16 research outputs found

    Agent programming in the cognitive era

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    It is claimed that, in the nascent ‘Cognitive Era’, intelligent systems will be trained using machine learning techniques rather than programmed by software developers. A contrary point of view argues that machine learning has limitations, and, taken in isolation, cannot form the basis of autonomous systems capable of intelligent behaviour in complex environments. In this paper, we explore the contributions that agent-oriented programming can make to the development of future intelligent systems. We briefly review the state of the art in agent programming, focussing particularly on BDI-based agent programming languages, and discuss previous work on integrating AI techniques (including machine learning) in agent-oriented programming. We argue that the unique strengths of BDI agent languages provide an ideal framework for integrating the wide range of AI capabilities necessary for progress towards the next-generation of intelligent systems. We identify a range of possible approaches to integrating AI into a BDI agent architecture. Some of these approaches, e.g., ‘AI as a service’, exploit immediate synergies between rapidly maturing AI techniques and agent programming, while others, e.g., ‘AI embedded into agents’ raise more fundamental research questions, and we sketch a programme of research directed towards identifying the most appropriate ways of integrating AI capabilities into agent programs

    Social Relationships for Designing Agent Interaction in JADE

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    Abstract—Current agent platforms do not provide agents the means for reasoning about expected behaviours during interactions. This lack is due to the absence of design primitives to explicitly shape interaction patterns as first-class resources. This work presents 2COMM4JADE, a framework based on JADE and CArtAgO platforms that allows definition of social relationships among parties, represented by social commitments, decoupled from the agent design itself. I

    A platform-independent domain-specific modeling language for multiagent systems

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    Associated with the increasing acceptance of agent-based computing as a novel software engineering paradigm, recently a lot of research addresses the development of suitable techniques to support the agent-oriented software development. The state-of-the-art in agent-based software development is to (i) design the agent systems basing on an agent-based methodology and (ii) take the resulting design artifact as a base to manually implement the agent system using existing agent-oriented programming languages or general purpose languages like Java. Apart from failures made when manually transform an abstract specification into a concrete implementation, the gap between design and implementation may also result in the divergence of design and implementation. The framework discussed in this dissertation presents a platform-independent domain-specific modeling language for MASs called Dsml4MAS that allows modeling agent systems in a platform-independent and graphical manner. Apart from the abstract design, Dsml4MAS also allows to automatically (i) check the generated design artifacts against a formal semantic specification to guarantee the well-formedness of the design and (ii) translate the abstract specification into a concrete implementation. Taking both together, Dsml4MAS ensures that for any well-formed design, an associated implementation will be generated closing the gap between design and code.Aufgrund wachsender Akzeptanz von Agentensystemen zur Behandlung komplexer Problemstellungen wird der Schwerpunkt auf dem Gebiet der agentenorientierten Softwareentwicklung vor allem auf die Erforschung von geeignetem Entwicklungswerkzeugen gesetzt. Stand der Forschung ist es dabei das Agentendesign mittels einer Agentenmethodologie zu spezifizieren und die resultierenden Artefakte als Grundlage zur manuellen Programmierung zu verwenden. Fehler, die bei dieser manuellen Überführung entstehen, machen insbesondere das abstrakte Design weniger nützlich in Hinsicht auf die Nachhaltigkeit der entwickelten Softwareapplikation. Das in dieser Dissertation diskutierte Rahmenwerk erörtert eine plattformunabhängige domänenspezifische Modellierungssprache für Multiagentensysteme namens Dsml4MAS. Dsml4MAS erlaubt es Agentensysteme auf eine plattformunabhängige und graphische Art und Weise darzustellen. Die Modellierungssprache umfasst (i) eine abstrakte Syntax, die das Vokabular der Sprache definiert, (ii) eine konkrete Syntax, die die graphische Darstellung spezifiziert sowie (iii) eine formale Semantik, die dem Vokabular eine präzise Bedeutung gibt. Dsml4MAS ist Bestandteil einer (semi-automatischen) Methodologie, die es (i) erlaubt die abstrakte Spezifikation schrittweise bis hin zur konkreten Implementierung zu konkretisieren und (ii) die Interoperabilität zu alternativen Softwareparadigmen wie z.B. Dienstorientierte Architekturen zu gewährleisten

    GROVE: A computationally grounded model for rational intention revision in BDI agents

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    A fundamental aspect of Belief-Desire-Intention (BDI) agents is intention revision. Agents revise their intentions in order to maintain consistency between their intentions and beliefs, and consistency between intentions. A rational agent must also account for the optimality of their intentions in the case of revision. To that end I present GROVE, a model of rational intention revision for BDI agents. The semantics of a GROVE agent is defined in terms of constraints and preferences on possible future executions of an agent’s plans. I show that GROVE is weakly rational in the sense of Grant et al. and imposes more constraints on executions than the operational semantics for goal lifecycles proposed by Harland et al. As it may not be computationally feasible to consider all possible future executions, I propose a bounded version of GROVE that samples the set of future executions, and state conditions under which bounded GROVE commits to a rational execution

    GROVE: A computationally grounded model for rational intention revision in BDI agents

    Get PDF
    A fundamental aspect of Belief-Desire-Intention (BDI) agents is intention revision. Agents revise their intentions in order to maintain consistency between their intentions and beliefs, and consistency between intentions. A rational agent must also account for the optimality of their intentions in the case of revision. To that end I present GROVE, a model of rational intention revision for BDI agents. The semantics of a GROVE agent is defined in terms of constraints and preferences on possible future executions of an agent’s plans. I show that GROVE is weakly rational in the sense of Grant et al. and imposes more constraints on executions than the operational semantics for goal lifecycles proposed by Harland et al. As it may not be computationally feasible to consider all possible future executions, I propose a bounded version of GROVE that samples the set of future executions, and state conditions under which bounded GROVE commits to a rational execution

    Multi-agent based simulation of self-governing knowledge commons

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    The potential of user-generated sensor data for participatory sensing has motivated the formation of organisations focused on the exploitation of collected information and associated knowledge. Given the power and value of both the raw data and the derived knowledge, we advocate an open approach to data and intellectual-property rights. By treating user-generated content as well as derived information and knowledge as a common-pool resource, we hypothesise that all participants can be compensated fairly for their input. To test this hypothesis, we undertake an extensive review of experimental, commercial and social participatory-sensing applications, from which we identify that a decentralised, community-oriented governance model is required to support this open approach. We show that the Institutional Analysis and Design framework as introduced by Elinor Ostrom, in conjunction with a framework for self-organising electronic institutions, can be used to give both an architectural and algorithmic base for the necessary governance model, in terms of operational and collective choice rules specified in computational logic. As a basis for understanding the effect of governance on these applications, we develop a testbed which joins our logical formulation of the knowledge commons with a generic model of the participatory-sensing problem. This requires a multi-agent platform for the simulation of autonomous and dynamic agents, and a method of executing the logical calculus in which our electronic institution is specified. To this end, firstly, we develop a general purpose, high performance platform for multi-agent based simulation, Presage2. Secondly, we propose a method for translating event-calculus axioms into rules compatible with business rule engines, and provide an implementation for JBoss Drools along with a suite of modules for electronic institutions. Through our simulations we show that, when building electronic institutions for managing participatory sensing as a knowledge commons, proper enfranchisement of agents (as outlined in Ostrom's work) is key to striking a balance between endurance, fairness and reduction of greedy behaviour. We conclude with a set of guidelines for engineering knowledge commons for the next generation of participatory-sensing applications.Open Acces
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