4,310 research outputs found
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Supporting Story Synthesis: Bridging the Gap between Visual Analytics and Storytelling
Visual analytics usually deals with complex data and uses sophisticated algorithmic, visual, and interactive techniques. Findings of the analysis often need to be communicated to an audience that lacks visual analytics expertise. This requires analysis outcomes to be presented in simpler ways than that are typically used in visual analytics systems. However, not only analytical visualizations may be too complex for target audience but also the information that needs to be presented. Hence, there exists a gap on the path from obtaining analysis findings to communicating them, which involves two aspects: information and display complexity. We propose a general framework where data analysis and result presentation are linked by story synthesis, in which the analyst creates and organizes story contents. Differently, from the previous research, where analytic findings are represented by stored display states, we treat findings as data constructs. In story synthesis, findings are selected, assembled, and arranged in views using meaningful layouts that take into account the structure of information and inherent properties of its components. We propose a workflow for applying the proposed framework in designing visual analytics systems and demonstrate the generality of the approach by applying it to two domains, social media, and movement analysis
ANALYZING USER INTERACTION LOGS OF AN EDUCATIONAL VISUALIZATION SYSTEM TO UNDERSTAND HOW STUDENTS GENERATE INSIGHTS
Department of Computer Science and EngineeringVisual analytics systems have been becoming popular in many domains. Recently, a visual analytical tool, VAiRoma is designed in educational domain to support students learn the history class. However, how users are interacting with such systems is still not known enough. In an educational domain, it is important to know how users are gaining insights. It may give us an opportunity to understand the user???s learning style, so that we can design better visualization tools in the future. In this thesis, I will analyze the interaction logs of an educational visualization system, VAiRoma, in order to explore how users generating insights via the system. Based on the results, users tried more explorative interactions at the initial stages of their insight generation path. In the middle of the path, users mostly read some textual information. Toward the end, they attempted to show their understandings from what they learnt by creating an annotation. There is also a cyclic behavior of an insight generation path. In 38% of cases, during the annotation creation process, the users cancelled to ???create an annotation??? and went back to read some textual information.ope
Enhancing Workflow with a Semantic Description of Scientific Intent
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Information extraction from multimedia web documents: an open-source platform and testbed
The LivingKnowledge project aimed to enhance the current state of the art in search, retrieval and knowledge management on the web by advancing the use of sentiment and opinion analysis within multimedia applications. To achieve this aim, a diverse set of novel and complementary analysis techniques have been integrated into a single, but extensible software platform on which such applications can be built. The platform combines state-of-the-art techniques for extracting facts, opinions and sentiment from multimedia documents, and unlike earlier platforms, it exploits both visual and textual techniques to support multimedia information retrieval. Foreseeing the usefulness of this software in the wider community, the platform has been made generally available as an open-source project. This paper describes the platform design, gives an overview of the analysis algorithms integrated into the system and describes two applications that utilise the system for multimedia information retrieval
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Narrative Visualization: Sharing Insights into Complex Data
This paper is a reflection on the emerging genre of narrative visualization, a creative response to the need to share complex data engagingly with the public. In it, we explain how narrative visualization offers authors the opportunity to communicate more effectively with their audience by reproducing and sharing an experience of insight similar to their own. To do so, we propose a two part model, derived from previous literature, in which insight is understood as both an experience and also the product of that experience. We then discuss how the design of narrative visualization should be informed by attempts elsewhere to track the provenance of insights and share them in a collaborative setting. Finally, we present a future direction for research that includes using EEG technology to record neurological patterns during episodes of insight experience as the basis for evaluation
Improving Provenance Data Interaction for Visual Storytelling in Medical Imaging Data Exploration
Effective collaborative work in diagnostic medical imaging is not trivial due to the large amounts of complex data involved,a (non-linear) workflow involving experts in different domains, and a lack of versatility in the current tools employed inhealthcare. In this paper, we aim to introduce how the integration of visual storytelling techniques together with provenancedata in the analytic systems used in medicine can compensate for these issues, by enhancing communication of results andreproducibility of findings through diagnostic provenance data. To this end, we illustrate how we can improve the interactionwith provenance data displayed in a graph in order to facilitate authoring and the creation process of visual data storie
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Department of Computer Science and EngineeringMany visualization systems have provided multiple coordinated views (MCVs) with a belief that
using MCVs brings benefits during visual analysis. However, if a tool requires tedious or repeated
interactions to create one view, users may feel difficulty in utilizing the MCV tools due to perceived
expensive interaction costs. To reduce such interaction costs, a number of visual tools have started
providing a method, called visualization duplication to allow users to copy an existing visualization
with one click. In spite of the importance of such easy view creation method, very little empirical
work exists on measuring impacts of the method. In this work, we aim to investigate the impacts of
visualization duplication on visual analysis strategies, interaction behaviors, and analysis performance.
To achieve the goals, we designed a prototype visual tool, equipped with the easy view creation
method and conducted a human-subjects study. In the experiment, 44 participants completed five
analytic tasks using a visualization system. Through quantitative and qualitative analysis, we
discovered that visualization duplication is related to the number of views and generated insights and
accuracy of visual analysis. The results also revealed visualization duplication effects on deciding
analytical strategies and interaction patterns.clos
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