1,029 research outputs found

    SDDs are Exponentially More Succinct than OBDDs

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    Introduced by Darwiche (2011), sentential decision diagrams (SDDs) are essentially as tractable as ordered binary decision diagrams (OBDDs), but tend to be more succinct in practice. This makes SDDs a prominent representation language, with many applications in artificial intelligence and knowledge compilation. We prove that SDDs are more succinct than OBDDs also in theory, by constructing a family of boolean functions where each member has polynomial SDD size but exponential OBDD size. This exponential separation improves a quasipolynomial separation recently established by Razgon (2013), and settles an open problem in knowledge compilation

    Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed

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    Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition. In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition

    Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed

    Get PDF
    Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition. In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition

    TextGAIL: Generative Adversarial Imitation Learning for Text Generation

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    Generative Adversarial Networks (GANs) for text generation have recently received many criticisms, as they perform worse than their MLE counterparts. We suspect previous text GANs' inferior performance is due to the lack of a reliable guiding signal in their discriminators. To address this problem, we propose a generative adversarial imitation learning framework for text generation that uses large pre-trained language models to provide more reliable reward guidance. Our approach uses contrastive discriminator, and proximal policy optimization (PPO) to stabilize and improve text generation performance. For evaluation, we conduct experiments on a diverse set of unconditional and conditional text generation tasks. Experimental results show that TextGAIL achieves better performance in terms of both quality and diversity than the MLE baseline. We also validate our intuition that TextGAIL's discriminator demonstrates the capability of providing reasonable rewards with an additional task.Comment: AAAI 202

    Limits of Preprocessing

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    We present a first theoretical analysis of the power of polynomial-time preprocessing for important combinatorial problems from various areas in AI. We consider problems from Constraint Satisfaction, Global Constraints, Satisfiability, Nonmonotonic and Bayesian Reasoning. We show that, subject to a complexity theoretic assumption, none of the considered problems can be reduced by polynomial-time preprocessing to a problem kernel whose size is polynomial in a structural problem parameter of the input, such as induced width or backdoor size. Our results provide a firm theoretical boundary for the performance of polynomial-time preprocessing algorithms for the considered problems.Comment: This is a slightly longer version of a paper that appeared in the proceedings of AAAI 201

    Guarantees and Limits of Preprocessing in Constraint Satisfaction and Reasoning

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    We present a first theoretical analysis of the power of polynomial-time preprocessing for important combinatorial problems from various areas in AI. We consider problems from Constraint Satisfaction, Global Constraints, Satisfiability, Nonmonotonic and Bayesian Reasoning under structural restrictions. All these problems involve two tasks: (i) identifying the structure in the input as required by the restriction, and (ii) using the identified structure to solve the reasoning task efficiently. We show that for most of the considered problems, task (i) admits a polynomial-time preprocessing to a problem kernel whose size is polynomial in a structural problem parameter of the input, in contrast to task (ii) which does not admit such a reduction to a problem kernel of polynomial size, subject to a complexity theoretic assumption. As a notable exception we show that the consistency problem for the AtMost-NValue constraint admits a polynomial kernel consisting of a quadratic number of variables and domain values. Our results provide a firm worst-case guarantees and theoretical boundaries for the performance of polynomial-time preprocessing algorithms for the considered problems.Comment: arXiv admin note: substantial text overlap with arXiv:1104.2541, arXiv:1104.556

    Speeding up Lazy-Grounding Answer Set Solving

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    The grounding bottleneck is an important open issue in Answer Set Programming. Lazy grounding addresses it by interleaving grounding and search. The performance of current lazy-grounding solvers is not yet comparable to that of ground-and-solve systems, however. The aim of this thesis is to extend prior work on lazy grounding by novel heuristics and other techniques like non-ground conflict learning in order to speed up solving. Parts of expected results will be beneficial for ground-and-solve systems as well
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