1,254 research outputs found

    Conceptual design study for an advanced cab and visual system, volume 2

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    The performance, design, construction and testing requirements are defined for developing an advanced cab and visual system. The rotorcraft system integration simulator is composed of the advanced cab and visual system and the rotorcraft system motion generator, and is part of an existing simulation facility. User's applications for the simulator include rotorcraft design development, product improvement, threat assessment, and accident investigation

    Characteristics of flight simulator visual systems

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    The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality

    Multimedia Firearms Training System

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    The goal of the article is to present a novel Multimedia Firearms Training System. The system was developed in order to compensate for major problems of existing shooting training systems. The designed and implemented solution can be characterized by five major advantages: algorithm for automatic geometric calibration, algorithm of photometric recalibration, firearms hit point detection using thermal imaging camera, IR laser spot tracking algorithm for after action review analysis, and implementation of ballistics equations. The combination of the abovementioned advantages in a single multimedia firearms training system creates a comprehensive solution for detecting and tracking of the target point usable for shooting training systems and improving intervention tactics of uniformed services. The introduced algorithms of geometric and photometric recalibration allow the use of economically viable commercially available projectors for systems that require long and intensive use without most of the negative impacts on color mapping of existing multi-projector multimedia shooting range systems. The article presents the results of the developed algorithms and their application in real training systems

    The development and use of the UMTRI driving simulator

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    http://deepblue.lib.umich.edu/bitstream/2027.42/845/2/78701.0001.001.pd

    Graphics Technology in Space Applications (GTSA 1989)

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    This document represents the proceedings of the Graphics Technology in Space Applications, which was held at NASA Lyndon B. Johnson Space Center on April 12 to 14, 1989 in Houston, Texas. The papers included in these proceedings were published in general as received from the authors with minimum modifications and editing. Information contained in the individual papers is not to be construed as being officially endorsed by NASA

    Immersive Visualization in Biomedical Computational Fluid Dynamics and Didactic Teaching and Learning

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    Virtual reality (VR) can stimulate active learning, critical thinking, decision making and improved performance. It requires a medium to show virtual content, which is called a virtual environment (VE). The MARquette Visualization Lab (MARVL) is an example of a VE. Robust processes and workflows that allow for the creation of content for use within MARVL further increases the userbase for this valuable resource. A workflow was created to display biomedical computational fluid dynamics (CFD) and complementary data in a wide range of VE’s. This allows a researcher to study the simulation in its natural three-dimensional (3D) morphology. In addition, it is an exciting way to extract more information from CFD results by taking advantage of improved depth cues, a larger display canvas, custom interactivity, and an immersive approach that surrounds the researcher. The CFD to VR workflow was designed to be basic enough for a novice user. It is also used as a tool to foster collaboration between engineers and clinicians. The workflow aimed to support results from common CFD software packages and across clinical research areas. ParaView, Blender and Unity were used in the workflow to take standard CFD files and process them for viewing in VR. Designated scripts were written to automate the steps implemented in each software package. The workflow was successfully completed across multiple biomedical vessels, scales and applications including: the aorta with application to congenital cardiovascular disease, the Circle of Willis with respect to cerebral aneurysms, and the airway for surgical treatment planning. The workflow was completed by novice users in approximately an hour. Bringing VR further into didactic teaching within academia allows students to be fully immersed in their respective subject matter, thereby increasing the students’ sense of presence, understanding and enthusiasm. MARVL is a space for collaborative learning that also offers an immersive, virtual experience. A workflow was created to view PowerPoint presentations in 3D using MARVL. A resulting Immersive PowerPoint workflow used PowerPoint, Unity and other open-source software packages to display the PowerPoint presentations in 3D. The Immersive PowerPoint workflow can be completed in under thirty minutes

    Introduction to the LaRC central scientific computing complex

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    The computers and associated equipment that make up the Central Scientific Computing Complex of the Langley Research Center are briefly described. The electronic networks that provide access to the various components of the complex and a number of areas that can be used by Langley and contractors staff for special applications (scientific visualization, image processing, software engineering, and grid generation) are also described. Flight simulation facilities that use the central computers are described. Management of the complex, procedures for its use, and available services and resources are discussed. This document is intended for new users of the complex, for current users who wish to keep appraised of changes, and for visitors who need to understand the role of central scientific computers at Langley

    The use of microcomputers in the training of deck officers

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    The changes in the maritime industry have led to major adjustments in the training of seafarers in general and deck officers in particular. There are innovations not only in the training programs, but also in the means to achieve them. The maritime community is seeking ways to categorize the high cost simulators in order to make their training use compulsory. Obviously, not every maritime college will be able to take advantage of this valuable training tool. This paper advocates the use of microcomputers in the training of deck officers, as a possible alternative to the costly simulators. It investigates the different methodologies that may be used by computer-assisted Instruction (CAI). It gives examples and illustrations of possible use of CAI in addressing subjects such as collision avoidance and use of radar that are important for deck officer training. Moreover, it looks into some existing instructional software and some application programs and highlights their specific training features in different discipline areas of deck officer training. The delicate question of program evaluation has also been given some attention in line with the hardware prerequisites and the academic aspects of the problem. The author gives some insights into the training potentials of a cargo handling program entitled Mariner. He shows how this PC-based program may be used to teach ship stability and cargo handling. In conclusion, the paper suggests some changes in the approach of the IMO model courses and recommends guidelines for the implementation of CAI in the ARSTM1 of Abidjan

    An investigation into the potential use of computer-assisted learning for the Saudi Arabia Coast Guard

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    In this paper the potential of computer programs is discussed and the capability of Computer Assisted Learning, (CAL), in helping the students and teachers in school for the learning process is evaluated. At the beginning of this paper an introduction to Saudi Arabia Coast Guard (SACG), training in SACG and the role of the Naval Training Division in the headquarters of SACG is provided. An introduction to basic knowledge of computers follows. Technology in education is discussed and the computer as a medium used in education in general is investigated. The classification of computers in education and different modes of CAL is explained. After that the paper investigates the possible use of computers in Maritime Education and Training, (MET), its advantages and limitations. Software evaluation, selection and legality are also discussed. Moreover, the educational software in MET is investigated. In conclusion, the paper clearly states that CAL is suitable for use in MET institutions and that educational software can play a significant role in MET too
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