6,440 research outputs found

    Filtering and scalability in the ECO distributed event model

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    Event-based communication is useful in many application domains, ranging from small, centralised applications to large, distributed systems. Many different event models have been developed to address the requirements of different application domains. One such model is the ECO model which was designed to support distributed virtual world applications. Like many other event models, ECO has event filtering capabilities meant to improve scalability by decreasing network traffic in a distributed implementation. Our recent work in event-based systems has included building a fully distributed version of the ECO model, including event filtering capabilities. This paper describes the results of our evaluation of filters as a means of achieving increased scalability in the ECO model. The evaluation is empirical and real data gathered from an actual event-based system is used

    Implementing fault tolerant applications using reflective object-oriented programming

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    Abstract: Shows how reflection and object-oriented programming can be used to ease the implementation of classical fault tolerance mechanisms in distributed applications. When the underlying runtime system does not provide fault tolerance transparently, classical approaches to implementing fault tolerance mechanisms often imply mixing functional programming with non-functional programming (e.g. error processing mechanisms). The use of reflection improves the transparency of fault tolerance mechanisms to the programmer and more generally provides a clearer separation between functional and non-functional programming. The implementations of some classical replication techniques using a reflective approach are presented in detail and illustrated by several examples, which have been prototyped on a network of Unix workstations. Lessons learnt from our experiments are drawn and future work is discussed

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

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    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system

    The ISIS Project: Real Experience with a Fault Tolerant Programming System

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    The ISIS project has developed a distributed programming toolkit and a collection of higher level applications based on these tools. ISIS is now in use at more than 300 locations world-wise. The lessons (and surprises) gained from this experience with the real world are discussed

    ISIS and META projects

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    The ISIS project has developed a new methodology, virtual synchony, for writing robust distributed software. High performance multicast, large scale applications, and wide area networks are the focus of interest. Several interesting applications that exploit the strengths of ISIS, including an NFS-compatible replicated file system, are being developed. The META project is distributed control in a soft real-time environment incorporating feedback. This domain encompasses examples as diverse as monitoring inventory and consumption on a factory floor, and performing load-balancing on a distributed computing system. One of the first uses of META is for distributed application management: the tasks of configuring a distributed program, dynamically adapting to failures, and monitoring its performance. Recent progress and current plans are reported

    FRIENDS - A flexible architecture for implementing fault tolerant and secure distributed applications

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    FRIENDS is a software-based architecture for implementing fault-tolerant and, to some extent, secure applications. This architecture is composed of sub-systems and libraries of metaobjects. Transparency and separation of concerns is provided not only to the application programmer but also to the programmers implementing metaobjects for fault tolerance, secure communication and distribution. Common services required for implementing metaobjects are provided by the sub-systems. Metaobjects are implemented using object-oriented techniques and can be reused and customised according to the application needs, the operational environment and its related fault assumptions. Flexibility is increased by a recursive use of metaobjects. Examples and experiments are also described

    Middleware’s message : the financial technics of codata

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    In this paper, I will argue for the relevance of certain distinctive features of messaging systems, namely those in which data (a) can be sent and received asynchronously, (b) can be sent to multiple simultaneous recipients and (c) is received as a “potentially infinite” flow of unpredictable events. I will describe the social technology of the stock ticker, a telegraphic device introduced at the New York Stock Exchange in the 1860s, with reference to early twentieth century philosophers of synchronous experience (Bergson), simultaneous sign interpretations (Mead and Peirce), and flows of discrete events (Bachelard). Then, I will show how the ticker’s data flows developed into the 1990s-era technologies of message queues and message brokers, which distinguished themselves through their asynchronous implementation of ticker-like message feeds sent between otherwise incompatible computers and terminals. These latter systems’ characteristic “publish/subscribe” communication pattern was one in which conceptually centralized (if logically distributed) flows of messages would be “published,” and for which “subscribers” would be spontaneously notified when events of interest occurred. This paradigm—common to the so-called “message-oriented middleware” systems of the late 1990s—would re-emerge in different asynchronous distributed system contexts over the following decades, from “push media” to Twitter to the Internet of Things

    Supporting service discovery, querying and interaction in ubiquitous computing environments.

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    In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture
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