2,088 research outputs found

    Non-Rigid Structure from Motion for Complex Motion

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    Recovering deformable 3D motion from temporal 2D point tracks in a monocular video is an open problem with many everyday applications throughout science and industry, or the new augmented reality. Recently, several techniques have been proposed to deal the problem called Non-Rigid Structure from Motion (NRSfM), however, they can exhibit poor reconstruction performance on complex motion. In this project, we will analyze these situations for primitive human actions such as walk, run, sit, jump, etc. on different scenarios, reviewing first the current techniques to finally present our novel method. This approach is able to model complex motion into a union of subspaces, rather than the summation occurring in standard low-rank shape methods, allowing better reconstruction accuracy. Experiments in a wide range of sequences and types of motion illustrate the benefits of this new approac

    Graph-based classification of multiple observation sets

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    We consider the problem of classification of an object given multiple observations that possibly include different transformations. The possible transformations of the object generally span a low-dimensional manifold in the original signal space. We propose to take advantage of this manifold structure for the effective classification of the object represented by the observation set. In particular, we design a low complexity solution that is able to exploit the properties of the data manifolds with a graph-based algorithm. Hence, we formulate the computation of the unknown label matrix as a smoothing process on the manifold under the constraint that all observations represent an object of one single class. It results into a discrete optimization problem, which can be solved by an efficient and low complexity algorithm. We demonstrate the performance of the proposed graph-based algorithm in the classification of sets of multiple images. Moreover, we show its high potential in video-based face recognition, where it outperforms state-of-the-art solutions that fall short of exploiting the manifold structure of the face image data sets.Comment: New content adde

    Efficient illumination independent appearance-based face tracking

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    One of the major challenges that visual tracking algorithms face nowadays is being able to cope with changes in the appearance of the target during tracking. Linear subspace models have been extensively studied and are possibly the most popular way of modelling target appearance. We introduce a linear subspace representation in which the appearance of a face is represented by the addition of two approxi- mately independent linear subspaces modelling facial expressions and illumination respectively. This model is more compact than previous bilinear or multilinear ap- proaches. The independence assumption notably simplifies system training. We only require two image sequences. One facial expression is subject to all possible illumina- tions in one sequence and the face adopts all facial expressions under one particular illumination in the other. This simple model enables us to train the system with no manual intervention. We also revisit the problem of efficiently fitting a linear subspace-based model to a target image and introduce an additive procedure for solving this problem. We prove that Matthews and Baker’s Inverse Compositional Approach makes a smoothness assumption on the subspace basis that is equiva- lent to Hager and Belhumeur’s, which worsens convergence. Our approach differs from Hager and Belhumeur’s additive and Matthews and Baker’s compositional ap- proaches in that we make no smoothness assumptions on the subspace basis. In the experiments conducted we show that the model introduced accurately represents the appearance variations caused by illumination changes and facial expressions. We also verify experimentally that our fitting procedure is more accurate and has better convergence rate than the other related approaches, albeit at the expense of a slight increase in computational cost. Our approach can be used for tracking a human face at standard video frame rates on an average personal computer
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