18,165 research outputs found
Models of everywhere revisited: a technological perspective
The concept ‘models of everywhere’ was first introduced in the mid 2000s as a means of reasoning about the
environmental science of a place, changing the nature of the underlying modelling process, from one in which
general model structures are used to one in which modelling becomes a learning process about specific places, in
particular capturing the idiosyncrasies of that place. At one level, this is a straightforward concept, but at another
it is a rich multi-dimensional conceptual framework involving the following key dimensions: models of everywhere,
models of everything and models at all times, being constantly re-evaluated against the most current
evidence. This is a compelling approach with the potential to deal with epistemic uncertainties and nonlinearities.
However, the approach has, as yet, not been fully utilised or explored. This paper examines the
concept of models of everywhere in the light of recent advances in technology. The paper argues that, when first
proposed, technology was a limiting factor but now, with advances in areas such as Internet of Things, cloud
computing and data analytics, many of the barriers have been alleviated. Consequently, it is timely to look again
at the concept of models of everywhere in practical conditions as part of a trans-disciplinary effort to tackle the
remaining research questions. The paper concludes by identifying the key elements of a research agenda that
should underpin such experimentation and deployment
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
The "MIND" Scalable PIM Architecture
MIND (Memory, Intelligence, and Network Device) is an advanced parallel computer architecture for high performance computing and scalable embedded processing. It is a
Processor-in-Memory (PIM) architecture integrating both DRAM bit cells and CMOS logic devices on the same silicon die. MIND is multicore with multiple memory/processor nodes on
each chip and supports global shared memory across systems of MIND components. MIND is distinguished from other PIM architectures in that it incorporates mechanisms for efficient support of a global parallel execution model based on the semantics of message-driven multithreaded split-transaction processing. MIND is designed to operate either in conjunction with other conventional microprocessors or in standalone arrays of like devices. It also incorporates mechanisms for fault tolerance, real time execution, and active power management. This paper describes the major elements and operational methods of the MIND
architecture
Dataflow development of medium-grained parallel software
PhD ThesisIn the 1980s, multiple-processor computers (multiprocessors) based on conven-
tional processing elements emerged as a popular solution to the continuing demand
for ever-greater computing power. These machines offer a general-purpose parallel
processing platform on which the size of program units which can be efficiently
executed in parallel - the "grain size" - is smaller than that offered by distributed
computing environments, though greater than that of some more specialised
architectures. However, programming to exploit this medium-grained parallelism
remains difficult. Concurrent execution is inherently complex, yet there is a lack of
programming tools to support parallel programming activities such as program
design, implementation, debugging, performance tuning and so on.
In helping to manage complexity in sequential programming, visual tools have
often been used to great effect, which suggests one approach towards the goal of
making parallel programming less difficult.
This thesis examines the possibilities which the dataflow paradigm has to offer
as the basis for a set of visual parallel programming tools, and presents a dataflow
notation designed as a framework for medium-grained parallel programming. The
implementation of this notation as a programming language is discussed, and its
suitability for the medium-grained level is examinedScience and Engineering Research Council of Great Britain
EC ERASMUS schem
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