3,963 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Learning-based ship design optimization approach

    Get PDF
    With the development of computer applications in ship design, optimization, as a powerful approach, has been widely used in the design and analysis process. However, the running time, which often varies from several weeks to months in the current computing environment, has been a bottleneck problem for optimization applications, particularly in the structural design of ships. To speed up the optimization process and adjust the complex design environment, ship designers usually rely on their personal experience to assist the design work. However, traditional experience, which largely depends on the designer’s personal skills, often makes the design quality very sensitive to the experience and decreases the robustness of the final design. This paper proposes a new machine-learning-based ship design optimization approach, which uses machine learning as an effective tool to give direction to optimization and improves the adaptability of optimization to the dynamic design environment. The natural human learning process is introduced into the optimization procedure to improve the efficiency of the algorithm. Q-learning, as an approach of reinforcement learning, is utilized to realize the learning function in the optimization process. The multi-objective particle swarm optimization method, multiagent system, and CAE software are used to build an integrated optimization system. A bulk carrier structural design optimization was performed as a case study to evaluate the suitability of this method for real-world application

    Internet of Things-aided Smart Grid: Technologies, Architectures, Applications, Prototypes, and Future Research Directions

    Full text link
    Traditional power grids are being transformed into Smart Grids (SGs) to address the issues in existing power system due to uni-directional information flow, energy wastage, growing energy demand, reliability and security. SGs offer bi-directional energy flow between service providers and consumers, involving power generation, transmission, distribution and utilization systems. SGs employ various devices for the monitoring, analysis and control of the grid, deployed at power plants, distribution centers and in consumers' premises in a very large number. Hence, an SG requires connectivity, automation and the tracking of such devices. This is achieved with the help of Internet of Things (IoT). IoT helps SG systems to support various network functions throughout the generation, transmission, distribution and consumption of energy by incorporating IoT devices (such as sensors, actuators and smart meters), as well as by providing the connectivity, automation and tracking for such devices. In this paper, we provide a comprehensive survey on IoT-aided SG systems, which includes the existing architectures, applications and prototypes of IoT-aided SG systems. This survey also highlights the open issues, challenges and future research directions for IoT-aided SG systems

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

    Full text link
    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure

    A Cognitive Routing framework for Self-Organised Knowledge Defined Networks

    Get PDF
    This study investigates the applicability of machine learning methods to the routing protocols for achieving rapid convergence in self-organized knowledge-defined networks. The research explores the constituents of the Self-Organized Networking (SON) paradigm for 5G and beyond, aiming to design a routing protocol that complies with the SON requirements. Further, it also exploits a contemporary discipline called Knowledge-Defined Networking (KDN) to extend the routing capability by calculating the “Most Reliable” path than the shortest one. The research identifies the potential key areas and possible techniques to meet the objectives by surveying the state-of-the-art of the relevant fields, such as QoS aware routing, Hybrid SDN architectures, intelligent routing models, and service migration techniques. The design phase focuses primarily on the mathematical modelling of the routing problem and approaches the solution by optimizing at the structural level. The work contributes Stochastic Temporal Edge Normalization (STEN) technique which fuses link and node utilization for cost calculation; MRoute, a hybrid routing algorithm for SDN that leverages STEN to provide constant-time convergence; Most Reliable Route First (MRRF) that uses a Recurrent Neural Network (RNN) to approximate route-reliability as the metric of MRRF. Additionally, the research outcomes include a cross-platform SDN Integration framework (SDN-SIM) and a secure migration technique for containerized services in a Multi-access Edge Computing environment using Distributed Ledger Technology. The research work now eyes the development of 6G standards and its compliance with Industry-5.0 for enhancing the abilities of the present outcomes in the light of Deep Reinforcement Learning and Quantum Computing
    • …
    corecore