1,788 research outputs found

    Volumetric Lattice Boltzmann Method for Wall Stresses of Image-Based Pulsatile Flows

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    Image-based computational fluid dynamics (CFD) has become a new capability for determining wall stresses of pulsatile flows. However, a computational platform that directly connects image information to pulsatile wall stresses is lacking. Prevailing methods rely on manual crafting of a hodgepodge of multidisciplinary software packages, which is usually laborious and error-prone. We present a new computational platform, to compute wall stresses in image-based pulsatile flows using the volumetric lattice Boltzmann method (VLBM). The novelty includes: (1) a unique image processing to extract flow domain and local wall normality, (2) a seamless connection between image extraction and VLBM, (3) an en-route calculation of strain-rate tensor, and (4) GPU acceleration (not included here). We first generalize the streaming operation in the VLBM and then conduct application studies to demonstrate its reliability and applicability. A benchmark study is for laminar and turbulent pulsatile flows in an image-based pipe (Reynolds number: 10 to 5000). The computed pulsatile velocity and shear stress are in good agreements with Womersley\u27s analytical solutions for laminar pulsatile flows and concurrent laboratory measurements for turbulent pulsatile flows. An application study is to quantify the pulsatile hemodynamics in image-based human vertebral and carotid arteries including velocity vector, pressure, and wall-shear stress. The computed velocity vector fields are in reasonably well agreement with MRA (magnetic resonance angiography) measured ones. This computational platform is good for image-based CFD with medical applications and pore-scale porous media flows in various natural and engineering systems

    GPU-based Iterative Cone Beam CT Reconstruction Using Tight Frame Regularization

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    X-ray imaging dose from serial cone-beam CT (CBCT) scans raises a clinical concern in most image guided radiation therapy procedures. It is the goal of this paper to develop a fast GPU-based algorithm to reconstruct high quality CBCT images from undersampled and noisy projection data so as to lower the imaging dose. For this purpose, we have developed an iterative tight frame (TF) based CBCT reconstruction algorithm. A condition that a real CBCT image has a sparse representation under a TF basis is imposed in the iteration process as regularization to the solution. To speed up the computation, a multi-grid method is employed. Our GPU implementation has achieved high computational efficiency and a CBCT image of resolution 512\times512\times70 can be reconstructed in ~5 min. We have tested our algorithm on a digital NCAT phantom and a physical Catphan phantom. It is found that our TF-based algorithm is able to reconstrct CBCT in the context of undersampling and low mAs levels. We have also quantitatively analyzed the reconstructed CBCT image quality in terms of modulation-transfer-function and contrast-to-noise ratio under various scanning conditions. The results confirm the high CBCT image quality obtained from our TF algorithm. Moreover, our algorithm has also been validated in a real clinical context using a head-and-neck patient case. Comparisons of the developed TF algorithm and the current state-of-the-art TV algorithm have also been made in various cases studied in terms of reconstructed image quality and computation efficiency.Comment: 24 pages, 8 figures, accepted by Phys. Med. Bio

    OpenFab: A programmable pipeline for multimaterial fabrication

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    Figure 1: Three rhinos, defined and printed using OpenFab. For each print, the same geometry was paired with a different fablet—a shaderlike program which procedurally defines surface detail and material composition throughout the object volume. This produces three unique prints by using displacements, texture mapping, and continuous volumetric material variation as a function of distance from the surface. 3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the input with spatially varying material mixtures at this scale is challenging. Existing 3D printing software is insufficient; in particular, most software is designed to support only a few million primitives, with discrete material choices per object. We present OpenFab, a programmable pipeline for synthesis of multi-material 3D printed objects that is inspired by RenderMan and modern GPU pipelines. The pipeline supports procedural evaluation of geometric detail and material composition, using shader-like fablets, allowing models to be specified easily and efficiently. We describe a streaming architecture for OpenFab; only a small fraction of the final volume is stored in memory and output is fed to the printer with little startup delay. We demonstrate it on a variety of multi-material objects

    Shape enhancement for rapid prototyping

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    Many applications, for instance in the reverse engineering and cultural heritage field, require to build a physical replica of 3D digital models. Recent 3D printers can easily perform this task in a relatively short time and using color to reproduce object textures. However, the finite resolution of printers and, most of all, some peculiar optical and physical properties of the used materials reduce their perceptual quality. The contribution of this paper is a shape enhancing technique, which allows users to increase readability of the tiniest details in physical replicas, without requiring manual post-reproduction interventions.831-840Pubblicat
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