31,326 research outputs found

    Source Code Verification for Embedded Systems using Prolog

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    System relevant embedded software needs to be reliable and, therefore, well tested, especially for aerospace systems. A common technique to verify programs is the analysis of their abstract syntax tree (AST). Tree structures can be elegantly analyzed with the logic programming language Prolog. Moreover, Prolog offers further advantages for a thorough analysis: On the one hand, it natively provides versatile options to efficiently process tree or graph data structures. On the other hand, Prolog's non-determinism and backtracking eases tests of different variations of the program flow without big effort. A rule-based approach with Prolog allows to characterize the verification goals in a concise and declarative way. In this paper, we describe our approach to verify the source code of a flash file system with the help of Prolog. The flash file system is written in C++ and has been developed particularly for the use in satellites. We transform a given abstract syntax tree of C++ source code into Prolog facts and derive the call graph and the execution sequence (tree), which then are further tested against verification goals. The different program flow branching due to control structures is derived by backtracking as subtrees of the full execution sequence. Finally, these subtrees are verified in Prolog. We illustrate our approach with a case study, where we search for incorrect applications of semaphores in embedded software using the real-time operating system RODOS. We rely on computation tree logic (CTL) and have designed an embedded domain specific language (DSL) in Prolog to express the verification goals.Comment: In Proceedings WLP'15/'16/WFLP'16, arXiv:1701.0014

    Description and Optimization of Abstract Machines in a Dialect of Prolog

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    In order to achieve competitive performance, abstract machines for Prolog and related languages end up being large and intricate, and incorporate sophisticated optimizations, both at the design and at the implementation levels. At the same time, efficiency considerations make it necessary to use low-level languages in their implementation. This makes them laborious to code, optimize, and, especially, maintain and extend. Writing the abstract machine (and ancillary code) in a higher-level language can help tame this inherent complexity. We show how the semantics of most basic components of an efficient virtual machine for Prolog can be described using (a variant of) Prolog. These descriptions are then compiled to C and assembled to build a complete bytecode emulator. Thanks to the high level of the language used and its closeness to Prolog, the abstract machine description can be manipulated using standard Prolog compilation and optimization techniques with relative ease. We also show how, by applying program transformations selectively, we obtain abstract machine implementations whose performance can match and even exceed that of state-of-the-art, highly-tuned, hand-crafted emulators.Comment: 56 pages, 46 figures, 5 tables, To appear in Theory and Practice of Logic Programming (TPLP

    Experimenting with independent and-parallel prolog using standard prolog

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    This paper presents an approximation to the study of parallel systems using sequential tools. The Independent And-parallelism in Prolog is an example of parallel processing paradigm in the framework of logic programming, and implementations like <fc-Prolog uncover the potential performance of parallel processing. But this potential can also be explored using only sequential systems. Being the spirit of this paper to show how this can be done with a standard system, only standard Prolog will be used in the implementations included. Such implementations include tests for parallelism in And-Prolog, a correctnesschecking meta-interpreter of <fc-Prolog and a simulator of parallel execution for <fc-Prolog

    On the Implementation of GNU Prolog

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    GNU Prolog is a general-purpose implementation of the Prolog language, which distinguishes itself from most other systems by being, above all else, a native-code compiler which produces standalone executables which don't rely on any byte-code emulator or meta-interpreter. Other aspects which stand out include the explicit organization of the Prolog system as a multipass compiler, where intermediate representations are materialized, in Unix compiler tradition. GNU Prolog also includes an extensible and high-performance finite domain constraint solver, integrated with the Prolog language but implemented using independent lower-level mechanisms. This article discusses the main issues involved in designing and implementing GNU Prolog: requirements, system organization, performance and portability issues as well as its position with respect to other Prolog system implementations and the ISO standardization initiative.Comment: 30 pages, 3 figures, To appear in Theory and Practice of Logic Programming (TPLP); Keywords: Prolog, logic programming system, GNU, ISO, WAM, native code compilation, Finite Domain constraint

    Approaches to Interpreter Composition

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    In this paper, we compose six different Python and Prolog VMs into 4 pairwise compositions: one using C interpreters; one running on the JVM; one using meta-tracing interpreters; and one using a C interpreter and a meta-tracing interpreter. We show that programs that cross the language barrier frequently execute faster in a meta-tracing composition, and that meta-tracing imposes a significantly lower overhead on composed programs relative to mono-language programs.Comment: 33 pages, 1 figure, 9 table

    Pengines: Web Logic Programming Made Easy

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    When developing a (web) interface for a deductive database, functionality required by the client is provided by means of HTTP handlers that wrap the logical data access predicates. These handlers are responsible for converting between client and server data representations and typically include options for paginating results. Designing the web accessible API is difficult because it is hard to predict the exact requirements of clients. Pengines changes this picture. The client provides a Prolog program that selects the required data by accessing the logical API of the server. The pengine infrastructure provides general mechanisms for converting Prolog data and handling Prolog non-determinism. The Pengines library is small (2000 lines Prolog, 150 lines JavaScript). It greatly simplifies defining an AJAX based client for a Prolog program and provides non-deterministic RPC between Prolog processes as well as interaction with Prolog engines similar to Paul Tarau's engines. Pengines are available as a standard package for SWI-Prolog 7.Comment: To appear in Theory and Practice of Logic Programmin
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