116 research outputs found

    FPGA-based architectures for next generation communications networks

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    This engineering doctorate concerns the application of Field Programmable Gate Array (FPGA) technology to some of the challenges faced in the design of next generation communications networks. The growth and convergence of such networks has fuelled demand for higher bandwidth systems, and a requirement to support a diverse range of payloads across the network span. The research which follows focuses on the development of FPGA-based architectures for two important paradigms in contemporary networking - Forward Error Correction and Packet Classification. The work seeks to combine analysis of the underlying algorithms and mathematical techniques which drive these applications, with an informed approach to the design of efficient FPGA-based circuits

    Modelling and characterisation of distributed hardware acceleration

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    Hardware acceleration has become more commonly utilised in networked computing systems. The growing complexity of applications mean that traditional CPU architectures can no longer meet stringent latency constraints. Alternative computing architectures such as GPUs and FPGAs are increasingly available, along with simpler, more software-like development flows. The work presented in this thesis characterises the overheads associated with these accelerator architectures. A holistic view encompassing both computation and communication latency must be considered. Experimental results obtained through this work show that networkattached accelerators scale better than server-hosted deployments, and that host ingestion overheads are comparable to network traversal times in some cases. Along with the choice of processing platforms, it is becoming more important to consider how workloads are partitioned and where in the network tasks are being performed. Manual allocation and evaluation of tasks to network nodes does not scale with network and workload complexity. A mathematical formulation of this problem is presented within this thesis that takes into account all relevant performance metrics. Unlike other works, this model takes into account growing hardware heterogeneity and workload complexity, and is generalisable to a range of scenarios. This model can be used in an optimisation that generates lower cost results with latency performance close to theoretical maximums compared to naive placement approaches. With the mathematical formulation and experimental results that characterise hardware accelerator overheads, the work presented in this thesis can be used to make informed design decisions about both where to allocate tasks and deploy accelerators in the network, and the associated costs

    Doctor of Philosophy

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    dissertationAs the base of the software stack, system-level software is expected to provide ecient and scalable storage, communication, security and resource management functionalities. However, there are many computationally expensive functionalities at the system level, such as encryption, packet inspection, and error correction. All of these require substantial computing power. What's more, today's application workloads have entered gigabyte and terabyte scales, which demand even more computing power. To solve the rapidly increased computing power demand at the system level, this dissertation proposes using parallel graphics pro- cessing units (GPUs) in system software. GPUs excel at parallel computing, and also have a much faster development trend in parallel performance than central processing units (CPUs). However, system-level software has been originally designed to be latency-oriented. GPUs are designed for long-running computation and large-scale data processing, which are throughput-oriented. Such mismatch makes it dicult to t the system-level software with the GPUs. This dissertation presents generic principles of system-level GPU computing developed during the process of creating our two general frameworks for integrating GPU computing in storage and network packet processing. The principles are generic design techniques and abstractions to deal with common system-level GPU computing challenges. Those principles have been evaluated in concrete cases including storage and network packet processing applications that have been augmented with GPU computing. The signicant performance improvement found in the evaluation shows the eectiveness and eciency of the proposed techniques and abstractions. This dissertation also presents a literature survey of the relatively young system-level GPU computing area, to introduce the state of the art in both applications and techniques, and also their future potentials

    FPGA-based High Throughput Regular Expression Pattern Matching for Network Intrusion Detection Systems

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    Network speeds and bandwidths have improved over time. However, the frequency of network attacks and illegal accesses have also increased as the network speeds and bandwidths improved over time. Such attacks are capable of compromising the privacy and confidentiality of network resources belonging to even the most secure networks. Currently, general-purpose processor based software solutions used for detecting network attacks have become inadequate in coping with the current network speeds. Hardware-based platforms are designed to cope with the rising network speeds measured in several gigabits per seconds (Gbps). Such hardware-based platforms are capable of detecting several attacks at once, and a good candidate is the Field-programmable Gate Array (FPGA). The FPGA is a hardware platform that can be used to perform deep packet inspection of network packet contents at high speed. As such, this thesis focused on studying designs that were implemented with Field-programmable Gate Arrays (FPGAs). Furthermore, all the FPGA-based designs studied in this thesis have attempted to sustain a more steady growth in throughput and throughput efficiency. Throughput efficiency is defined as the concurrent throughput of a regular expression matching engine circuit divided by the average number of look up tables (LUTs) utilised by each state of the engine"s automata. The implemented FPGA-based design was built upon the concept of equivalence classification. The concept helped to reduce the overall table size of the inputs needed to drive the various Nondeterministic Finite Automata (NFA) matching engines. Compared with other approaches, the design sustained a throughput of up to 11.48 Gbps, and recorded an overall reduction in the number of pattern matching engines required by up to 75%. Also, the overall memory required by the design was reduced by about 90% when synthesised on the target FPGA platform

    Rapport annuel 2008-2009

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    Third International Symposium on Space Mission Operations and Ground Data Systems, part 2

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    Under the theme of 'Opportunities in Ground Data Systems for High Efficiency Operations of Space Missions,' the SpaceOps '94 symposium included presentations of more than 150 technical papers spanning five topic areas: Mission Management, Operations, Data Management, System Development, and Systems Engineering. The symposium papers focus on improvements in the efficiency, effectiveness, and quality of data acquisition, ground systems, and mission operations. New technology, methods, and human systems are discussed. Accomplishments are also reported in the application of information systems to improve data retrieval, reporting, and archiving; the management of human factors; the use of telescience and teleoperations; and the design and implementation of logistics support for mission operations. This volume covers expert systems, systems development tools and approaches, and systems engineering issues

    Optimización del rendimiento y la eficiencia energética en sistemas masivamente paralelos

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    RESUMEN Los sistemas heterogéneos son cada vez más relevantes, debido a sus capacidades de rendimiento y eficiencia energética, estando presentes en todo tipo de plataformas de cómputo, desde dispositivos embebidos y servidores, hasta nodos HPC de grandes centros de datos. Su complejidad hace que sean habitualmente usados bajo el paradigma de tareas y el modelo de programación host-device. Esto penaliza fuertemente el aprovechamiento de los aceleradores y el consumo energético del sistema, además de dificultar la adaptación de las aplicaciones. La co-ejecución permite que todos los dispositivos cooperen para computar el mismo problema, consumiendo menos tiempo y energía. No obstante, los programadores deben encargarse de toda la gestión de los dispositivos, la distribución de la carga y la portabilidad del código entre sistemas, complicando notablemente su programación. Esta tesis ofrece contribuciones para mejorar el rendimiento y la eficiencia energética en estos sistemas masivamente paralelos. Se realizan propuestas que abordan objetivos generalmente contrapuestos: se mejora la usabilidad y la programabilidad, a la vez que se garantiza una mayor abstracción y extensibilidad del sistema, y al mismo tiempo se aumenta el rendimiento, la escalabilidad y la eficiencia energética. Para ello, se proponen dos motores de ejecución con enfoques completamente distintos. EngineCL, centrado en OpenCL y con una API de alto nivel, favorece la máxima compatibilidad entre todo tipo de dispositivos y proporciona un sistema modular extensible. Su versatilidad permite adaptarlo a entornos para los que no fue concebido, como aplicaciones con ejecuciones restringidas por tiempo o simuladores HPC de dinámica molecular, como el utilizado en un centro de investigación internacional. Considerando las tendencias industriales y enfatizando la aplicabilidad profesional, CoexecutorRuntime proporciona un sistema flexible centrado en C++/SYCL que dota de soporte a la co-ejecución a la tecnología oneAPI. Este runtime acerca a los programadores al dominio del problema, posibilitando la explotación de estrategias dinámicas adaptativas que mejoran la eficiencia en todo tipo de aplicaciones.ABSTRACT Heterogeneous systems are becoming increasingly relevant, due to their performance and energy efficiency capabilities, being present in all types of computing platforms, from embedded devices and servers to HPC nodes in large data centers. Their complexity implies that they are usually used under the task paradigm and the host-device programming model. This strongly penalizes accelerator utilization and system energy consumption, as well as making it difficult to adapt applications. Co-execution allows all devices to simultaneously compute the same problem, cooperating to consume less time and energy. However, programmers must handle all device management, workload distribution and code portability between systems, significantly complicating their programming. This thesis offers contributions to improve performance and energy efficiency in these massively parallel systems. The proposals address the following generally conflicting objectives: usability and programmability are improved, while ensuring enhanced system abstraction and extensibility, and at the same time performance, scalability and energy efficiency are increased. To achieve this, two runtime systems with completely different approaches are proposed. EngineCL, focused on OpenCL and with a high-level API, provides an extensible modular system and favors maximum compatibility between all types of devices. Its versatility allows it to be adapted to environments for which it was not originally designed, including applications with time-constrained executions or molecular dynamics HPC simulators, such as the one used in an international research center. Considering industrial trends and emphasizing professional applicability, CoexecutorRuntime provides a flexible C++/SYCL-based system that provides co-execution support for oneAPI technology. This runtime brings programmers closer to the problem domain, enabling the exploitation of dynamic adaptive strategies that improve efficiency in all types of applications.Funding: This PhD has been supported by the Spanish Ministry of Education (FPU16/03299 grant), the Spanish Science and Technology Commission under contracts TIN2016-76635-C2-2-R and PID2019-105660RB-C22. This work has also been partially supported by the Mont-Blanc 3: European Scalable and Power Efficient HPC Platform based on Low-Power Embedded Technology project (G.A. No. 671697) from the European Union’s Horizon 2020 Research and Innovation Programme (H2020 Programme). Some activities have also been funded by the Spanish Science and Technology Commission under contract TIN2016-81840-REDT (CAPAP-H6 network). The Integration II: Hybrid programming models of Chapter 4 has been partially performed under the Project HPC-EUROPA3 (INFRAIA-2016-1-730897), with the support of the EC Research Innovation Action under the H2020 Programme. In particular, the author gratefully acknowledges the support of the SPMT Department of the High Performance Computing Center Stuttgart (HLRS)

    Third International Symposium on Space Mission Operations and Ground Data Systems, part 1

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    Under the theme of 'Opportunities in Ground Data Systems for High Efficiency Operations of Space Missions,' the SpaceOps '94 symposium included presentations of more than 150 technical papers spanning five topic areas: Mission Management, Operations, Data Management, System Development, and Systems Engineering. The papers focus on improvements in the efficiency, effectiveness, productivity, and quality of data acquisition, ground systems, and mission operations. New technology, techniques, methods, and human systems are discussed. Accomplishments are also reported in the application of information systems to improve data retrieval, reporting, and archiving; the management of human factors; the use of telescience and teleoperations; and the design and implementation of logistics support for mission operations
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