1,663 research outputs found

    Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes

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    Our goal is to automatically generate CAD 3D models from 2D sketches as part of a design chain where models should be procedural, containing features arranged in a model tree and linked to suitable datums. Current procedural models capture much about the design intent and are easy to edit, but must be created from scratch during the detailed design state—given conceptual sketches as used by designers in the early part of the design process, current sketch-based modeling approaches only output explicit models. Thus, we describe an approach to extract high-level information directly from 2D engineering wireframe sketches and use it to complete a CSG feature tree, which serves as a model tree for a procedural 3D CAD model. Our method extracts procedural model information directly from 2D sketches in the form of a set of features, plus a set of datums and relationships between these features. We detect and analyze features of 2D sketches in isolation, and define the CSG feature tree by the parent–child relationships between features, and combine this information to obtain a complete and consistent CSG feature tree that can be transferred to a 3D modeler, which reconstructs the model. This paper focuses on how to extract the feature datums and the extrusion operation from an input 2D sketch.Funding for open access charge: CRUE-Universitat Jaume

    Frontal geometry from sketches of engineering objects: is line labelling necessary?

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    A tool which can quickly interpret line drawings (with hidden lines removed) of engineering objects as boundary representation CAD models would be of significant benefit in the process of engineering design. Inflation of the drawing to produce a frontal geometry, a geometric realisation of that part of the object visible in the drawing, is an important stage of this process. Previous methods of producing frontal geometries have relied on the technique of line labelling (labelling edges as convex, concave or occluding). Although restricted subsets of the line-labelling problem have known solutions, reliable methods have not been found for the general line-labelling problem, and traditional methods, when adapted to drawings with non-trihedral junctions, are unacceptably slow. Many other papers assume that line labelling is an essential step. Here, we show this is not necessarily true, and that comparable results can be obtained by a novel alternative approach. Firstly, we consider what outputs from line labelling are essential to the production of frontal geometry. Secondly, we investigate by what other means these outputs can be produced. Our work indicates that the only essential output from line labelling for frontal geometry is the determination of which T-junctions in a drawing are occluding and which are non-occluding. This information is required for inflation, and also for detection of symmetry and for constructing hidden topology. Thus, we propose and analyse a new method which, in the absence of line labels, simultaneously inflates a drawing to produce the frontal geometry and attempts to determine whether each T-junction is occluding or not. For drawings of objects with holes or pockets, and for cases where line labelling is particularly unreliable, our new method can provide a better alternative

    Automatic creation of boundary-representation models from single line drawings

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    This thesis presents methods for the automatic creation of boundary-representation models of polyhedral objects from single line drawings depicting the objects. This topic is important in that automated interpretation of freehand sketches would remove a bottleneck in current engineering design methods. The thesis does not consider conversion of freehand sketches to line drawings or methods which require manual intervention or multiple drawings. The thesis contains a number of novel contributions to the art of machine interpretation of line drawings. Line labelling has been extended by cataloguing the possible tetrahedral junctions and by development of heuristics aimed at selecting a preferred labelling from many possible. The ”bundling” method of grouping probably-parallel lines, and the use of feature detection to detect and classify hole loops, are both believed to be original. The junction-line-pair formalisation which translates the problem of depth estimation into a system of linear equations is new. Treating topological reconstruction as a tree-search is not only a new approach but tackles a problem which has not been fully investigated in previous work

    The role of computer-aided design in the learning of practical 3D-descriptive geometry: a case study

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    There are a number of problems surrounding the teaching of practical 3-D descriptive geometry to children in secondary education, notably the difficulty pupils have with visualising an object's form from orthographic views, and the interpretation of an object's geometric attributes into the descriptive geometry representation. The purpose of the current research is to evaluate the use of computer-aided design in this area of the curriculum and is based upon work undertaken in a North London comprehensive school. The school and its context is described and evaluated. Theories of child development and educational psychology of relevance to the study are reviewed, notably the work of Piaget, Bryant, Gagne, and Freeman. The history and nature of 3-D descriptive geometry is reviewed in practice and in education, with special reference to various methods employed in instruction. Dr. J. Vince's PICASO SYSTEM of computer subroutines and functions written in FORTRAN for graphic applications is explained as a means of teaching the subject, with special reference to the researcher's own instructional material and computer programs. The use and effectiveness of these teaching materials are related and evaluated in the light of students' performance and results. The research concludes that the special benefits of computer graphics in this field are: the economic production of appropriate didactic material under the direct control of the teacher, increased pupil motivation due to the use of better illustration and the interest generated by computer-aided design project work. and an opportunity to employ analytic geometry to support learning. Its limitations include: the high cost of the computer and peripheral devices, and the lack of a facility for modelling objects by the removal of solid volumes in the existing software. Further research is recommended in the areas of computer graphics, descriptive geometry, and psychology

    Automatic Change-based Diagnosis of Structures Using Spatiotemporal Data and As- Designed Model

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    abstract: Civil infrastructures undergo frequent spatial changes such as deviations between as-designed model and as-is condition, rigid body motions of the structure, and deformations of individual elements of the structure, etc. These spatial changes can occur during the design phase, the construction phase, or during the service life of a structure. Inability to accurately detect and analyze the impact of such changes may miss opportunities for early detections of pending structural integrity and stability issues. Commercial Building Information Modeling (BIM) tools could hardly track differences between as-designed and as-built conditions as they mainly focus on design changes and rely on project managers to manually update and analyze the impact of field changes on the project performance. Structural engineers collect detailed onsite data of a civil infrastructure to perform manual updates of the model for structural analysis, but such approach tends to become tedious and complicated while handling large civil infrastructures. Previous studies started collecting detailed geometric data generated by 3D laser scanners for defect detection and geometric change analysis of structures. However, previous studies have not yet systematically examined methods for exploring the correlation between the detected geometric changes and their relation to the behaviors of the structural system. Manually checking every possible loading combination leading to the observed geometric change is tedious and sometimes error-prone. The work presented in this dissertation develops a spatial change analysis framework that utilizes spatiotemporal data collected using 3D laser scanning technology and the as-designed models of the structures to automatically detect, classify, and correlate the spatial changes of a structure. The change detection part of the developed framework is computationally efficient and can automatically detect spatial changes between as-designed model and as-built data or between two sets of as-built data collected using 3D laser scanning technology. Then a spatial change classification algorithm automatically classifies the detected spatial changes as global (rigid body motion) and local deformations (tension, compression). Finally, a change correlation technique utilizes a qualitative shape-based reasoning approach for identifying correlated deformations of structure elements connected at joints that contradicts the joint equilibrium. Those contradicting deformations can help to eliminate improbable loading combinations therefore guiding the loading path analysis of the structure.Dissertation/ThesisDoctoral Dissertation Civil and Environmental Engineering 201

    Simulation of Visual Servoing in Grasping Objects Moving by Newtonian Dynamics

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    Robot control systems and other manufacturing equipment are traditionally closed systems. This circumstance has hampered system integration of manipulators, sensors as well as other equipment, and such system integration has often been made at an unsuitably high hierarchical level. With the aid of vision, visual feedback is used to guide the robot manipulator to the target. This hand-to-target task is fairly easy if the target is static in Cartesian space. However, if the target is dynamic in motion, a model of the dynamics behaviour is required in order for the robot to track and intercept the target. The purpose of this project is to simulate in a virtual environment to show how to organise robot control systems with sensor integration. This project is a simulation that involves catching a thrown virtual ball using a six degree-of-freedom virtual robot and two virtual digital cameras. Tasks to be executed in this project include placement of virtual digital cameras, segmentation and tracking of the moving virtual ball as well as model-based prediction of the virtual ball's trajectory. Consideration have to be given to the placement of the virtual digital cameras so that the whole trajectory of the ball can be captured by both the virtual digital cameras simultaneously. In order to track the trajectory of the virtual ball, the image of the ball captured by the digital cameras has to be segmented from its background. Then a model is to be developed to predict the trajectory of the virtual ball so that the virtual robot can be controlled to align itself to grasp the moving virtual ball

    Indoor Mapping and Reconstruction with Mobile Augmented Reality Sensor Systems

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    Augmented Reality (AR) ermöglicht es, virtuelle, dreidimensionale Inhalte direkt innerhalb der realen Umgebung darzustellen. Anstatt jedoch beliebige virtuelle Objekte an einem willkürlichen Ort anzuzeigen, kann AR Technologie auch genutzt werden, um Geodaten in situ an jenem Ort darzustellen, auf den sich die Daten beziehen. Damit eröffnet AR die Möglichkeit, die reale Welt durch virtuelle, ortbezogene Informationen anzureichern. Im Rahmen der vorliegenen Arbeit wird diese Spielart von AR als "Fused Reality" definiert und eingehend diskutiert. Der praktische Mehrwert, den dieses Konzept der Fused Reality bietet, lässt sich gut am Beispiel seiner Anwendung im Zusammenhang mit digitalen Gebäudemodellen demonstrieren, wo sich gebäudespezifische Informationen - beispielsweise der Verlauf von Leitungen und Kabeln innerhalb der Wände - lagegerecht am realen Objekt darstellen lassen. Um das skizzierte Konzept einer Indoor Fused Reality Anwendung realisieren zu können, müssen einige grundlegende Bedingungen erfüllt sein. So kann ein bestimmtes Gebäude nur dann mit ortsbezogenen Informationen augmentiert werden, wenn von diesem Gebäude ein digitales Modell verfügbar ist. Zwar werden größere Bauprojekt heutzutage oft unter Zuhilfename von Building Information Modelling (BIM) geplant und durchgeführt, sodass ein digitales Modell direkt zusammen mit dem realen Gebäude ensteht, jedoch sind im Falle älterer Bestandsgebäude digitale Modelle meist nicht verfügbar. Ein digitales Modell eines bestehenden Gebäudes manuell zu erstellen, ist zwar möglich, jedoch mit großem Aufwand verbunden. Ist ein passendes Gebäudemodell vorhanden, muss ein AR Gerät außerdem in der Lage sein, die eigene Position und Orientierung im Gebäude relativ zu diesem Modell bestimmen zu können, um Augmentierungen lagegerecht anzeigen zu können. Im Rahmen dieser Arbeit werden diverse Aspekte der angesprochenen Problematik untersucht und diskutiert. Dabei werden zunächst verschiedene Möglichkeiten diskutiert, Indoor-Gebäudegeometrie mittels Sensorsystemen zu erfassen. Anschließend wird eine Untersuchung präsentiert, inwiefern moderne AR Geräte, die in der Regel ebenfalls über eine Vielzahl an Sensoren verfügen, ebenfalls geeignet sind, als Indoor-Mapping-Systeme eingesetzt zu werden. Die resultierenden Indoor Mapping Datensätze können daraufhin genutzt werden, um automatisiert Gebäudemodelle zu rekonstruieren. Zu diesem Zweck wird ein automatisiertes, voxel-basiertes Indoor-Rekonstruktionsverfahren vorgestellt. Dieses wird außerdem auf der Grundlage vierer zu diesem Zweck erfasster Datensätze mit zugehörigen Referenzdaten quantitativ evaluiert. Desweiteren werden verschiedene Möglichkeiten diskutiert, mobile AR Geräte innerhalb eines Gebäudes und des zugehörigen Gebäudemodells zu lokalisieren. In diesem Kontext wird außerdem auch die Evaluierung einer Marker-basierten Indoor-Lokalisierungsmethode präsentiert. Abschließend wird zudem ein neuer Ansatz, Indoor-Mapping Datensätze an den Achsen des Koordinatensystems auszurichten, vorgestellt

    Construction Scene Point Cloud Acquisition, Object Finding and Clutter Removal in Real Time

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    Within industrial construction, piping can constitute up to 50% of the cost of a typical project. It has been shown that across the activities involved in pipe fabrication, pipe fitting has the highest impact on the critical path. The pipe fitter is responsible for interpreting the isometric drawing and then performing the tack welds on piping components so that the assembly complies with the design. Three main problems in doing this task are identified as: (1) reading and interpreting the isometric drawing is challenging and error prone for spatially complicated assemblies, (2) in assemblies with tight allowable tolerance, a number of iterations will take place to fit the pipes with compliance to the design. These iterations (rework) will remain unrecorded in the production process, and (3) no continuous measurement tool exists to let the fitter check his/her work in progress against the design information and acceptance specifications. Addressing these problems could substantially improve pipe fitters’ productivity. The objective of this research is to develop a software package integrating a threefold solution to simplify complex tasks involved in pipe fabrication: (1) making design information easier to understand, with the use of a tablet, 3D imaging device and an application software, (2) providing visual feedback on the correctness of fabrication between the design intent and the as-built state, and (3) providing frequent feedback on fabrication using a step-by-step assembly and control framework. The step-by-step framework will reduce the number of required iterations for the pipe fitter. A number of challenges were encountered in order to provide a framework to make real time, visual and frequent feedback. For frequent and visual feedback, a real time 3D data acquisition tool with an acceptable level of accuracy should be adopted. This is due to the speed of fabrication in an industrial facility. The second challenge is to find the object of interest in real time, once a point cloud is acquired, and finally, once the object is found, to optimally remove points that are considered as clutter to improve the visual feedback for the pipe fitters. To address the requirement for a reliable and real time acquisition tool, Chapter 3 explores the capabilities and limitations of low cost range cameras. A commercially available 3D imaging tool was utilized to measure its performance for real time point cloud acquisition. The device was used to inspect two pipe spools altered in size. The acquired point clouds were super-imposed on the BIM (Building Information Model) model of the pipe spools to measure the accuracy of the device. Chapter 4 adapts and examines a real time and automatic object finding algorithm to measure its performance with respect to construction challenges. Then, a K-Nearest Neighbor (KNN) algorithm was employed to classify points as being clutter or corresponding to the object of interest. Chapter 5 investigates the effect of the threshold value “K” in the K-Nearest Neighbor algorithm and optimizing its value for an improved visual feedback. As a result of the work described in this thesis, along with the work of two other master students and a co-op student, a software package was designed and developed. The software package takes advantage of the investigated real time point cloud acquisition device. While the object finding algorithm proved to be effective, a 3-point matching algorithm was used, as it was more intuitive for the users and took less time. The KNN algorithm was utilized to remove clutter points to provide more accurate visual feedback more accurate to the workers
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