976 research outputs found

    Dynamically typed languages

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    Dynamically typed languages such as Python and Ruby have experienced a rapid grown in popularity in recent times. However, there is much confusion as to what makes these languages interesting relative to statically typed languages, and little knowledge of their rich history. In this chapter I explore the general topic of dynamically typed languages, how they differ from statically typed languages, their history, and their defining features

    Dynamically Typed Languages

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    The languages discussed in this special issue have a long history, which is perhaps why some have had several different names over the years. One such language is Lisp, the second-oldest programming language. For years, many somewhat dismissively described languages such as Lisp as "scripting languages." Today, we more commonly refer to them as dynamically typed languages, typified by Python and Ruby, and their impact is arguably greater than ever. This issue highlights the practical uses of such languages and shows how they're frequently a vehicle for innovation in the development sphere. This article is part of a special issue on dynamically typed languages

    A general framework for positioning, evaluating and selecting the new generation of development tools.

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    This paper focuses on the evaluation and positioning of a new generation of development tools containing subtools (report generators, browsers, debuggers, GUI-builders, ...) and programming languages that are designed to work together and have a common graphical user interface and are therefore called environments. Several trends in IT have led to a pluriform range of developments tools that can be classified in numerous categories. Examples are: object-oriented tools, GUI-tools, upper- and lower CASE-tools, client/server tools and 4GL environments. This classification does not sufficiently cover the tools subject in this paper for the simple reason that only one criterion is used to distinguish them. Modern visual development environments often fit in several categories because to a certain extent, several criteria can be applied to evaluate them. In this study, we will offer a broad classification scheme with which tools can be positioned and which can be refined through further research.

    Cost-efficient design and production of flexible and re-usable near real-time tactical human-machine interfaces

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    International audienceMaking complex systems accessible to human operators supposes to design HMIs that provide the operator with means to manage the complexity in an efficient manner. This is particularly true in the aeronautics domain for tactical HMIs where complexity is present in many dimensions. Current technical requirements, such as being able to display thousands of objects updated on the basis of time intervals inferior to half a second, coupled with economic requirements such as manning and cost reductions, make this issue even more crucial. We present our approach to the design and production of near real-time tactical HMIs, that enables us to devise HMIs that meet such requirements while being flexible enough to be re- used in a wide variety of contexts and produced at a reasonable cost

    The 14th Overture Workshop: Towards Analytical Tool Chains

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    This report contains the proceedings from the 14th Overture workshop organized in connection with the Formal Methods 2016 symposium. This includes nine papers describing different technological progress in relation to the Overture/VDM tool support and its connection with other tools such as Crescendo, Symphony, INTO-CPS, TASTE and ViennaTalk

    ARGES: an Expert System for Fault Diagnosis Within Space-Based ECLS Systems

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    ARGES (Atmospheric Revitalization Group Expert System) is a demonstration prototype expert system for fault management for the Solid Amine, Water Desorbed (SAWD) CO2 removal assembly, associated with the Environmental Control and Life Support (ECLS) System. ARGES monitors and reduces data in real time from either the SAWD controller or a simulation of the SAWD assembly. It can detect gradual degradations or predict failures. This allows graceful shutdown and scheduled maintenance, which reduces crew maintenance overhead. Status and fault information is presented in a user interface that simulates what would be seen by a crewperson. The user interface employs animated color graphics and an object oriented approach to provide detailed status information, fault identification, and explanation of reasoning in a rapidly assimulated manner. In addition, ARGES recommends possible courses of action for predicted and actual faults. ARGES is seen as a forerunner of AI-based fault management systems for manned space systems

    Mission and Safety Critical (MASC): An EVACS simulation with nested transactions

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    The Extra-Vehicular Activity Control System (EVACS) Simulation with Nested Transactions, a recent effort of the MISSION Kernel Team, is documented. The EVACS simulation is a simulation of some aspects of the Extra-Vehicular Activity Control System, in particular, just the selection of communication frequencies. The simulation is a tool to explore mission and safety critical (MASC) applications. For the purpose of this effort, its current definition is quite narrow serving only as a starting point for prototyping purposes. (Note that EVACS itself has been supplanted in a larger scenario of a lunar outpost with astronauts and a lunar rover). The frequency selection scenario was modified to embed its processing in nested transactions. Again as a first step, only two aspects of transaction support were implemented in this prototype: architecture and state recovery. Issues of concurrency and distribution are yet to be addressed

    From Smalltalk to Silicon: Towards a methodology to turn Smalltalk code into FPGA

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    International audienceDue to their ability to combine high performances along with flexibility, FPGAs (Field Programmable Gate Array) are used in robotic applications nowadays, especially in case of realtime applications. The FPGA circuits are often designed and configured using the Hardware Description Languages (HDLs) like VHDL or Verilog. However, although these languages provide abstractions up to the functionality level, they lack many features of todays modern languages that make them unsuited for high-level models and systems. In this paper, we present an overview of a methodology that uses a Dynamic Reflective Language, such as Smalltalk, for high level hardware/software co-design on FPGAs

    THREAD: A programming environment for interactive planning-level robotics applications

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    THREAD programming language, which was developed to meet the needs of researchers in developing robotics applications that perform such tasks as grasp, trajectory design, sensor data analysis, and interfacing with external subsystems in order to perform servo-level control of manipulators and real time sensing is discussed. The philosophy behind THREAD, the issues which entered into its design, and the features of the language are discussed from the viewpoint of researchers who want to develop algorithms in a simulation environment, and from those who want to implement physical robotics systems. The detailed functions of the many complex robotics algorithms and tools which are part of the language are not explained, but an overall impression of their capability is given
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