1,167 research outputs found

    Expressive characters and a text chat interface

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    The Potential of Printed Electronics and Personal Fabrication in Driving the Internet of Things

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    In the early nineties, Mark Weiser, a chief scientist at the Xerox Palo Alto Research Center (PARC), wrote a series of seminal papers that introduced the concept of Ubiquitous Computing. Within this vision, computers and others digital technologies are integrated seamlessly into everyday objects and activities, hidden from our senses whenever not used or needed. An important facet of this vision is the interconnectivity of the various physical devices, which creates an Internet of Things. With the advent of Printed Electronics, new ways to link the physical and digital worlds became available. Common printing technologies, such as screen, flexography, and inkjet printing, are now starting to be used not only to mass-produce extremely thin, flexible and cost effective electronic circuits, but also to introduce electronic functionality into objects where it was previously unavailable. In turn, the growing accessibility to Personal Fabrication tools is leading to the democratization of the creation of technology by enabling end-users to design and produce their own material goods according to their needs. This paper presents a survey of commonly used technologies and foreseen applications in the field of Printed Electronics and Personal Fabrication, with emphasis on the potential to drive the Internet of Things

    The role of gesture and non-verbal communication in popular music performance, and its application to curriculum and pedagogy

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    Jane Davidson states that ‘the use of the body is vital in generating the technical and expressive qualities of a musical interpretation’ (2002, p. 146). Although technique and expression within music performance are separate elements, ‘they interact with, and depend upon, one another’ (Sloboda, 2000, p. 398) and, therefore, require equal consideration. Although it is possible for a musician to perform with exceptional technical prowess but little expression (Sloboda, 2000), it is important that the significance of the expressive qualities of the performer, and the ramifications of these on the delivery of the given performance, are acknowledged because whilst ‘sound is the greatest result of performance’ (Munoz, 2007, p. 56), music is not exclusively an auditory event; principally because ‘sound is essentially movement’ (Munoz, 2007, p. 56). As a performing art, music relies on the use of the physical self and body in the communicative process, and may require more than technical skill and proficient instrumental handling to be truly communicatively effective not least because, as stated by Juslin and Laukka, ‘music is a means of emotional expression' (2003, p. 774). Through a designed interdisciplinary framework, this thesis examines the use of expressive gesture and non-verbal communication skills in popular music performance, and investigates how these communicative facets can be incorporated into popular music performance education within a higher education curriculum. To do this, this work explores the practices of student and professional musicians, focusing on the areas of gesture, persona and interaction, and uses ethnographic case studies, qualitative interview processes and extracts of video footage of 3 rehearsals and live performances to investigate the importance of the physical delivery of the given musical performance. The findings from these investigations are then applied to existing educational theories to construct a pedagogical approach which will provide student musicians with the knowledge and skill to understand the implications of the art of performance through assimilated study, allowing performers to develop their own unique style of artistic expression, and creating well-rounded, empathetic, and employable musicians who have a visceral understanding of their art form

    A Bibliography of Sign Languages, 2008-2017

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    This concise bibliography on Sign Languages was compiled on the occasion of the 20th international Congress of Linguists in Cape Town, South Africa, in July 2018. The selection of titles is drawn from the Linguistic Bibliography and gives an overview of scholarship on Sign language over the past 10 years. The introduction is by Myriam Vermeerbergen (KU Leuven & Stellenbosch University) and Anna-Lena Nilsson (NTNU – Norwegian University of Science and Technology) gives an overview of the most recent developments in the field

    Interactive Tango Milonga: An Interactive Dance System for Argentine Tango Social Dance

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    abstract: When dancers are granted agency over music, as in interactive dance systems, the actors are most often concerned with the problem of creating a staged performance for an audience. However, as is reflected by the above quote, the practice of Argentine tango social dance is most concerned with participants internal experience and their relationship to the broader tango community. In this dissertation I explore creative approaches to enrich the sense of connection, that is, the experience of oneness with a partner and complete immersion in music and dance for Argentine tango dancers by providing agency over musical activities through the use of interactive technology. Specifically, I create an interactive dance system that allows tango dancers to affect and create music via their movements in the context of social dance. The motivations for this work are multifold: 1) to intensify embodied experience of the interplay between dance and music, individual and partner, couple and community, 2) to create shared experience of the conventions of tango dance, and 3) to innovate Argentine tango social dance practice for the purposes of education and increasing musicality in dancers.Dissertation/ThesisDoctoral Dissertation Music 201

    The composer as technologist : an investigation into compositional process

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    This work presents an investigation into compositional process. This is undertaken where a study of musical gesture, certain areas of cognitive musicology, computer vision technologies and object-orientated programming, provide the basis for a composer (author) to assume the role of a technologist and acquire knowledge and skills to that end. In particular, it focuses on the application and development of a video gesture recognition heuristic to the compositional problems posed. The result is the creation of an interactive musical work with score for violin and electronics that supports the research findings. In addition, the investigative approach into developing technology to solve musical problems that explores practical composition and aesthetic challenges is detailed

    Designing interactive technology for cross-cultural appreciation of intangible cultural heritage: Chinese traditional painting and puppetry

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    Ph. D. ThesisDigital heritage is becoming a significant component of cultural heritage, and cultural organisations are increasingly using interactive technologies to showcase and safeguard heritage assets. However, few studies focus on using interactive technology to enhance the appreciation of Intangible Cultural Heritage (ICH) amongst cross-cultural audiences. This dissertation explores the design of interactive technologies to support the cultural appreciation, learning, and experience of Chinese ICH. In addition, the research seeks to explore the value of Human-Computer Interaction (HCI) design strategies in supporting the appreciation of ICH. The research uses HCI design strategies to specifically explore how interactive technology might be effectively utilised in two case-study contexts, supporting traditional Chinese painting and traditional Chinese puppetry. To this end, in stage one of the research, a qualitative study involving interviews, workshops, and fieldwork for design was undertaken with potential cross-cultural audiences and both Chinese and international painting and puppetry practitioners. Based on the results of these studies, several suggestions were developed for safeguarding ICH across cultural boundaries. In the next stage of the research, two interactive applications were designed and deployed that supported cross-cultural audiences’ appreciation of traditional of ICH. One application explored Chinese painting, the other Chinese puppetry. Using both qualitative and quantitative methods, studies were conducted that examined the efficacy of both applications and offered suggestions for a holistic approach to cross-cultural appreciation through the use of interactive applications. The analysis focuses on the use of element-based archiving to increase aesthetic appreciation, gestural/tangible interfaces for cultural engagement, and the use of interactive access to inspire self-expression and collaborative appreciation. Finally, this research relies on practical methods to deconstruct cultural elements from the HCI perspective and enhance the cross-cultural appreciation of Chinese ICH. It thus provides a framework for assisting non-Chinese people to better understand the cultural significance of Chinese ICH. The findings have design implications for both HCI researchers and digital heritage researchers
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