15,927 research outputs found

    An efficient processor allocation strategy that maintains a high degree of contiguity among processors in 2D mesh connected multicomputers

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    Two strategies are used for the allocation of jobs to processors connected by mesh topologies: contiguous allocation and non-contiguous allocation. In non-contiguous allocation, a job request can be split into smaller parts that are allocated to non-adjacent free sub-meshes rather than always waiting until a single sub-mesh of the requested size and shape is available. Lifting the contiguity condition is expected to reduce processor fragmentation and increase system utilization. However, the distances traversed by messages can be long, and as a result the communication overhead, especially contention, is increased. The extra communication overhead depends on how the allocation request is partitioned and assigned to free sub-meshes. This paper presents a new Non-contiguous allocation algorithm, referred to as Greedy-Available-Busy-List (GABL for short), which can decrease the communication overhead among processors allocated to a given job. The simulation results show that the new strategy can reduce the communication overhead and substantially improve performance in terms of parameters such as job turnaround time and system utilization. Moreover, the results reveal that the Shortest-Service-Demand-First (SSD) scheduling strategy is much better than the First-Come-First-Served (FCFS) scheduling strategy

    CellSim: a validated modular heterogeneous multiprocessor simulator

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    As the number of transistors on a chip continues increasing the power consumption has become the most important constraint in processors design. Therefore, to increase performance, computer architects have decided to use multiprocessors. Moreover, recent studies have shown that heterogeneous chip multiprocessors have greater potential than homogeneous ones. We have built a modular simulator for heterogeneous multiprocessors that can be configure to model IBM's Cell Processor. The simulator has been validated against the real machine to be used as a research tool.Peer ReviewedPostprint (published version

    The effect of real workloads and stochastic workloads on the performance of allocation and scheduling algorithms in 2D mesh multicomputers

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    The performance of the existing non-contiguous processor allocation strategies has been traditionally carried out by means of simulation based on a stochastic workload model to generate a stream of incoming jobs. To validate the performance of the existing algorithms, there has been a need to evaluate the algorithms' performance based on a real workload trace. In this paper, we evaluate the performance of several well-known processor allocation and job scheduling strategies based on a real workload trace and compare the results against those obtained from using a stochastic workload. Our results reveal that the conclusions reached on the relative performance merits of the allocation strategies when a real workload trace is used are in general compatible with those obtained when a stochastic workload is used

    B-LOG: A branch and bound methodology for the parallel execution of logic programs

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    We propose a computational methodology -"B-LOG"-, which offers the potential for an effective implementation of Logic Programming in a parallel computer. We also propose a weighting scheme to guide the search process through the graph and we apply the concepts of parallel "branch and bound" algorithms in order to perform a "best-first" search using an information theoretic bound. The concept of "session" is used to speed up the search process in a succession of similar queries. Within a session, we strongly modify the bounds in a local database, while bounds kept in a global database are weakly modified to provide a better initial condition for other sessions. We also propose an implementation scheme based on a database machine using "semantic paging", and the "B-LOG processor" based on a scoreboard driven controller

    A Micro Power Hardware Fabric for Embedded Computing

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    Field Programmable Gate Arrays (FPGAs) mitigate many of the problemsencountered with the development of ASICs by offering flexibility, faster time-to-market, and amortized NRE costs, among other benefits. While FPGAs are increasingly being used for complex computational applications such as signal and image processing, networking, and cryptology, they are far from ideal for these tasks due to relatively high power consumption and silicon usage overheads compared to direct ASIC implementation. A reconfigurable device that exhibits ASIC-like power characteristics and FPGA-like costs and tool support is desirable to fill this void. In this research, a parameterized, reconfigurable fabric model named as domain specific fabric (DSF) is developed that exhibits ASIC-like power characteristics for Digital Signal Processing (DSP) style applications. Using this model, the impact of varying different design parameters on power and performance has been studied. Different optimization techniques like local search and simulated annealing are used to determine the appropriate interconnect for a specific set of applications. A design space exploration tool has been developed to automate and generate a tailored architectural instance of the fabric.The fabric has been synthesized on 160 nm cell-based ASIC fabrication process from OKI and 130 nm from IBM. A detailed power-performance analysis has been completed using signal and image processing benchmarks from the MediaBench benchmark suite and elsewhere with comparisons to other hardware and software implementations. The optimized fabric implemented using the 130 nm process yields energy within 3X of a direct ASIC implementation, 330X better than a Virtex-II Pro FPGA and 2016X better than an Intel XScale processor

    Stencils and problem partitionings: Their influence on the performance of multiple processor systems

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    Given a discretization stencil, partitioning the problem domain is an important first step for the efficient solution of partial differential equations on multiple processor systems. Partitions are derived that minimize interprocessor communication when the number of processors is known a priori and each domain partition is assigned to a different processor. This partitioning technique uses the stencil structure to select appropriate partition shapes. For square problem domains, it is shown that non-standard partitions (e.g., hexagons) are frequently preferable to the standard square partitions for a variety of commonly used stencils. This investigation is concluded with a formalization of the relationship between partition shape, stencil structure, and architecture, allowing selection of optimal partitions for a variety of parallel systems

    Dynamic resource allocation in a hierarchical multiprocessor system: A preliminary study

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    An integrated system approach to dynamic resource allocation is proposed. Some of the problems in dynamic resource allocation and the relationship of these problems to system structures are examined. A general dynamic resource allocation scheme is presented. A hierarchial system architecture which dynamically maps between processor structure and programs at multiple levels of instantiations is described. Simulation experiments were conducted to study dynamic resource allocation on the proposed system. Preliminary evaluation based on simple dynamic resource allocation algorithms indicates that with the proposed system approach, the complexity of dynamic resource management could be significantly reduced while achieving reasonable effective dynamic resource allocation
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