1,363 research outputs found

    Design for scalability in 3D computer graphics architectures

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    A Codesign Case Study in Computer Graphics

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    This paper describes a codesign case study where a computer graphics application is examined with the intention to speed up its execution. The application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based on information obtained from software profiling and the resulting design is validated through cosimulation. A locally developed interface model, Merlin, is used as the basis for co-simulation. The achieved speed-up is estimated based on an analysis of profile information. 1 Introduction Codesign, i.e., the combined development of hardware and software, can be roughly classified as follows: ffl Co-development of both hardware and software from a specification which does not favor either implementation strategy. ffl Hardware design of instruction set processors. Aside from hardware design, it also involves software analysis to optimize the instruction set. ffl Speed-up of an existing softwa..

    A System-Level Simulation Model for a Protocol Processor

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    As the development of integrated circuit technology continues to follow Moore’s law the complexity of circuits increases exponentially. Traditional hardware description languages such as VHDL and Verilog are no longer powerful enough to cope with this level of complexity and do not provide facilities for hardware/software codesign. Languages such as SystemC are intended to solve these problems by combining the powerful expression of high level programming languages and hardware oriented facilities of hardware description languages. To fully replace older languages in the desing flow of digital systems SystemC should also be synthesizable. The devices required by modern high speed networks often share the same tight constraints for e.g. size, power consumption and price with embedded systems but have also very demanding real time and quality of service requirements that are difficult to satisfy with general purpose processors. Dedicated hardware blocks of an application specific instruction set processor are one way to combine fast processing speed, energy efficiency, flexibility and relatively low time-to-market. Common features can be identified in the network processing domain making it possible to develop specialized but configurable processor architectures. One such architecture is the TACO which is based on transport triggered architecture. The architecture offers a high degree of parallelism and modularity and greatly simplified instruction decoding. For this M.Sc.(Tech) thesis, a simulation environment for the TACO architecture was developed with SystemC 2.2 using an old version written with SystemC 1.0 as a starting point. The environment enables rapid design space exploration by providing facilities for hw/sw codesign and simulation and an extendable library of automatically configured reusable hardware blocks. Other topics that are covered are the differences between SystemC 1.0 and 2.2 from the viewpoint of hardware modeling, and compilation of a SystemC model into synthesizable VHDL with Celoxica Agility SystemC Compiler. A simulation model for a processor for TCP/IP packet validation was designed and tested as a test case for the environment.Siirretty Doriast

    Hardware-software codesign in a high-level synthesis environment

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    Interfacing hardware-oriented high-level synthesis to software development is a computationally hard problem for which no general solution exists. Under special conditions, the hardware-software codesign (system-level synthesis) problem may be analyzed with traditional tools and efficient heuristics. This dissertation introduces a new alternative to the currently used heuristic methods. The new approach combines the results of top-down hardware development with existing basic hardware units (bottom-up libraries) and compiler generation tools. The optimization goal is to maximize operating frequency or minimize cost with reasonable tradeoffs in other properties. The dissertation research provides a unified approach to hardware-software codesign. The improvements over previously existing design methodologies are presented in the frame-work of an academic CAD environment (PIPE). This CAD environment implements a sufficient subset of functions of commercial microelectronics CAD packages. The results may be generalized for other general-purpose algorithms or environments. Reference benchmarks are used to validate the new approach. Most of the well-known benchmarks are based on discrete-time numerical simulations, digital filtering applications, and cryptography (an emerging field in benchmarking). As there is a need for high-performance applications, an additional requirement for this dissertation is to investigate pipelined hardware-software systems\u27 performance and design methods. The results demonstrate that the quality of existing heuristics does not change in the enhanced, hardware-software environment

    Test exploration and validation using transaction level models

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    The complexity of the test infrastructure and test strategies in systems-on-chip approaches the complexity of the functional design space. This paper presents test design space exploration and validation of test strategies and schedules using transaction level models (TLMs). Since many aspects of testing involve the transfer of a significant amount of test stimuli and responses, the communication-centric view of TLMs suits this purpose exceptionally wel
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