82 research outputs found
Doctor of Philosophy
dissertationOne of the fundamental building blocks of many computational sciences is the construction and use of a discretized, geometric representation of a problem domain, often referred to as a mesh. Such a discretization enables an otherwise complex domain to be represented simply, and computation to be performed over that domain with a finite number of basis elements. As mesh generation techniques have become more sophisticated over the years, focus has largely shifted to quality mesh generation techniques that guarantee or empirically generate numerically well-behaved elements. In this dissertation, the two complementary meshing subproblems of vertex placement and element creation are analyzed, both separately and together. First, a dynamic particle system achieves adaptivity over domains by inferring feature size through a new information passing algorithm. Second, a new tetrahedral algorithm is constructed that carefully combines lattice-based stenciling and mesh warping to produce guaranteed quality meshes on multimaterial volumetric domains. Finally, the ideas of lattice cleaving and dynamic particle systems are merged into a unified framework for producing guaranteed quality, unstructured and adaptive meshing of multimaterial volumetric domains
Sampling Conditions for Conforming Voronoi Meshing by the VoroCrust Algorithm
We study the problem of decomposing a volume bounded by a smooth surface into a collection of Voronoi cells. Unlike the dual problem of conforming Delaunay meshing, a principled solution to this problem for generic smooth surfaces remained elusive. VoroCrust leverages ideas from alpha-shapes and the power crust algorithm to produce unweighted Voronoi cells conforming to the surface, yielding the first provably-correct algorithm for this problem. Given an epsilon-sample on the bounding surface, with a weak sigma-sparsity condition, we work with the balls of radius delta times the local feature size centered at each sample. The corners of this union of balls are the Voronoi sites, on both sides of the surface. The facets common to cells on opposite sides reconstruct the surface. For appropriate values of epsilon, sigma and delta, we prove that the surface reconstruction is isotopic to the bounding surface. With the surface protected, the enclosed volume can be further decomposed into an isotopic volume mesh of fat Voronoi cells by generating a bounded number of sites in its interior. Compared to state-of-the-art methods based on clipping, VoroCrust cells are full Voronoi cells, with convexity and fatness guarantees. Compared to the power crust algorithm, VoroCrust cells are not filtered, are unweighted, and offer greater flexibility in meshing the enclosed volume by either structured grids or random samples
Meshing Volumes with Curved Boundaries
International audienceThis paper introduces a three-dimensional mesh generation al- gorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines a Delaunay-based surface mesher with a Ruppert-like volume mesher, resulting in a greedy scheme to sample the interior and the boundary of the domain simultaneously. The algorithm constructs provably-good meshes, it gives control on the size of the mesh elements through a user-defined sizing field, and it guarantees the accuracy of the approximation of the domain boundary. A notable feature is that the domain boundary has to be known only through an oracle that can tell whether a given point lies inside the object and whether a given line seg- ment intersects the boundary. This makes the algorithm generic enough to be applied to domains with a wide variety of boundary types, such as im- plicit surfaces, polyhedra, level-sets in 3D gray-scaled images, or point-set surfaces
Locally optimal Delaunay-refinement and optimisation-based mesh generation
The field of mesh generation concerns the development of efficient algorithmic techniques to construct high-quality tessellations of complex geometrical objects. In this thesis, I investigate the problem of unstructured simplicial mesh generation for problems in two- and three-dimensional spaces, in which meshes consist of collections of triangular and tetrahedral elements. I focus on the development of efficient algorithms and computer programs to produce high-quality meshes for planar, surface and volumetric objects of arbitrary complexity. I develop and implement a number of new algorithms for mesh construction based on the Frontal-Delaunay paradigm - a hybridisation of conventional Delaunay-refinement and advancing-front techniques. I show that the proposed algorithms are a significant improvement on existing approaches, typically outperforming the Delaunay-refinement technique in terms of both element shape- and size-quality, while offering significantly improved theoretical robustness compared to advancing-front techniques. I verify experimentally that the proposed methods achieve the same element shape- and size-guarantees that are typically associated with conventional Delaunay-refinement techniques. In addition to mesh construction, methods for mesh improvement are also investigated. I develop and implement a family of techniques designed to improve the element shape quality of existing simplicial meshes, using a combination of optimisation-based vertex smoothing, local topological transformation and vertex insertion techniques. These operations are interleaved according to a new priority-based schedule, and I show that the resulting algorithms are competitive with existing state-of-the-art approaches in terms of mesh quality, while offering significant improvements in computational efficiency. Optimised C++ implementations for the proposed mesh generation and mesh optimisation algorithms are provided in the JIGSAW and JITTERBUG software libraries
VoroCrust: Voronoi Meshing Without Clipping
Polyhedral meshes are increasingly becoming an attractive option with
particular advantages over traditional meshes for certain applications. What
has been missing is a robust polyhedral meshing algorithm that can handle broad
classes of domains exhibiting arbitrarily curved boundaries and sharp features.
In addition, the power of primal-dual mesh pairs, exemplified by
Voronoi-Delaunay meshes, has been recognized as an important ingredient in
numerous formulations. The VoroCrust algorithm is the first provably-correct
algorithm for conforming polyhedral Voronoi meshing for non-convex and
non-manifold domains with guarantees on the quality of both surface and volume
elements. A robust refinement process estimates a suitable sizing field that
enables the careful placement of Voronoi seeds across the surface circumventing
the need for clipping and avoiding its many drawbacks. The algorithm has the
flexibility of filling the interior by either structured or random samples,
while preserving all sharp features in the output mesh. We demonstrate the
capabilities of the algorithm on a variety of models and compare against
state-of-the-art polyhedral meshing methods based on clipped Voronoi cells
establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed
images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf.
Supplemental materials available on
https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd
Variational tetrahedral meshing
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through global updates of both vertex positions and connectivity. As this energy is known to be the â 1 distance between an isotropic quadratic function and its linear interpolation on the mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design is controlled through a gradation smoothness parameter and selection of the desired number of vertices. We provide the foundations of our approach by explaining both the underlying variational principle and its geometric interpretation. We demonstrate the quality of the resulting meshes through a series of examples
Towards Persistence-Based Reconstruction in Euclidean Spaces
Manifold reconstruction has been extensively studied for the last decade or
so, especially in two and three dimensions. Recently, significant improvements
were made in higher dimensions, leading to new methods to reconstruct large
classes of compact subsets of Euclidean space . However, the complexities
of these methods scale up exponentially with d, which makes them impractical in
medium or high dimensions, even for handling low-dimensional submanifolds. In
this paper, we introduce a novel approach that stands in-between classical
reconstruction and topological estimation, and whose complexity scales up with
the intrinsic dimension of the data. Specifically, when the data points are
sufficiently densely sampled from a smooth -submanifold of , our
method retrieves the homology of the submanifold in time at most ,
where is the size of the input and is a constant depending solely on
. It can also provably well handle a wide range of compact subsets of
, though with worse complexities. Along the way to proving the
correctness of our algorithm, we obtain new results on \v{C}ech, Rips, and
witness complex filtrations in Euclidean spaces
Meshing 3D domains bounded by piecewise smooth surfaces
35 pagesThis paper proposes an algorithm to mesh 3D domains bounded by piecewise smooth surfaces. The algorithm handle multivolume domains defined by surfaces that may be non connected or non manifold. The boundary and subdivision surfaces are assumed to be described by a complex formed by surface patches stitched together along curve segments. The meshing algorithm is a Delaunay refinement and it uses the notion of restricted Delaunay triangulation to approximate the input curve segments and surface patches. The algorithm yields a mesh with good quality tetrahedra and offers a user control on the size of the tetrahedra. The vertices in the final mesh have a restricted Delaunay triangulation to any input feature which is a homeomorphic and accurate approximation of this feature. The algorithm also provides guarantee on the size and shape of the facets approximating the input surface patches. In its current state the algorithm suffers from a severe angular restriction on input constraints. It basically assumes that two linear subspaces that are tangent to non incident and non disjoint input features on a common point form an angle measuring at least 90 degrees
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