1,489 research outputs found

    QoE Driven Multimedia Service Schemes in Wireless Networks Resource Allocation: Evolution from Optimization, Game Theory, to Economics

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    In order to deal with the Quality of Experience (QoE) improvement issue in the wireless networks services. In this dissertation we first investigated the Device to Device (D2D) relaying approach in the conventional Base Station (BS) to User Equipment (UE) two entities multimedia service system. In this part, the Multiple Input Multiple Output (MIMO) technology will be implemented in the D2D communication. Furthermore, factors such as the multimedia content distribution (i.e., Quad-tree fractal image compression method), the power allocation strategy, and modulation size are jointly considered to improve the QoE performance and energy efficiency. In addition, the emerging Non-Orthogonal Multiple Access (NOMA) transmission method is becoming very popular and being considered as one of the most potential technologies for the next generation of wireless networks. For the purpose of improving the QoE of UE in the wireless multimedia service, the power allocation method and the corresponding limitations are studied in detail in the wireless system where the traditional Orthogonal Multiple Access (OMA) technology and the promising NOMA technology are compared. At last, facing the real business model in the wireless network services, where the Content Provider (CP), Wireless Carrier (WC), and UE are included, we extend on work from the conventional BS-UE two entities research model to the CP-WC-UE three entities model. More specifically, a generalized best response Smart Media Pricing (SMP) method is studied in this dissertation. In our work, the CP and WC are treated as the service provider alliance. The SMP approach and the game theory are utilized to determine the data length of UE and the data price rate determined by the CP-WC union. It is worth pointing out that the concavity of utility function is no longer necessary for seeking the game equilibrium under the proposed best response game solution. Numerical simulation results also validate the system performance improvement of our proposed transmission schemes

    A Non-cooperative Game-Theoretic Framework for Sponsoring Content in the Internet Market

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    Data traffic demand over the Internet is increasing rapidly, and it is changing the pricing model between internet service providers (ISPs), content providers (CPs) and end users. One recent pricing proposal is sponsored data plan, i.e., when CP negotiates with the ISP on behalf of the users to remove the network subscription fees so as to attract more users and increase the number of advertisements. As such, a key challenge is how to provide proper sponsorship in the situation of complex interactions among the telecommunication actors, namely, the advertisers, the content provider, and users. To answer those questions, we explore the potential economic impacts of this new pricing model by modeling the interplay among the advertiser, users, and the CPs in a game theoretic framework. The CP may have either a subscription revenue model (charging end-users) or an advertisement revenue model (charging advertisers). In this work, we design and analyze the interaction among CPs having an advertisement revenue as a non-cooperative game, where each CP determines the proportion of data to sponsor and a level of credibility of content. In turn, the end-users demand for the content of a CP depends not only on their strategies but also upon those proposed by all of its competitors. Through rigorous mathematical analysis, we prove the existence and uniqueness of the Nash equilibrium. Based on the analysis of the game properties, we propose an iterative algorithm, which guarantees to converge to the Nash equilibrium point in a distributed manner. Numerical investigation shows the convergence of a proposed algorithm to the Nash equilibrium point and corroborates the fact that sponsoring content may improve the CPs outcome

    Debatable Premises in Telecom Policy

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    Debatable Premises in Telecom Policy, 31 J. Marshall J. Info. Tech. & Privacy L. 453 (2015)

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    The five premises that this paper considers are: 1. Everyone needs low-cost access to high speed broadband service 2. High-speed broadband is necessary for education, health, government, and other social services 3. Wireless can‟t compete with cable 4. An open Internet is necessary for innovation and necessarily benefits consumers 5. Telecommunications are better somewhere else

    Electrical and Computer Engineering Annual Report 2016

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    Faculty Directory Faculty Highlights Faculty Fellow Program Multidisciplinary Research Fills Critical Needs Better, Faster Technology Metamaterials: Searching for the Perfect Lens The Nontraditional Power of Demand Dispatch Space, Solar Power\u27s Next Frontier Kit Cischke, Award-Winning Senior Lecturer Faculty Publications ECE Academy Class of 2016 Staff Profile: Michele Kamppinen For the Love of Teaching: Jenn Winikus Graduate Student Highlights Undergraduate Student Highlights External Advisory Committee Contracts and Grants Department Statistics AAES National Engineering Awardhttps://digitalcommons.mtu.edu/ece-annualreports/1002/thumbnail.jp

    Evolutionarily Stable Opportunistic Spectrum Access in Cognitive Radio Networks

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    Pricing and Resource Allocation via Game Theory for a Small-Cell Video Caching System

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