804 research outputs found
Evolution of a supply chain management game for the trading agent competition
TAC SCM is a supply chain management game for the Trading Agent Competition (TAC). The purpose of TAC is to spur high quality research into realistic trading agent problems. We discuss TAC and TAC SCM: game and competition design, scientific impact, and lessons learnt
RoboCup Soccer Leagues
RoboCup was created in 1996 by a group of Japanese, American, and European Artificial Intelligence and Robotics researchers with a formidable, visionary long-term challenge: “By 2050 a team of robot soccer players will beat the human World Cup champion team.” At that time, in the mid 90s, when there were very few effective mobile robots and the Honda P2 humanoid robot was presented to a stunning public for the first time also in 1996, the RoboCup challenge, set as an adversarial game between teams of autonomous robots, was fascinating and exciting. RoboCup enthusiastically and concretely introduced three robot soccer leagues, namely “Simulation,” “Small-Size,” and “Middle-Size,” as we explain below, and organized its first competitions at IJCAI’97 in Nagoya with a surprising number of 100 participants [RC97]. It was the beginning of what became a continously growing research community. RoboCup established itself as a structured organization (the RoboCup Federation www.RoboCup.org). RoboCup fosters annual competition events, where the scientific challenges faced by the researchers are addressed in a setting that is attractive also to the general public. and the RoboCup events are the ones most popular and attended in the research fields of AI and Robotics.RoboCup further includes a technical symposium with contributions relevant to the RoboCup competitions and beyond to the general AI and robotics
Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulation
Soccer, also known as football in some parts of the world, involves two teams
of eleven players whose objective is to score more goals than the opposing
team. To simulate this game and attract scientists from all over the world to
conduct research and participate in an annual computer-based soccer world cup,
Soccer Simulation 2D (SS2D) was one of the leagues initiated in the RoboCup
competition. In every SS2D game, two teams of 11 players and one coach connect
to the RoboCup Soccer Simulation Server and compete against each other. Over
the past few years, several C++ base codes have been employed to control
agents' behavior and their communication with the server. Although C++ base
codes have laid the foundation for the SS2D, developing them requires an
advanced level of C++ programming. C++ language complexity is a limiting
disadvantage of C++ base codes for all users, especially for beginners. To
conquer the challenges of C++ base codes and provide a powerful baseline for
developing machine learning concepts, we introduce Pyrus, the first Python base
code for SS2D. Pyrus is developed to encourage researchers to efficiently
develop their ideas and integrate machine learning algorithms into their teams.
Pyrus base is open-source code, and it is publicly available under MIT License
on GitHu
Modelo de estratégia e coordenação genérico para sistemas multi-agente
Estágio realizado na Universidade de Aveiro e orientado pelo Prof. Doutor Jose Nuno Panelas Nunes LauTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200
Development of a humanoid robot for soccer competition
This article discusses the progress in design and construction of a soccer playing humanoid robot. This robot has been used in the Humanoid RoboCup competition in Suzhou, China in juli 2008
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