1,313 research outputs found

    8 - Agent-Oriented Software Engineering

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    12 - Agent-Oriented Software Engineering

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    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    Model-driven engineering for mobile robotic systems: a systematic mapping study

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    Mobile robots operate in various environments (e.g. aquatic, aerial, or terrestrial), they come in many diverse shapes and they are increasingly becoming parts of our lives. The successful engineering of mobile robotics systems demands the interdisciplinary collaboration of experts from different domains, such as mechanical and electrical engineering, artificial intelligence, and systems engineering. Research and industry have tried to tackle this heterogeneity by proposing a multitude of model-driven solutions to engineer the software of mobile robotics systems. However, there is no systematic study of the state of the art in model-driven engineering (MDE) for mobile robotics systems that could guide research or practitioners in finding model-driven solutions and tools to efficiently engineer mobile robotics systems. The paper is contributing to this direction by providing a map of software engineering research in MDE that investigates (1) which types of robots are supported by existing MDE approaches, (2) the types and characteristics of MRSs that are engineered using MDE approaches, (3) a description of how MDE approaches support the engineering of MRSs, (4) how existing MDE approaches are validated, and (5) how tools support existing MDE approaches. We also provide a replication package to assess, extend, and/or replicate the study. The results of this work and the highlighted challenges can guide researchers and practitioners from robotics and software engineering through the research landscape

    Domain architecture a design framework for system development and integration

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    The ever growing complexity of software systems has revealed many short-comings in existing software engineering practices and has raised interest in architecture-driven software development. A system\u27s architecture provides a model of the system that suppresses implementation detail, allowing the architects to concentrate on the analysis and decisions that are most critical to structuring the system to satisfy its requirements. Recently, interests of researchers and practi-tioners have shifted from individual system architectures to architectures for classes of software systems which provide more general, reusable solutions to the issues of overall system organization, interoperability, and allocation of services to system components. These generic architectures, such as product line architectures and domain architectures, promote reuse and interoperability, and create a basis for cost effective construction of high-quality systems. Our focus in this dissertation is on domain architectures as a means of development and integration of large-scale, domain-specific business software systems. Business imperatives, including flexibility, productivity, quality, and ability to adapt to changes, have fostered demands for flexible, coherent and enterprise--wide integrated business systems. The components of such systems, developed separately or purchased off the shelf, need to cohesively form an overall compu-tational environment for the business. The inevitable complexity of such integrated solutions and the highly-demanding process of their construction, management, and evolution support require new software engineering methodologies and tools. Domain architectures, prescribing the organization of software systems in a business domain, hold a promise to serve as a foundation on which such integrated business systems can be effectively constructed. To meet the above expectations, software architectures must be properly defined, represented, and applied, which requires suitable methodologies as well as process and tool support. Despite research efforts, however, state-of-the-art methods and tools for architecture-based system development do not yet meet the practical needs of system developers. The primary focus of this dissertation is on developing methods and tools to support domain architecture engineering and on leveraging architectures to achieve improved system development and integration in presence of increased complexity. In particular, the thesis explores issues related to the following three aspects of software technology: system complexity and software architectures as tools to alleviate complexity; domain architectures as frameworks for construction of large scale, flexible, enterprise-wide software systems; and architectural models and representation techniques as a basis for good” design. The thesis presents an archi-tectural taxonomy to help categorize and better understand architectural efforts. Furthermore, it clarifies the purpose of domain architectures and characterizes them in detail. To support the definition and application of domain architectures we have developed a method for domain architecture engineering and representation: GARM-ASPECT. GARM, the Generic Architecture Reference Model, underlying the method, is a system of modeling abstractions, relations and recommendations for building representations of reference software architectures. The model\u27s focus on reference and domain architectures determines its main distinguishing features: multiple views of architectural elements, a separate rule system to express constraints on architecture element types, and annotations such as “libraries” of patterns and “logs” of guidelines. ASPECT is an architecture description language based on GARM. It provides a normalized vocabulary for representing the skeleton of an architecture, its structural view, and establishes a framework for capturing archi-tectural constraints. It also allows extensions of the structural view with auxiliary information, such as behavior or quality specifications. In this respect, ASPECT provides facilities for establishing relationships among different specifications and gluing them together within an overall architectural description. This design allows flexibility and adaptability of the methodology to the specifics of a domain or a family of systems. ASPECT supports the representation of reference architectures as well as individual system architectures. The practical applicability of this method has been tested through a case study in an industrial setting. The approach to architecture engineering and representation, presented in this dissertation, is pragmatic and oriented towards software practitioners. GARM-ASPECT, as well as the taxonomy of architectures are of use to architects, system planners and system engineers. Beyond these practical contributions, this thesis also creates a more solid basis for expbring the applicability of architectural abstractions, the practicality of representation approaches, and the changes required to the devel-opment process in order to achieve the benefits from an architecture-driven software technology

    A Hybrid Model for Object-Oriented Software Maintenance

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    An object-oriented software system is composed of a collection of communicating objects that co-operate with one another to achieve some desired goals. The object is the basic unit of abstraction in an OO program; objects may model real-world entities or internal abstractions of the system. Similar objects forms classes, which encapsulate the data and operations performed on the data. Therefore, extracting, analyzing, and modelling classes/objects and their relationships is of key importance in understanding and maintaining object-oriented software systems. However, when dealing with large and complex object-oriented systems, maintainers can easily be overwhelmed by the vast number of classes/objects and the high degree of interdependencies among them. In this thesis, we propose a new model, which we call the Hybrid Model, to represent object-oriented systems at a coarse-grained level of abstraction. To promote the comprehensibility of objects as independent units, we group the complete static description of software objects into aggregate components. Each aggregate component logically represents a set of objects, and the components interact with one other through explicitly defined ports. We present and discuss several applications of the Hybrid Model in reverse engineering and software evolution. The Hybrid Model can be used to support a divide-and-conquer comprehension strategy for program comprehension. At a low level of abstraction, maintainers can focus on one aggregate-component at a time, while at a higher level, each aggregate component can be understood as a whole and be mapped to coarse-grained design abstractions, such as subsystems. Based on the new model, we further propose a set of dependency analysis methods. The analysis results reveal the external properties of aggregate components, and lead to better understand the nature of their interdependencies. In addition, we apply the new model in software evolution analysis. We identify a collection of change patterns in terms of changes in aggregate components and their interrelationships. These patterns help to interpret how an evolving system changes at the architectural level, and provides valuable information to understand why the system is designed as the way it is

    A Re-engineering approach for software systems complying with the utilisation of ubiquitous computing technologies.

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    The evident progression of ubiquitous technologies has put forward the introduction of new features which software systems can sustain. Several of the ubiquitous technologies available today are regarded as fundamental elements of many software applications in various domains. The utilisation of ubiquitous technologies has an apparent impact on business processes that can grant organisations a competitive advantage and improve their productivity. The change in the business processes in such organisations typically leads to a change in the underlying software systems. In addressing the need for change in the underlying software systems, this research is focused on establishing a general framework and methodology to facilitate the reengineering of software systems in order to allow the incorporation of new features which are introduced by the employment of ubiquitous technologies. Although this thesis aims to be general and not limited to a specific programming language or software development approach, the focus is on Object-Oriented software. The reengineering framework follows a systematic step-based approach, with greater focus on the reverse engineering aspect. The four stages of the framework are: program understanding, additional-requirement engineering, integration, and finally the testing and operation stage. In its first stage, the proposed reengineering framework regards the source code as the starting point to understand the system using a static-analysis based method. The second stage is concerned with the elicitation of the user functional requirements resulting from the introduction of ubiquitous technologies. In the third stage, the goal is to integrate the system’s components and hardware handlers using a developed integration algorithm and available integration techniques. In the fourth and final stage, which is discussed in a general manner only in this thesis, the reengineered system is tested and put in the operation phase. The proposed approach is demonstrated using a case study in Java to show that the proposed approach is feasible and promising in its domain. Conclusions are drawn based on analysis and further research directions are discussed at the end of the study

    A Case Study in Matching Service Descriptions to Implementations in an Existing System

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    A number of companies are trying to migrate large monolithic software systems to Service Oriented Architectures. A common approach to do this is to first identify and describe desired services (i.e., create a model), and then to locate portions of code within the existing system that implement the described services. In this paper we describe a detailed case study we undertook to match a model to an open-source business application. We describe the systematic methodology we used, the results of the exercise, as well as several observations that throw light on the nature of this problem. We also suggest and validate heuristics that are likely to be useful in partially automating the process of matching service descriptions to implementations.Comment: 20 pages, 19 pdf figure
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