3,291 research outputs found
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Text messaging and brief phone calls for weight loss in overweight and obese English- and Spanish-speaking adults: A 1-year, parallel-group, randomized controlled trial.
BACKGROUND:Weight loss interventions based solely on text messaging (short message service [SMS]) have been shown to be modestly effective for short periods of time and in some populations, but limited evidence is available for positive longer-term outcomes and for efficacy in Hispanic populations. Also, little is known about the comparative efficacy of weight loss interventions that use SMS coupled with brief, technology-mediated contact with health coaches, an important issue when considering the scalability and cost of interventions. We examined the efficacy of a 1-year intervention designed to reduce weight among overweight and obese English- and Spanish-speaking adults via SMS alone (ConTxt) or in combination with brief, monthly health-coaching calls. ConTxt offered 2-4 SMS/day that were personalized, tailored, and interactive. Content was theory- and evidence-based and focused on reducing energy intake and increasing energy expenditure. Monthly health-coaching calls (5-10 minutes' duration) focused on goal-setting, identifying barriers to achieving goals, and self-monitoring. METHODS AND FINDINGS:English- and Spanish-speaking adults were recruited from October 2011 to March 2013. A total of 298 overweight (body mass index [BMI] 27.0 to 39.9 kg/m2) adults (aged 21-60 years; 77% female; 41% Hispanic; 21% primarily Spanish speaking; 44% college graduates or higher; 22% unemployed) were randomly assigned (1:1) to receive either ConTxt only (n = 101), ConTxt plus health-coaching calls (n = 96), or standard print materials on weight reduction (control group, n = 101). We used computer-based permuted-block randomization with block sizes of three or six, stratified by sex and Spanish-speaking status. Participants, study staff, and investigators were masked until the intervention was assigned. The primary outcome was objectively measured percent of weight loss from baseline at 12 months. Differences between groups were evaluated using linear mixed-effects regression within an intention-to-treat framework. A total of 261 (87.2%) and 253 (84.9%) participants completed 6- and 12-month visits, respectively. Loss to follow-up did not differ by study group. Mean (95% confidence intervals [CIs]) percent weight loss at 12 months was -0.61 (-1.99 to 0.77) in the control group, -1.68 (-3.08 to -0.27) in ConTxt only, and -3.63 (-5.05 to -2.81) in ConTxt plus health-coaching calls. At 12 months, mean (95% CI) percent weight loss, adjusted for baseline BMI, was significantly different between ConTxt plus health-coaching calls and the control group (-3.0 [-4.99 to -1.04], p = 0.003) but not between the ConTxt-only and the control group (-1.07 [-3.05 to 0.92], p = 0.291). Differences between ConTxt plus health-coaching calls and ConTxt only were not significant (-1.95 [-3.96 to 0.06], p = 0.057). These findings were consistent across other weight-related secondary outcomes, including changes in absolute weight, BMI, and percent body fat at 12 months. Exploratory subgroup analyses suggested that Spanish speakers responded more favorably to ConTxt plus health-coaching calls than English speakers (Spanish contrast: -7.90 [-11.94 to -3.86], p < 0.001; English contrast: -1.82 [-4.03 to 0.39], p = 0.107). Limitations include the unblinded delivery of the intervention and recruitment of a predominantly female sample from a single site. CONCLUSIONS:A 1-year intervention that delivered theory- and evidence-based weight loss content via daily personalized, tailored, and interactive SMS was most effective when combined with brief, monthly phone calls. TRIAL REGISTRATION:ClinicalTrials.gov NCT01171586
Are digital natives a myth or reality?: Students’ use of technologies for learning
This paper outlines the findings of a study investigating the extent and nature of use of digital technologies by undergraduate students in Social Work and Engineering, in two British universities. The study involved a questionnaire survey of students (n=160) followed by in-depth interviews with students (n=8) and lecturers and support staff (n=8) in both institutions. Firstly, the findings suggest that students use a limited range of technologies for both learning and socialisation. For learning, mainly established ICTs are used- institutional VLE, Google and Wikipedia and mobile phones. Students make limited, recreational use of social technologies such as media sharing tools and social networking sites. Secondly, the findings point to a low level of use of and familiarity with collaborative knowledge creation tools, virtual worlds, personal web publishing, and other emergent social technologies. Thirdly, the study did not find evidence to support the claims regarding students adopting radically different patterns of knowledge creation and sharing suggested by some previous studies. The study shows that students’ attitudes to learning appear to be influenced by the approaches adopted by their lecturers. Far from demanding lecturers change their practice, students appear to conform to fairly traditional pedagogies, albeit with minor uses of technology tools that deliver content. Despite both groups clearly using a rather limited range of technologies for learning, the results point to some age differences, with younger, engineering students making somewhat more active, albeit limited, use of tools than the older ones. The outcomes suggest that although the calls for radical transformations in educational approaches may be legitimate it would be misleading to ground the arguments for such change solely in students’ shifting expectations and patterns of learning and technology use
A Comparison of the Aptitude and Attitude of College Students Toward Social and Technical Computer Technology
The purpose of this study was to investigate college students\u27 technical and social technology competencies based upon their attitudes toward computers and their perception of technical computer knowledge. The participants for this investigation were college undergraduates majoring in apparel merchandising and design and other related and non-related majors at the University of Arkansas. The research model selected for use in this study was the survey design method. There were a total of 1270 students responding to the survey with 1052 usable surveys remaining after cleaning the data for missing entries. This constituted an 83% response rate. The findings included significant effects of social aptitude by age and major, and technical aptitude by major. Males had significantly higher perceptions of technical aptitude, and both social and technical attitude toward computer technology than females. Whites had significantly higher perceptions of social aptitude toward computer technology than Nonwhites. Class standing had no significant effect on college student\u27s perceptions of either aptitude or attitude in social or technical computer technology. There were strong correlations between social aptitude and technical aptitude and social attitude and technical attitude. Colleges and universities as well as industry are taking advantage of social technology not only for recruitment but in the classroom and on the job as well. A strong relationship between social and technical aptitude and social and technical attitude would tend to indicate that students are ready for this type of interaction
Messaging in the noosphere: theatre art, integrated media, and human-comupter interaction
Bibliography: p. 188-19
Nurturing a Digital Learning Environment for Adults 55+
Being digitally competent means having competences in all areas of DigComp: Information and data literacy, Communication and collaboration, Digital content creation, Safety and Problem-solving. More than other demographic categories, adults 55+ have a wide range of levels of digitalization. Depending on their level of competences, individuals may join self-administered online courses to improve their skills, or they may need guidance from adult educators.
Taking into consideration the above situation and willing to address adult learners regardless of their initial skill levels, the proposed educational programme is carefully designed for both: self-administrated and educator-led training. It comprises five totally innovative courses that can be separately taught or can be integrated into a complex programme delivered by adult education organizations. These courses are the result of an ERASMUS+ project “Digital Facilitator for Adults 55+”.
Chapter 1 introduces the methodology for designing attractive and engaging educational materials for adults’ digital skills improvement. The methodology clarifies the inputs, the development process and the expected results. An ample explanation of the five phases of the 5E instructional strategy is presented to help adult educators build a sequence of coherent and engaging learning stages. With this approach, learners are supported to think, work, gather ideas, identify their own skill levels and needs, analyse their progress, and communicate with others under the guidance of educators.
Following up on the proposed methodology, in Chapter 2 researchers from Formative Footprint (Spain), TEAM4Excellence (Romania), Voluntariat Pentru Viata (Romania) and Saricam Halk Egitimi Merkezi (Turkey) developed five course modules in line with the DIGCOMP - Digital Competence Framework for Citizens. These modules address the competence areas of information and data literacy, communication and collaboration, digital content creation, safety, and problem-solving. Each course module comprises digital textbooks, videos, interactive activities and means for evaluation developed using the 5E instructional model strategy.
Understanding that accessibility is one of the main components of lifelong learning education, Chapter 3 of the manual provides an overview of the integration of educational materials, tools, instruments, video tutorials as well as DIFA55+ web app in the digital educational ecosystem.
Finally, the authors formulate recommendations for usability and transferability that go beyond individuals, ensuring that educational materials are user-friendly and effective while making it easier to apply successful pedagogical approaches in other complementary educational contexts or projects.Grant Agreement—2021-1-RO01-KA220-ADU-000035297, Digital Facilitator for Adults 55
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Response to FCC Notice of Inquiry 09-94: “Empowering Parents and Protecting Children in an Evolving Media Landscape”
his paper is a response to the FCC's Notice of Inquiry (09-94) on Empowering Parents and Protecting Children in an Evolving Media Landscape (PDF). The response synthesizes current research and data on the media practices of youth, focusing on three main areas -- 1) Risky Behaviors and Online Safety, 2) Privacy, Publicity and Reputation, and 3) Information Dissemination, Youth-Created Content and Quality of Information -- in order to highlight issues of genuine concern, such as growing participation and literacy gaps, and, crucially, in order to discuss the positive and creative opportunities that electronic media provide for young people. In each area, potential policy responses are discussed
Survey of Technologies for Web Application Development
Web-based application developers face a dizzying array of platforms,
languages, frameworks and technical artifacts to choose from. We survey,
classify, and compare technologies supporting Web application development. The
classification is based on (1) foundational technologies; (2)integration with
other information sources; and (3) dynamic content generation. We further
survey and classify software engineering techniques and tools that have been
adopted from traditional programming into Web programming. We conclude that,
although the infrastructure problems of the Web have largely been solved, the
cacophony of technologies for Web-based applications reflects the lack of a
solid model tailored for this domain.Comment: 43 page
Performance Analysis of Blockchain Platforms
Blockchain technologies have drawn massive attention to the world these past few years mostly because of the burst of cryptocurrencies like Bitcoin, Etherium, Ripple and many others. A Blockchain, also known as distributed ledger technology, has demonstrated huge potential in saving time and costs. This open-source technology which generates a decentralized public ledger of transactions is widely appreciated for ensuring a high level of privacy through encryption and thus sharing the transaction details only amongst the participants involved in the transactions. The Blockchain is used not only for cryptocurrency but also by various companies to meet their business ends, such as efficient management of supply chains and logistics. The rise and fall of numerous crypto-currencies based on blockchain technology have generated debate among tech-giants and regulatory bodies. There are various groups which are working on standardizing the blockchain technology. At the same time, numerous groups are actively working, developing and fine-tuning their own blockchain platforms. Platforms such as etherium, hyperledger, parity, etc. have their own pros and cons. This research is focused on the performance analysis of blockchain platforms which gives a comparative understanding of these platforms
Information Outlook, May 2003
Volume 7, Issue 5https://scholarworks.sjsu.edu/sla_io_2003/1004/thumbnail.jp
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