated, tangible controls. Our goal in this work is to provide the flexibility of graphical touchscreens, coupled with the affordance and tactile benefits offered by physical widgets. In contrast to previous research in the area of deformable displays, our work focuses on continuous controls (e.g., dials or sliders), and strives for fully-dynamic positioning, providing versatile widgets that can change shape and location depending on the user's needs. We describe the design and implementation of two prototype emergeables built to demonstrate the concept, and present an in-depth evaluation that compares both with a touchscreen alternative. The results show the strong potential of emergeables for on-demand, eyes-free control of continuous parameters, particularly when comparing the accuracy and usability of a high-resolution emergeable to a standard GUI approach. We conclude with a discussion of the level of resolution that is necessary for future emergeables, and suggest how high-resolution versions might be achieved

    PolySurface:a design approach for rapid prototyping of shape-changing displays using semi-solid surfaces

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    We present a design approach for rapid fabrication of high fidelity interactive shape-changing displays using bespoke semi-solid surfaces. This is achieved by segmenting virtual representations of the given data and mapping it to a dynamic physical polygonal surface. First, we establish the design and fabrication approach for generating semi-solid reconfigurable surfaces. Secondly, we demonstrate the generalizability of this approach by presenting design sessions using datasets provided by experts from a diverse range of domains. Thirdly, we evaluate user engagement with the prototype hardware systems that are built. We learned that all participants, all of whom had no previous interaction with shape-changing displays, were able to successfully design interactive hardware systems that physically represent data specific to their work. Finally, we reflect on the content generated to understand if our approach is effective at representing intended output based on a set of user defined functionality requirements

    PolySurface: a design approach for rapid prototyping of shape-changing displays using semi-solid surfaces

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    We present a design approach for rapid fabrication of high fidelity interactive shape-changing displays using bespoke semi-solid surfaces. This is achieved by segmenting virtual representations of the given data and mapping it to a dynamic physical polygonal surface. First, we establish the design and fabrication approach for generating semi-solid reconfigurable surfaces. Secondly, we demonstrate the generalizability of this approach by presenting design sessions using datasets provided by experts from a diverse range of domains. Thirdly, we evaluate user engagement with the prototype hardware systems that are built. We learned that all participants, all of whom had no previous interaction with shape-changing displays, were able to successfully design interactive hardware systems that physically represent data specific to their work. Finally, we reflect on the content generated to understand if our approach is effective at representing intended output based on a set of user defined functionality requirements

    Sticky Actuator: Free-Form Planar Actuators for Animated Objects

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    We propose soft planar actuators enhanced by free-form fabrication that are suitable for making everyday objects move. The actuator consists of one or more inflatable pouches with an adhesive back. We have developed a machine for the fabrication of free-from pouches; squares, circles and ribbons are all possible. The deformation of the pouches can provide linear, rotational, and more complicated motion corresponding to the pouch's geometry. We also provide a both manual and programmable control system. In a user study, we organized a hands-on workshop of actuated origami for children. The results show that the combination of the actuator and classic materials can enhance rapid prototyping of animated objects.National Science Foundation (U.S.) (Grant 1240383)National Science Foundation (U.S.) (Grant 1138967

    Design and Implementation of an Interactive Surface System with Controllable Shape and Softness

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    「平面的で硬い」という従来のディスプレイの物理的制約は、ユーザが3次元的な形状を有するデータを扱う場合や触覚的な情報を有するデータと対話する場合に様々な制限を与えている. また, 平面的なディスプレイ上で複雑な立体形状を閲覧・モデリングするためには, 頻繁な視点移動や複雑な頂点操作等を伴うGUI操作が必要である. このような問題を解決するため, 砂, 粘土のような非平面的・柔軟な素材をサーフェスに取り入れて, 従来のディスプレイにできない異なるインタラクションを可能にした研究が行われていたが, 一つのデバイスで異なる物理性質を表現できるディスプレイはあまり研究されていない.本研究は細かなパーティクルと気圧操作による硬さ制御技術に着目し, 硬度可変ディスプレイの実装を行った. 硬さ制御によって, 軟らかいときに形状の変形や, 用途に応じて形状を維持することもできる.このディスプレイの可能性を探るため, 硬さ制御を利用したモデリングアプリケーションを開発した. このアプリケーションでは, モデリング操作に応じて, 適切な硬さを選択する事ができ, モデルが完成した時にディスプレイを硬化し形状を維持させることが可能である.また, 深度カメラを用いることで, タッチ入力による彩色が可能になり, 作成したモデルをスキャンし, CADデータとして保存することもできる. さらに, 3Dプリンターで出力することも可能にした.このシステムは、従来のモデリング操作をより直感的する事ができるが, システム単独で形状を生成することができない. そこで, 本研究では粒子運搬技術を用いて, ディスプレイの形状アクチュエーション手法も提案する. この手法では, モデルの大まかな形状を生成することで, ユーザは形状の細部を自由にカスタマイズすることができる. この手法は, 硬さ制御技術と同じくパーティクルと空気アクチュエーションを用いているため, 低コストかつシンプルなシステムで実現することができる.電気通信大学201

    ShapeCanvas: an exploration of shape-changing content generation by members of the public

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    Shape-changing displays--visual output surfaces with physically-reconfigurable geometry---provide new challenges for content generation. Content design must incorporate visual elements, physical surface shape, react to user input, and adapt these parameters over time. The addition of the ‘shape channel’ significantly increases the complexity of content design, but provides a powerful platform for novel physical design, animations, and physicalizations. In this work we use ShapeCanvas, a 4×4 grid of large actuated pixels, combined with simple interactions, to explore novice user behavior and interactions for shape-change content design. We deployed ShapeCanvas in a café for two and a half days and observed users generate 21 physical animations. These were categorized into seven categories and eight directly derived from people’s personal interest. This paper describes these experiences, the generated animations and provides initial insights into shape- changing content design

    A Characterization of Actuation Techniques for Generating Movement in Shape-Changing Interfaces

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    Abstract This article characterizes actuation techniques for generating movement in shape-changing displays with physically reconfigurable geometry. To date, few works in Human Computer Interaction literature provide detailed and reflective descriptions of the implementation techniques used in shape-changing displays. This hinders the rapid development of novel interactions as researchers must initially spend time understanding technologies before prototyping new interactions and applications. To bridge this knowledge gap, we propose a taxonomy that classifies actuator characteristics and simplifies the process for designers to select appropriate technologies that match their requirements for developing shape-displays. We scope our investigation to linear actuators that are used in grid configurations. The taxonomy is validated by (a) examining current implementation techniques of motorized, pneumatic, hydraulic, magnetic, and shape-memory actuators in the literature, (b) constructing prototypes to address limited technical details and explore actuator capabilities in depth, (c) describing a use-case scenario through a case study that details the construction of a 10 ? 10 actuator shape-display, and (d) a set of guidelines to aid researchers in selecting actuation techniques for shape-changing applications. The significance of our taxonomy is twofold. First, we provide an original contribution that enables HCI researchers to appropriately select actuation techniques and build shape-changing applications. This is situated amongst other past works that have investigated broader application scenarios such as a shape-changing vocabulary, a framework for shape transformations, material properties, and technical characteristics of various actuators. Second, we carry out in-depth investigations to validate our taxonomy and expand the knowledge of vertical actuation in shape-changing applications to enable rapid development

    Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction

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    ABSTRACT In this paper we present the concept of Emergeables -mobile surfaces that can deform or 'morph' to provide fully-actuated, tangible controls. Our goal in this work is to provide the flexibility of graphical touchscreens, coupled with the affordance and tactile benefits offered by physical widgets. In contrast to previous research in the area of deformable displays, our work focuses on continuous controls (e.g., dials or sliders), and strives for fully-dynamic positioning, providing versatile widgets that can change shape and location depending on the user's needs. We describe the design and implementation of two prototype emergeables built to demonstrate the concept, and present an in-depth evaluation that compares both with a touchscreen alternative. The results show the strong potential of emergeables for on-demand, eyes-free control of continuous parameters, particularly when comparing the accuracy and usability of a high-resolution emergeable to a standard GUI approach. We conclude with a discussion of the level of resolution that is necessary for future emergeables, and suggest how high-resolution versions might be achieved

    Design experiences of multimodal mixed reality interfaces

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