195,799 research outputs found

    Applying tropos to socio-technical system design and runtime configuration

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    Recent trends in Software Engineering have introduced the importance of reconsidering the traditional idea of software design as a socio-tecnical problem, where human agents are integral part of the system along with hardware and software components. Design and runtime support for Socio-Technical Systems (STSs) requires appropriate modeling techniques and non-traditional infrastructures. Agent-oriented software methodologies are natural solutions to the development of STSs, both humans and technical components are conceptualized and analyzed as part of the same system. In this paper, we illustrate a number of Tropos features that we believe fundamental to support the development and runtime reconfiguration of STSs. Particularly, we focus on two critical design issues: risk analysis and location variability. We show how they are integrated and used into a planning-based approach to support the designer in evaluating and choosing the best design alternative. Finally, we present a generic framework to develop self-reconfigurable STSs

    Securing open multi-agent systems governed by electronic institutions

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    One way to build large-scale autonomous systems is to develop an open multi-agent system using peer-to-peer architectures in which agents are not pre-engineered to work together and in which agents themselves determine the social norms that govern collective behaviour. The social norms and the agent interaction models can be described by Electronic Institutions such as those expressed in the Lightweight Coordination Calculus (LCC), a compact executable specification language based on logic programming and pi-calculus. Open multi-agent systems have experienced growing popularity in the multi-agent community and are expected to have many applications in the near future as large scale distributed systems become more widespread, e.g. in emergency response, electronic commerce and cloud computing. A major practical limitation to such systems is security, because the very openness of such systems opens the doors to adversaries for exploit existing vulnerabilities. This thesis addresses the security of open multi-agent systems governed by electronic institutions. First, the main forms of attack on open multi-agent systems are introduced and classified in the proposed attack taxonomy. Then, various security techniques from the literature are surveyed and analysed. These techniques are categorised as either prevention or detection approaches. Appropriate countermeasures to each class of attack are also suggested. A fundamental limitation of conventional security mechanisms (e.g. access control and encryption) is the inability to prevent information from being propagated. Focusing on information leakage in choreography systems using LCC, we then suggest two frameworks to detect insecure information flows: conceptual modeling of interaction models and language-based information flow analysis. A novel security-typed LCC language is proposed to address the latter approach. Both static (design-time) and dynamic (run-time) security type checking are employed to guarantee no information leakage can occur in annotated LCC interaction models. The proposed security type system is then formally evaluated by proving its properties. A limitation of both conceptual modeling and language-based frameworks is difficulty of formalising realistic policies using annotations. Finally, the proposed security-typed LCC is applied to a cloud computing configuration case study, in which virtual machine migration is managed. The secrecy of LCC interaction models for virtual machine management is analysed and information leaks are discussed

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...

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    There are indications that the current generation of simulation models in practical, operational uses has reached the limits of its usefulness under existing specifications. The relative stasis in operational urban modeling contrasts with simulation efforts in other disciplines, where techniques, theories, and ideas drawn from computation and complexity studies are revitalizing the ways in which we conceptualize, understand, and model real-world phenomena. Many of these concepts and methodologies are applicable to operational urban systems simulation. Indeed, in many cases, ideas from computation and complexity studies—often clustered under the collective term of geocomputation, as they apply to geography—are ideally suited to the simulation of urban dynamics. However, there exist several obstructions to their successful use in operational urban geographic simulation, particularly as regards the capacity of these methodologies to handle top-down dynamics in urban systems. This paper presents a framework for developing a hybrid model for urban geographic simulation and discusses some of the imposing barriers against innovation in this field. The framework infuses approaches derived from geocomputation and complexity with standard techniques that have been tried and tested in operational land-use and transport simulation. Macro-scale dynamics that operate from the topdown are handled by traditional land-use and transport models, while micro-scale dynamics that work from the bottom-up are delegated to agent-based models and cellular automata. The two methodologies are fused in a modular fashion using a system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of residential location has been developed with a view to hybridization. The model mixes cellular automata and multi-agent approaches and is formulated so as to interface with meso-models at a higher scale
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