40,790 research outputs found
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
An ontology for software component matching
Matching is a central activity in the discovery and assembly of reusable software components. We investigate how ontology technologies can be utilised to support software component development. We use description logics, which underlie Semantic Web ontology languages such as OWL, to develop an ontology for matching requested and provided components. A link between modal logic and description logics will prove invaluable for the provision of reasoning support for component behaviour
Real-time and Probabilistic Temporal Logics: An Overview
Over the last two decades, there has been an extensive study on logical
formalisms for specifying and verifying real-time systems. Temporal logics have
been an important research subject within this direction. Although numerous
logics have been introduced for the formal specification of real-time and
complex systems, an up to date comprehensive analysis of these logics does not
exist in the literature. In this paper we analyse real-time and probabilistic
temporal logics which have been widely used in this field. We extrapolate the
notions of decidability, axiomatizability, expressiveness, model checking, etc.
for each logic analysed. We also provide a comparison of features of the
temporal logics discussed
Adaptive logic characterizations of input/output logic
We translate unconstrained and constrained input/output logics as introduced by Makinson and van der Torre to modal logics, using adaptive logics for the constrained case. The resulting reformulation has some additional benefits. First, we obtain a proof-theoretic (dynamic) characterization of input/output logics. Second, we demonstrate that our framework naturally gives rise to useful variants and allows to express important notions that go beyond the expressive means of input/output logics, such as violations and sanctions
Modal logics for reasoning about object-based component composition
Component-oriented development of software supports the adaptability and maintainability of large systems, in particular if requirements change over time and parts of a system have to be modified or replaced. The software architecture in such systems can be described by components
and their composition. In order to describe larger architectures, the composition concept becomes crucial. We will present a formal framework for component composition for object-based software development. The deployment of modal logics for defining components and component composition will allow us to reason about and prove properties of components and compositions
Evidence and plausibility in neighborhood structures
The intuitive notion of evidence has both semantic and syntactic features. In
this paper, we develop an {\em evidence logic} for epistemic agents faced with
possibly contradictory evidence from different sources. The logic is based on a
neighborhood semantics, where a neighborhood indicates that the agent has
reason to believe that the true state of the world lies in . Further notions
of relative plausibility between worlds and beliefs based on the latter
ordering are then defined in terms of this evidence structure, yielding our
intended models for evidence-based beliefs. In addition, we also consider a
second more general flavor, where belief and plausibility are modeled using
additional primitive relations, and we prove a representation theorem showing
that each such general model is a -morphic image of an intended one. This
semantics invites a number of natural special cases, depending on how uniform
we make the evidence sets, and how coherent their total structure. We give a
structural study of the resulting `uniform' and `flat' models. Our main result
are sound and complete axiomatizations for the logics of all four major model
classes with respect to the modal language of evidence, belief and safe belief.
We conclude with an outlook toward logics for the dynamics of changing
evidence, and the resulting language extensions and connections with logics of
plausibility change
A New Game Equivalence and its Modal Logic
We revisit the crucial issue of natural game equivalences, and semantics of
game logics based on these. We present reasons for investigating finer concepts
of game equivalence than equality of standard powers, though staying short of
modal bisimulation. Concretely, we propose a more finegrained notion of
equality of "basic powers" which record what players can force plus what they
leave to others to do, a crucial feature of interaction. This notion is closer
to game-theoretic strategic form, as we explain in detail, while remaining
amenable to logical analysis. We determine the properties of basic powers via a
new representation theorem, find a matching "instantial neighborhood game
logic", and show how our analysis can be extended to a new game algebra and
dynamic game logic.Comment: In Proceedings TARK 2017, arXiv:1707.0825
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