10,768 research outputs found

    Programming Protocol-Independent Packet Processors

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    P4 is a high-level language for programming protocol-independent packet processors. P4 works in conjunction with SDN control protocols like OpenFlow. In its current form, OpenFlow explicitly specifies protocol headers on which it operates. This set has grown from 12 to 41 fields in a few years, increasing the complexity of the specification while still not providing the flexibility to add new headers. In this paper we propose P4 as a strawman proposal for how OpenFlow should evolve in the future. We have three goals: (1) Reconfigurability in the field: Programmers should be able to change the way switches process packets once they are deployed. (2) Protocol independence: Switches should not be tied to any specific network protocols. (3) Target independence: Programmers should be able to describe packet-processing functionality independently of the specifics of the underlying hardware. As an example, we describe how to use P4 to configure a switch to add a new hierarchical label

    A Framework for Rapid Development and Portable Execution of Packet-Handling Applications

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    This paper presents a framework that enables the execution of packet-handling applications (such as sniffers, firewalls, intrusion detectors, etc.) on different hardware platforms. This framework is centered on the NetVM - a novel, portable, and efficient virtual processor targeted for packet-based processing - and the NetPDL - a language dissociating applications from protocol specifications. In addition, a high-level programming language that enables rapid development of packet-based applications is presented

    Design of a Hybrid Modular Switch

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    Network Function Virtualization (NFV) shed new light for the design, deployment, and management of cloud networks. Many network functions such as firewalls, load balancers, and intrusion detection systems can be virtualized by servers. However, network operators often have to sacrifice programmability in order to achieve high throughput, especially at networks' edge where complex network functions are required. Here, we design, implement, and evaluate Hybrid Modular Switch (HyMoS). The hybrid hardware/software switch is designed to meet requirements for modern-day NFV applications in providing high-throughput, with a high degree of programmability. HyMoS utilizes P4-compatible Network Interface Cards (NICs), PCI Express interface and CPU to act as line cards, switch fabric, and fabric controller respectively. In our implementation of HyMos, PCI Express interface is turned into a non-blocking switch fabric with a throughput of hundreds of Gigabits per second. Compared to existing NFV infrastructure, HyMoS offers modularity in hardware and software as well as a higher degree of programmability by supporting a superset of P4 language

    Network Virtual Machine (NetVM): A New Architecture for Efficient and Portable Packet Processing Applications

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    A challenge facing network device designers, besides increasing the speed of network gear, is improving its programmability in order to simplify the implementation of new applications (see for example, active networks, content networking, etc). This paper presents our work on designing and implementing a virtual network processor, called NetVM, which has an instruction set optimized for packet processing applications, i.e., for handling network traffic. Similarly to a Java Virtual Machine that virtualizes a CPU, a NetVM virtualizes a network processor. The NetVM is expected to provide a compatibility layer for networking tasks (e.g., packet filtering, packet counting, string matching) performed by various packet processing applications (firewalls, network monitors, intrusion detectors) so that they can be executed on any network device, ranging from expensive routers to small appliances (e.g. smart phones). Moreover, the NetVM will provide efficient mapping of the elementary functionalities used to realize the above mentioned networking tasks upon specific hardware functional units (e.g., ASICs, FPGAs, and network processing elements) included in special purpose hardware systems possibly deployed to implement network devices

    A case study for NoC based homogeneous MPSoC architectures

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    The many-core design paradigm requires flexible and modular hardware and software components to provide the required scalability to next-generation on-chip multiprocessor architectures. A multidisciplinary approach is necessary to consider all the interactions between the different components of the design. In this paper, a complete design methodology that tackles at once the aspects of system level modeling, hardware architecture, and programming model has been successfully used for the implementation of a multiprocessor network-on-chip (NoC)-based system, the NoCRay graphic accelerator. The design, based on 16 processors, after prototyping with field-programmable gate array (FPGA), has been laid out in 90-nm technology. Post-layout results show very low power, area, as well as 500 MHz of clock frequency. Results show that an array of small and simple processors outperform a single high-end general purpose processo

    A hybrid SDN switch based on standard P4 code

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    This paper presents an enhanced hybrid Software-Defined Networking (SDN) layer-2 switch whose behavior is specified by the Programming Protocol-independent Packet Processors (P4) language. Its SDN capabilities are enabled by using P4Runtime as control plane protocol to specify the forwarding rules used by its programmable data plane. Additionally, the device is also able to exploit P4 registers for an autonomous self-definition of its forwarding capabilities, with the goal of avoiding an overload of the SDN control plane. Its performance is better than other P4 proposals based on non-standard externs and similar to other platform-dependent implementations.Comunidad de MadridJunta de Comunidades de Castilla-La ManchaUniversidad de Alcal

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Packet Transactions: High-level Programming for Line-Rate Switches

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    Many algorithms for congestion control, scheduling, network measurement, active queue management, security, and load balancing require custom processing of packets as they traverse the data plane of a network switch. To run at line rate, these data-plane algorithms must be in hardware. With today's switch hardware, algorithms cannot be changed, nor new algorithms installed, after a switch has been built. This paper shows how to program data-plane algorithms in a high-level language and compile those programs into low-level microcode that can run on emerging programmable line-rate switching chipsets. The key challenge is that these algorithms create and modify algorithmic state. The key idea to achieve line-rate programmability for stateful algorithms is the notion of a packet transaction : a sequential code block that is atomic and isolated from other such code blocks. We have developed this idea in Domino, a C-like imperative language to express data-plane algorithms. We show with many examples that Domino provides a convenient and natural way to express sophisticated data-plane algorithms, and show that these algorithms can be run at line rate with modest estimated die-area overhead.Comment: 16 page

    Telemetry downlink interfaces and level-zero processing

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    The technical areas being investigated are as follows: (1) processing of space to ground data frames; (2) parallel architecture performance studies; and (3) parallel programming techniques. Additionally, the University administrative details and the technical liaison between New Mexico State University and Goddard Space Flight Center are addressed
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