490 research outputs found

    The role of concurrency in an evolutionary view of programming abstractions

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    In this paper we examine how concurrency has been embodied in mainstream programming languages. In particular, we rely on the evolutionary talking borrowed from biology to discuss major historical landmarks and crucial concepts that shaped the development of programming languages. We examine the general development process, occasionally deepening into some language, trying to uncover evolutionary lineages related to specific programming traits. We mainly focus on concurrency, discussing the different abstraction levels involved in present-day concurrent programming and emphasizing the fact that they correspond to different levels of explanation. We then comment on the role of theoretical research on the quest for suitable programming abstractions, recalling the importance of changing the working framework and the way of looking every so often. This paper is not meant to be a survey of modern mainstream programming languages: it would be very incomplete in that sense. It aims instead at pointing out a number of remarks and connect them under an evolutionary perspective, in order to grasp a unifying, but not simplistic, view of the programming languages development process

    First Class Copy & Paste

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    The Subtext project seeks to make programming fundamentally easier by altering the nature of programming languages and tools. This paper defines an operational semantics for an essential subset of the Subtext language. It also presents a fresh approach to the problems of mutable state, I/O, and concurrency.Inclusions reify copy & paste edits into persistent relationships that propagate changes from their source into their destination. Inclusions formulate a programming language in which there is no distinction between a programÂs representation and its execution. Like spreadsheets, programs are live executions within a persistent runtime, and programming is direct manipulation of these executions via a graphical user interface. There is no need to encode programs into source text.Mutation of state is effected by the computation of hypothetical recursive variants of the state, which can then be lifted into new versions of the state. Transactional concurrency is based upon queued single-threaded execution. Speculative execution of queued hypotheticals provides concurrency as a semantically transparent implementation optimization

    PlinyCompute: A Platform for High-Performance, Distributed, Data-Intensive Tool Development

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    This paper describes PlinyCompute, a system for development of high-performance, data-intensive, distributed computing tools and libraries. In the large, PlinyCompute presents the programmer with a very high-level, declarative interface, relying on automatic, relational-database style optimization to figure out how to stage distributed computations. However, in the small, PlinyCompute presents the capable systems programmer with a persistent object data model and API (the "PC object model") and associated memory management system that has been designed from the ground-up for high performance, distributed, data-intensive computing. This contrasts with most other Big Data systems, which are constructed on top of the Java Virtual Machine (JVM), and hence must at least partially cede performance-critical concerns such as memory management (including layout and de/allocation) and virtual method/function dispatch to the JVM. This hybrid approach---declarative in the large, trusting the programmer's ability to utilize PC object model efficiently in the small---results in a system that is ideal for the development of reusable, data-intensive tools and libraries. Through extensive benchmarking, we show that implementing complex objects manipulation and non-trivial, library-style computations on top of PlinyCompute can result in a speedup of 2x to more than 50x or more compared to equivalent implementations on Spark.Comment: 48 pages, including references and Appendi

    Session Kotlin: A hybrid session type embedding in Kotlin

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    Concurrency and distribution have become essential for building modern applications. However, developing and maintaining these apps is not an easy task. Communication errors are a common source of problems: unexpected messages cause runtime errors, and mutual dependencies lead to deadlocks. To address these issues, developers can define communication protocols that detail the structure and order of the transmitted messages, but maintaining protocol fidelity can be complex if carried out manually. Session types formalize this concept by materializing the communication protocol as a type that can be enforced by the language’s type system. In this thesis we present the first embedding of session types in Kotlin: we propose a Domain-Specific Language (DSL) for multiparty ses- sion types that lets developers write safe concurrent applications, with built-in validation and integrating code generation in the language’s framework.A concorrência e a distribuição têm-se tornado essenciais na construção de aplicações modernas. No entanto, desenvolver e manter estas aplicações não é tarefa fácil. Erros de comunicação são uma fonte comum de problemas: mensagens inesperadas causam erros durante a execução de código, e dependências mútuas levam a deadlocks. Para resolver estas questões, é tipico definir protocolos de comunicação que detalham a estrutura e a ordem das mensagens transmitidas, mas garantir o seu cumprimento pode ser complexo se feito manualmente. Os tipos de sessão formalizam este conceito ao materializar o protocolo de comunicação como um tipo que pode ser gerido pelo sistema de tipos da linguagem. Nesta tese apresentamos o primeiro embedding de tipos de sessão em Kotlin: propomos uma Linguagem de Domínio Específica para tipos de sessão com múltiplos participantes que permite aos programadores a escrita de aplicações concorrentes seguras, incorporando validação e integrando a geração de código no framework da linguagem

    Event Loops as First-Class Values: A Case Study in Pedagogic Language Design

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    The World model is an existing functional input-output mechanism for event-driven programming. It is used in numerous popular textbooks and curricular settings. The World model conflates two different tasks -- the definition of an event processor and its execution -- into one. This conflation imposes a significant (even unacceptable) burden on student users in several educational settings where we have tried to use it, e.g., for teaching physics. While it was tempting to pile on features to address these issues, we instead used the Scheme language design dictum of removing weaknesses that made them seem necessary. By separating the two tasks above, we arrived at a slightly different primitive, the reactor, as our basis. This only defines the event processor, and a variety of execution operators dictate how it runs. The new design enables programmatic control over event-driven programs. This simplifies reflecting on program behavior, and eliminates many unnecessary curricular dependencies imposed by the old design. This work has been implemented in the Pyret programming language. The separation of concerns has enabled new curricula, such as the Bootstrap:Physics curriculum, to take flight. Thousands of students use this new mechanism every year. We believe that reducing impedance mismatches improves their educational experience

    Knowledge, programming, and programming cultures: LISP, C, and Ada

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    The results of research 'Ada as an implementation language for knowledge based systems' are presented. The purpose of the research was to compare Ada to other programming languages. The report focuses on the programming languages Ada, C, and Lisp, the programming cultures that surround them, and the programming paradigms they support

    Proactive Empirical Assessment of New Language Feature Adoption via Automated Refactoring: The Case of Java 8 Default Methods

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    Programming languages and platforms improve over time, sometimes resulting in new language features that offer many benefits. However, despite these benefits, developers may not always be willing to adopt them in their projects for various reasons. In this paper, we describe an empirical study where we assess the adoption of a particular new language feature. Studying how developers use (or do not use) new language features is important in programming language research and engineering because it gives designers insight into the usability of the language to create meaning programs in that language. This knowledge, in turn, can drive future innovations in the area. Here, we explore Java 8 default methods, which allow interfaces to contain (instance) method implementations. Default methods can ease interface evolution, make certain ubiquitous design patterns redundant, and improve both modularity and maintainability. A focus of this work is to discover, through a scientific approach and a novel technique, situations where developers found these constructs useful and where they did not, and the reasons for each. Although several studies center around assessing new language features, to the best of our knowledge, this kind of construct has not been previously considered. Despite their benefits, we found that developers did not adopt default methods in all situations. Our study consisted of submitting pull requests introducing the language feature to 19 real-world, open source Java projects without altering original program semantics. This novel assessment technique is proactive in that the adoption was driven by an automatic refactoring approach rather than waiting for developers to discover and integrate the feature themselves. In this way, we set forth best practices and patterns of using the language feature effectively earlier rather than later and are able to possibly guide (near) future language evolution. We foresee this technique to be useful in assessing other new language features, design patterns, and other programming idioms

    Scheme 2003: proceedings of the fourth workshop on scheme and functional programming

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    technical reportThis report contains the papers presented at the Fourth Workshop on Scheme and Functional Programming. The purpose of the Scheme Workshop is to discuss experience with and future developments of the Scheme programming language?including the future of Scheme standardization?as well as general aspects of computer science loosely centered on the general theme of Scheme

    EOLANG and φ\varphi-calculus

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    Object-oriented programming (OOP) is one of the most popular paradigms used for building software systems. However, despite its industrial and academic popularity, OOP is still missing a formal apparatus similar to λ\lambda-calculus, which functional programming is based on. There were a number of attempts to formalize OOP, but none of them managed to cover all the features available in modern OO programming languages, such as C++ or Java. We have made yet another attempt and created φ\varphi-calculus. We also created EOLANG (also called EO), an experimental programming language based on φ\varphi-calculus
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