744 research outputs found
SZEROKOPASMOWE SATELITARNE SIECI DANYCH W KONTEKŚCIE DOSTĘPNYCH PROTOKOŁÓW I PLATFORM CYFROWYCH
Satellites are the transmission medium for providing connectivity and building global, continental, or regional networks around the world (satellite operators effectively use satellites to support Internet traffic), and point-to-point connections are also possible. In practical use, there are combinations of VSAT networks with terrestrial wireless extensions, allowing end users to increase the capabilities offered via satellite. This paper provides selected information on broadband satellite networks using VSAT technology, including available protocols and transmission platforms. The aim of the article is also to present the chosen technical aspects of satellite networks working with the usage of VSAT technology.Satelity stanowią medium transmisyjne dla zapewnienia łączności i budowy sieci globalnych, kontynentalnych czy regionalnych na całym świecie (operatorzy satelitarni efektywnie wykorzystują satelity do obsługi ruchu internetowego), przy czym możliwe są także połączenia typu punkt-punkt. W praktycznym użyciu są kombinacje sieci VSAT z bezprzewodowymi rozszerzeniami naziemnymi, co pozwala zwiększyć użytkownikom końcowym możliwości oferowane za pośrednictwem satelity. W artykule zamieszczono wybrane informacje na temat szerokopasmowych sieci satelitarnych z wykorzystaniem technologii VSAT, z uwzględnieniem dostępnych protokołów i platform transmisyjnych. Celem artykułu jest także przedstawienie wybranych aspektów technicznych sieci satelitarnych pracujących z wykorzystaniem technologii VSAT
Managing big data experiments on smartphones
The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones
Design and Implementation of HD Wireless Video Transmission System Based on Millimeter Wave
With the improvement of optical fiber communication network construction and the improvement of camera technology, the video that the terminal can receive becomes clearer, with resolution up to 4K. Although optical fiber communication has high bandwidth and fast transmission speed, it is not the best solution for indoor short-distance video transmission in terms of cost, laying difficulty and speed.
In this context, this thesis proposes to design and implement a multi-channel wireless HD video transmission system with high transmission performance by using the 60GHz millimeter wave technology, aiming to improve the bandwidth from optical nodes to wireless terminals and improve the quality of video transmission. This thesis mainly covers the following parts:
(1) This thesis implements wireless video transmission algorithm, which is divided into wireless transmission algorithm and video transmission algorithm, such as 64QAM modulation and demodulation algorithm, H.264 video algorithm and YUV420P algorithm.
(2) This thesis designs the hardware of wireless HD video transmission system, including network processing unit (NPU) and millimeter wave module. Millimeter wave module uses RWM6050 baseband chip and TRX-BF01 rf chip. This thesis will design the corresponding hardware circuit based on the above chip, such as 10Gb/s network port, PCIE.
(3) This thesis realizes the software design of wireless HD video transmission system, selects FFmpeg and Nginx to build the sending platform of video transmission system on NPU, and realizes video multiplex transmission with Docker. On the receiving platform of video transmission, FFmpeg and Qt are selected to realize video decoding, and OpenGL is combined to realize video playback.
(4) Finally, the thesis completed the wireless HD video transmission system test, including pressure test, Web test and application scenario test. It has been verified that its HD video wireless transmission system can transmit HD VR video with three-channel bit rate of 1.2GB /s, and its rate can reach up to 3.7GB /s, which meets the research goal
Future Trends and Challenges for Mobile and Convergent Networks
Some traffic characteristics like real-time, location-based, and
community-inspired, as well as the exponential increase on the data traffic in
mobile networks, are challenging the academia and standardization communities
to manage these networks in completely novel and intelligent ways, otherwise,
current network infrastructures can not offer a connection service with an
acceptable quality for both emergent traffic demand and application requisites.
In this way, a very relevant research problem that needs to be addressed is how
a heterogeneous wireless access infrastructure should be controlled to offer a
network access with a proper level of quality for diverse flows ending at
multi-mode devices in mobile scenarios. The current chapter reviews recent
research and standardization work developed under the most used wireless access
technologies and mobile access proposals. It comprehensively outlines the
impact on the deployment of those technologies in future networking
environments, not only on the network performance but also in how the most
important requirements of several relevant players, such as, content providers,
network operators, and users/terminals can be addressed. Finally, the chapter
concludes referring the most notable aspects in how the environment of future
networks are expected to evolve like technology convergence, service
convergence, terminal convergence, market convergence, environmental awareness,
energy-efficiency, self-organized and intelligent infrastructure, as well as
the most important functional requisites to be addressed through that
infrastructure such as flow mobility, data offloading, load balancing and
vertical multihoming.Comment: In book 4G & Beyond: The Convergence of Networks, Devices and
Services, Nova Science Publishers, 201
Satellite Communications
This study is motivated by the need to give the reader a broad view of the developments, key concepts, and technologies related to information society evolution, with a focus on the wireless communications and geoinformation technologies and their role in the environment. Giving perspective, it aims at assisting people active in the industry, the public sector, and Earth science fields as well, by providing a base for their continued work and thinking
A coarse-grained dynamically reconfigurable MAC processor for power-sensitive multi-standard devices
DRMP, a Dynamically Reconfigurable MAC Processor, is an innovative, dynamically reconfigurable System-on-Chip architecture. The architecture exploits substantial overlaps in the functionality of different wireless MAC layers. Its flexibility is specialized for addressing the requirements of the MAC layer of wireless standards. It is targeted at consumer, multi-standard, handheld devices, and its design is meant to address the balance of flexibility and power-efficiency that this target market demands. The DRMP reconfigures packet-by-packet on the fly, allowing execution of concurrent protocol modes on a single hardware co-processor. An interrupt-driven programming model has also been presented and shown to implement the protocol state-machine of the three protocols on a CPU. These features will allow the DRMP to replace three MAC processors in a hand-held device. The most innovative component of the DRMP architecture is its Interface and Reconfiguration Controller. It uses a combination of asynchronous controllers to dynamically reconfigure the functional units in the architecture and delegate MAC tasks to them. The architecture has been modeled in Simulink at cycle-approximate abstraction. Results of simulations involving transmission and reception of packets have been presented, showing that the platform concurrently handles three protocol streams, reconfigures dynamically, yet meets and exceeds the protocol timing constraints, all at a moderate frequency. Its heterogeneous and coarse-grained functional units, limited connectivity requirements between these units, and proportionally large time that these resources are idle, promise a very modest power-consumption, suitable for mobile devices, while offering flexibility to implement different MAC protocols
Recommended from our members
Contextually and identity aware 5G services
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University LondonThe fifth generation (5G) mobile networks aim to be ten times faster than the existing 4G connection, whilst providing low latency, and flexibility. Hence, various alterations are planned to the existing network infrastructure to be able to reach the 5G expected performance levels. The main technologies that were used, to ensure high performance, flexible network, and efficient resource allocation, are Software Defined Network and Network Function Virtualization. As these technologies are replacing the device-based architecture with, a service-based architecture.
This thesis provides a design of location database interactive web interface and interactive mobile application. The implementation of real time video streaming location server, the streaming system's performance parameters demonstrated a high level of QoS (0.07ms jitter and 9.53ms delay). In regard to experimental examination, it measured the localisation coverage, accuracy measurements and a highly scalable security solution. The localisation coverage and accuracy measurements were achieved through the mmWave and VLC link transmitters. The proposed simulated annealing algorithm aimed at data optimisation for location measurements accuracy showed results of the average location error of x and y which showed significant improvement from x= 22.5 and y=21.6 to x=11.09 and y= 11.63.
The proposed indoor location security solution showed significant results, as it provides a high scalability solution using the VNF. The solution showed that it was not 100% effective, as some of the fake discover packets still reached the DHCP server. This was due to the high load of traffic passing through the network. Nonetheless, 90% of the fake DHCP discover packets never reached the DHCP server because the scripts began blocking all fake discover packets after realising it was an attack. This conveys that the proposed system was able to run successfully without crashing or overloading the controller.
Overall, the main challenges facing 5G have been addressed with their proposed solutions, which showed promising results. Conclusively showing that there is a lot more space for technological advancements to support the future of mobile networks.European Union’s Horizon 2020 research program - the Internet of Radio-Light (IoRL) project H2020-ICT 761992
- …