3,448 research outputs found
Programming-by-demonstration and adaptation of robot skills by fuzzy-time-modeling
Proceedings of: 2011 IEEE Workshop on Robotic Intelligence in Informationally Structured Space (RiiS 2011 MDCM), April 11-15, 2011, Paris (France)Complex robot tasks can be partitioned into motion
primitives or robot skills that can directly be learned and
recognized through Programming-by-Demonstration (PbD) by a
human operator who demonstrates a set of reference skills. Robot
motions are recorded by a data-capturing system and modeled
by a specific fuzzy clustering and modeling technique where
skill models use time instants as inputs and operator actions
as outputs. In the recognition phase the robot identifies the skill
shown by the operator in a novel test demonstration.
Skill models are updated online during the execution of skills
using the Broyden update formula. This method is extended for
fuzzy models especially for time cluster models. The updated
model is used for further executions of the same skill.European Community's Seventh Framework Progra
Recommended from our members
Simultaneously encoding movement and sEMG-based stiffness for robotic skill learning
Transferring human stiffness regulation strategies to robots enables them to effectively and efficiently acquire adaptive impedance control policies to deal with uncertainties during the accomplishment of physical contact tasks in an unstructured environment. In this work, we develop such a physical human-robot interaction (pHRI) system which allows robots to learn variable impedance skills from human demonstrations. Specifically, the biological signals, i.e., surface electromyography (sEMG) are utilized for the extraction of human arm stiffness features during the task demonstration. The estimated human arm stiffness is then mapped into a robot impedance controller. The dynamics of both movement and stiffness are simultaneously modeled by using a model combining the hidden semi-Markov model (HSMM) and the Gaussian mixture regression (GMR). More importantly, the correlation between the movement information and the stiffness information is encoded in a systematic manner. This approach enables capturing uncertainties over time and space and allows the robot to satisfy both position and stiffness requirements in a task with modulation of the impedance controller. The experimental study validated the proposed approach
The 1990 progress report and future plans
This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers
Robotic learning of force-based industrial manipulation tasks
Even with the rapid technological advancements, robots are still not the most comfortable machines to work with. Firstly, due to the separation of the robot and human workspace which imposes an additional financial burden. Secondly, due to the significant re-programming cost in case of changing products, especially in Small and Medium-sized Enterprises (SMEs). Therefore, there is a significant need to reduce the programming efforts required to enable robots to perform various tasks while sharing the same space with a human operator. Hence, the robot must be equipped with a cognitive and perceptual capabilities that facilitate human-robot interaction. Humans use their various senses to perform tasks such as vision, smell and taste. One sensethat plays a significant role in human activity is ’touch’ or ’force’. For example, holding a cup of tea, or making fine adjustments while inserting a key requires haptic information to achieve the task successfully. In all these examples, force and torque data are crucial for the successful completion of the activity. Also, this information implicitly conveys data about contact force, object stiffness, and many others. Hence, a deep understanding of the execution of such events can bridge the gap between humans and robots. This thesis is being directed to equip an industrial robot with the ability to deal with force perceptions and then learn force-based tasks using Learning from Demonstration (LfD).To learn force-based tasks using LfD, it is essential to extract task-relevant features from the force information. Then, knowledge must be extracted and encoded form the task-relevant features. Hence, the captured skills can be reproduced in a new scenario. In this thesis, these elements of LfD were achieved using different approaches based on the demonstrated task. In this thesis, four robotics problems were addressed using LfD framework. The first challenge was to filter out robots’ internal forces (irrelevant signals) using data-driven approach. The second robotics challenge was the recognition of the Contact State (CS) during assembly tasks. To tackle this challenge, a symbolic based approach was proposed, in which a force/torque signals; during demonstrated assembly, the task was encoded as a sequence of symbols. The third challenge was to learn a human-robot co-manipulation task based on LfD. In this case, an ensemble machine learning approach was proposed to capture such a skill. The last challenge in this thesis, was to learn an assembly task by demonstration with the presents of parts geometrical variation. Hence, a new learning approach based on Artificial Potential Field (APF) to learn a Peg-in-Hole (PiH) assembly task which includes no-contact and contact phases. To sum up, this thesis focuses on the use of data-driven approaches to learning force based task in an industrial context. Hence, different machine learning approaches were implemented, developed and evaluated in different scenarios. Then, the performance of these approaches was compared with mathematical modelling based approaches.</div
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
- …