16,422 research outputs found

    PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation

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    High-performance computing has recently seen a surge of interest in heterogeneous systems, with an emphasis on modern Graphics Processing Units (GPUs). These devices offer tremendous potential for performance and efficiency in important large-scale applications of computational science. However, exploiting this potential can be challenging, as one must adapt to the specialized and rapidly evolving computing environment currently exhibited by GPUs. One way of addressing this challenge is to embrace better techniques and develop tools tailored to their needs. This article presents one simple technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL, two open-source toolkits that support this technique. In introducing PyCUDA and PyOpenCL, this article proposes the combination of a dynamic, high-level scripting language with the massive performance of a GPU as a compelling two-tiered computing platform, potentially offering significant performance and productivity advantages over conventional single-tier, static systems. The concept of RTCG is simple and easily implemented using existing, robust infrastructure. Nonetheless it is powerful enough to support (and encourage) the creation of custom application-specific tools by its users. The premise of the paper is illustrated by a wide range of examples where the technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie

    Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

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    The Transportable Applications Environment (TAE) Plus, developed at GSFC, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUI's), supports prototyping, allows applications to be ported easily between different platforms and encourages appropriate levels of user interface consistency between applications. The following topics are discussed: the capabilities of the TAE Plus tool; how the implementation has utilized state-of-the-art technologies within graphic workstations; and how it has been used both within and outside of NASA

    Proceedings of the Eighth Annual Software Engineering Workshop

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    The four major topics of discussion included: the NASA Software Engineering Laboratory, software testing, human factors in software engineering and software quality assessment. As in the past years, there were 12 position papers presented (3 for each topic) followed by questions and very heavy participation by the general audience

    Brook Auto: High-Level Certification-Friendly Programming for GPU-powered Automotive Systems

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    Modern automotive systems require increased performance to implement Advanced Driving Assistance Systems (ADAS). GPU-powered platforms are promising candidates for such computational tasks, however current low-level programming models challenge the accelerator software certification process, while they limit the hardware selection to a fraction of the available platforms. In this paper we present Brook Auto, a high-level programming language for automotive GPU systems which removes these limitations. We describe the challenges and solutions we faced in its implementation, as well as a complete evaluation in terms of performance and productivity, which shows the effectiveness of our method.This work has been partially supported by the Spanish Ministry of Science and Innovation under grant TIN2015-65316-P and the HiPEAC Network of Excellence.Peer ReviewedPostprint (author's final draft

    Models and metrics for software management and engineering

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    This paper attempts to characterize and present a state of the art view of several quantitative models and metrics of the software life cycle. These models and metrics can be used to aid in managing and engineering software projects. They deal with various aspects of the software process and product, including resources allocation and estimation, changes and errors, size, complexity and reliability. Some indication is given of the extent to which the various models have been used and the success they have achieved

    PenDraw - A Language for Improving Take-Up of SVG

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    The case is presented for preferring a dedicated Computer Graphics (CG) language to the traditional conventional language plus add-on. PenDraw is presented as an existing language that overcomes many problems of CG add-ons, providing compile-time checking and reduced need for run-time debugging. PenDraw produces well-formed SVG. Evidence is given that PenDraw decreases development costs. Evidence is presented that PenDraw has brought CG programming to a wider ability range of potential users than professional programmers. It is argued that, given its qualities, PenDraw should be able to improve the take-up of CG programming. Such take-up is expected to be slow at first, given the market-place focus on interactivity and 3D. But it is believed that PenDraw's expressive power and cost benefits should lead to growth in its use, and in use of SVG

    MOSS, an evaluation of software engineering techniques

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    An evaluation of the software engineering techniques used for the development of a Modular Operating System (MOSS) was described. MOSS is a general purpose real time operating system which was developed for the Concept Verification Test (CVT) program. Each of the software engineering techniques was described and evaluated based on the experience of the MOSS project. Recommendations for the use of these techniques on future software projects were also given
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