13 research outputs found

    Veröffentlichungen und Vorträge 2009 der Mitglieder der Fakultät für Informatik

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    MICADO: Models of Interactive Constraints for the Assembling of 1D Deformable Objects

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    This paper introduces a set of Lagrangian constraints, allowing most needed interaction and combinations of one-dimensional deformable elements for creating complex structures. The proposed tools can potentially be used with a large set of available 1D-models. All constraints formulation are compatible with linear, displacement-based, integration schemes. The proposed constraints allow for real-time complex structure simulation, and also novel interactions between simulated objects. Various examples are provided, illustrating the benefit of the proposed numerical tools

    Veröffentlichungen und Vorträge 2006 der Mitglieder der Fakultät für Informatik

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    New Geometric Data Structures for Collision Detection

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    We present new geometric data structures for collision detection and more, including: Inner Sphere Trees - the first data structure to compute the peneration volume efficiently. Protosphere - an new algorithm to compute space filling sphere packings for arbitrary objects. Kinetic AABBs - a bounding volume hierarchy that is optimal in the number of updates when the objects deform. Kinetic Separation-List - an algorithm that is able to perform continuous collision detection for complex deformable objects in real-time. Moreover, we present applications of these new approaches to hand animation, real-time collision avoidance in dynamic environments for robots and haptic rendering, including a user study that exploits the influence of the degrees of freedom in complex haptic interactions. Last but not least, we present a new benchmarking suite for both, peformance and quality benchmarks, and a theoretic analysis of the running-time of bounding volume-based collision detection algorithms

    Robotic manipulation of cloth: mechanical modeling and perception

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    (Eng) In this work we study various mathematical problems arising from the robotic manipulation of cloth. First, we develop a locking-free continuous model for the physical simulation of inextensible textiles. We present a novel 'finite element' discretization of our inextensibility constraints which results in a unified treatment of triangle and quadrilateral meshings of the cloth. Next, we explain how to incorporate contacts, self-collisions and friction into the equations of motion, so that frictional forces and inextensibility and collision constraints may be integrated implicitly and without any decoupling. We develop an efficient 'active-set' solver tailored to our non-linear problem which takes into account past active constraints to accelerate the resolution of unresolved contacts and moreover can be initialized from any non-necessarily feasible point. Then, we embark ourselves in the empirical validation of the developed model. We record in a laboratory setting --with depth cameras and motion capture systems-- the motions of seven types of textiles (including e.g. cotton, denim and polyester) of various sizes and at different speeds and end up with more than 80 recordings. The scenarios considered are all dynamic and involve rapid shaking and twisting of the textiles, collisions with frictional objects and even strong hits with a long stick. We then, compare the recorded textiles with the simulations given by our inextensible model, and find that on average the mean error is of the order of 1 cm even for the largest sizes (DIN A2) and the most challenging scenarios. Furthermore, we also tackle other problems relevant to robotic cloth manipulation, such as cloth perception and classification of its states. We present a reconstruction algorithm based on Morse theory that proceeds directly from a point-cloud to obtain a cellular decomposition of a surface with or without boundary: the results are a piecewise parametrization of the cloth surface as a union of Morse cells. From the cellular decomposition the topology of the surface can be then deduced immediately. Finally, we study the configuration space of a piece of cloth: since the original state of a piece of cloth is flat, the set of possible states under the inextensible assumption is the set of developable surfaces isometric to a fixed one. We prove that a generic simple, closed, piecewise regular curve in space can be the boundary of only finitely many developable surfaces with nonvanishing mean curvature. Inspired on this result we introduce the dGLI cloth coordinates, a low-dimensional representation of the state of a piece of cloth based on a directional derivative of the Gauss Linking Integral. These coordinates --computed from the position of the cloth's boundary-- allow to distinguish key qualitative changes in folding sequences.(Esp) En este trabajo estudiamos varios problemas matemáticos relacionados con la manipulación robótica de textiles. En primer lugar, desarrollamos un modelo continuo libre de 'locking' para la simulación física de textiles inextensibles. Presentamos una novedosa discretización usando 'elementos finitos' de nuestras restricciones de inextensibilidad resultando en un tratamiento unificado de mallados triangulares y cuadrangulares de la tela. A continuación, explicamos cómo incorporar contactos, autocolisiones y fricción en las ecuaciones de movimiento, de modo que las fuerzas de fricción y las restricciones de inextensibilidad y colisiones puedan integrarse implícitamente y sin ningún desacoplamiento. Desarrollamos un 'solver' de tipo 'conjunto-activo' adaptado a nuestro problema no lineal que tiene en cuenta las restricciones activas pasadas para acelerar la resolución de los contactos no resueltos y, además, puede inicializarse desde cualquier punto no necesariamente factible. Posteriormente, nos embarcamos en la validación empírica del modelo desarrollado. Grabamos en un entorno de laboratorio -con cámaras de profundidad y sistemas de captura de movimiento- los movimientos de siete tipos de textiles (entre los que se incluyen, por ejemplo, algodón, tela vaquera y poliéster) de varios tamaños y a diferentes velocidades, terminando con más de 80 grabaciones. Los escenarios considerados son todos dinámicos e implican sacudidas y torsiones rápidas de los textiles, colisiones con obstáculos e incluso golpes con una varilla cilíndrica. Finalmente, comparamos las grabaciones con las simulaciones dadas por nuestro modelo inextensible, y encontramos que, de media, el error es del orden de 1 cm incluso para las telas más grandes (DIN A2) y los escenarios más complicados. Además, también abordamos otros problemas relevantes para la manipulación robótica de telas, como son la percepción y la clasificación de sus estados. Presentamos un algoritmo de reconstrucción basado en la teoría de Morse que procede directamente de una nube de puntos para obtener una descomposición celular de una superficie con o sin borde: los resultados son una parametrización a trozos de la superficie de la tela como una unión de celdas de Morse. A partir de la descomposición celular puede deducirse inmediatamente la topología de la superficie. Por último, estudiamos el espacio de configuración de un trozo de tela: dado que el estado original de la tela es plano, el conjunto de estados posibles bajo la hipótesis de inextensibilidad es el conjunto de superficies desarrollables isométricas a una fija. Demostramos que una curva genérica simple, cerrada y regular a trozos en el espacio puede ser el borde de un número finito de superficies desarrollables con curvatura media no nula. Inspirándonos en este resultado, introducimos las coordenadas dGLI, una representación de dimensión baja del estado de un pedazo de tela basada en una derivada direccional de la integral de enlazamiento de Gauss. Estas coordenadas -calculadas a partir de la posición del borde de la tela- permiten distinguir cambios cualitativos clave en distintas secuencias de plegado

    Robotic manipulation of cloth: mechanical modeling and perception

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    (Eng) In this work we study various mathematical problems arising from the robotic manipulation of cloth. First, we develop a locking-free continuous model for the physical simulation of inextensible textiles. We present a novel 'finite element' discretization of our inextensibility constraints which results in a unified treatment of triangle and quadrilateral meshings of the cloth. Next, we explain how to incorporate contacts, self-collisions and friction into the equations of motion, so that frictional forces and inextensibility and collision constraints may be integrated implicitly and without any decoupling. We develop an efficient 'active-set' solver tailored to our non-linear problem which takes into account past active constraints to accelerate the resolution of unresolved contacts and moreover can be initialized from any non-necessarily feasible point. Then, we embark ourselves in the empirical validation of the developed model. We record in a laboratory setting --with depth cameras and motion capture systems-- the motions of seven types of textiles (including e.g. cotton, denim and polyester) of various sizes and at different speeds and end up with more than 80 recordings. The scenarios considered are all dynamic and involve rapid shaking and twisting of the textiles, collisions with frictional objects and even strong hits with a long stick. We then, compare the recorded textiles with the simulations given by our inextensible model, and find that on average the mean error is of the order of 1 cm even for the largest sizes (DIN A2) and the most challenging scenarios. Furthermore, we also tackle other problems relevant to robotic cloth manipulation, such as cloth perception and classification of its states. We present a reconstruction algorithm based on Morse theory that proceeds directly from a point-cloud to obtain a cellular decomposition of a surface with or without boundary: the results are a piecewise parametrization of the cloth surface as a union of Morse cells. From the cellular decomposition the topology of the surface can be then deduced immediately. Finally, we study the configuration space of a piece of cloth: since the original state of a piece of cloth is flat, the set of possible states under the inextensible assumption is the set of developable surfaces isometric to a fixed one. We prove that a generic simple, closed, piecewise regular curve in space can be the boundary of only finitely many developable surfaces with nonvanishing mean curvature. Inspired on this result we introduce the dGLI cloth coordinates, a low-dimensional representation of the state of a piece of cloth based on a directional derivative of the Gauss Linking Integral. These coordinates --computed from the position of the cloth's boundary-- allow to distinguish key qualitative changes in folding sequences.(Esp) En este trabajo estudiamos varios problemas matemáticos relacionados con la manipulación robótica de textiles. En primer lugar, desarrollamos un modelo continuo libre de 'locking' para la simulación física de textiles inextensibles. Presentamos una novedosa discretización usando 'elementos finitos' de nuestras restricciones de inextensibilidad resultando en un tratamiento unificado de mallados triangulares y cuadrangulares de la tela. A continuación, explicamos cómo incorporar contactos, autocolisiones y fricción en las ecuaciones de movimiento, de modo que las fuerzas de fricción y las restricciones de inextensibilidad y colisiones puedan integrarse implícitamente y sin ningún desacoplamiento. Desarrollamos un 'solver' de tipo 'conjunto-activo' adaptado a nuestro problema no lineal que tiene en cuenta las restricciones activas pasadas para acelerar la resolución de los contactos no resueltos y, además, puede inicializarse desde cualquier punto no necesariamente factible. Posteriormente, nos embarcamos en la validación empírica del modelo desarrollado. Grabamos en un entorno de laboratorio -con cámaras de profundidad y sistemas de captura de movimiento- los movimientos de siete tipos de textiles (entre los que se incluyen, por ejemplo, algodón, tela vaquera y poliéster) de varios tamaños y a diferentes velocidades, terminando con más de 80 grabaciones. Los escenarios considerados son todos dinámicos e implican sacudidas y torsiones rápidas de los textiles, colisiones con obstáculos e incluso golpes con una varilla cilíndrica. Finalmente, comparamos las grabaciones con las simulaciones dadas por nuestro modelo inextensible, y encontramos que, de media, el error es del orden de 1 cm incluso para las telas más grandes (DIN A2) y los escenarios más complicados. Además, también abordamos otros problemas relevantes para la manipulación robótica de telas, como son la percepción y la clasificación de sus estados. Presentamos un algoritmo de reconstrucción basado en la teoría de Morse que procede directamente de una nube de puntos para obtener una descomposición celular de una superficie con o sin borde: los resultados son una parametrización a trozos de la superficie de la tela como una unión de celdas de Morse. A partir de la descomposición celular puede deducirse inmediatamente la topología de la superficie. Por último, estudiamos el espacio de configuración de un trozo de tela: dado que el estado original de la tela es plano, el conjunto de estados posibles bajo la hipótesis de inextensibilidad es el conjunto de superficies desarrollables isométricas a una fija. Demostramos que una curva genérica simple, cerrada y regular a trozos en el espacio puede ser el borde de un número finito de superficies desarrollables con curvatura media no nula. Inspirándonos en este resultado, introducimos las coordenadas dGLI, una representación de dimensión baja del estado de un pedazo de tela basada en una derivada direccional de la integral de enlazamiento de Gauss. Estas coordenadas -calculadas a partir de la posición del borde de la tela- permiten distinguir cambios cualitativos clave en distintas secuencias de plegado.Postprint (published version

    Modelling and simulation of flexible instruments for minimally invasive surgical training in virtual reality

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    Improvements in quality and safety standards in surgical training, reduction in training hours and constant technological advances have challenged the traditional apprenticeship model to create a competent surgeon in a patient-safe way. As a result, pressure on training outside the operating room has increased. Interactive, computer based Virtual Reality (VR) simulators offer a safe, cost-effective, controllable and configurable training environment free from ethical and patient safety issues. Two prototype, yet fully-functional VR simulator systems for minimally invasive procedures relying on flexible instruments were developed and validated. NOViSE is the first force-feedback enabled VR simulator for Natural Orifice Transluminal Endoscopic Surgery (NOTES) training supporting a flexible endoscope. VCSim3 is a VR simulator for cardiovascular interventions using catheters and guidewires. The underlying mathematical model of flexible instruments in both simulator prototypes is based on an established theoretical framework – the Cosserat Theory of Elastic Rods. The efficient implementation of the Cosserat Rod model allows for an accurate, real-time simulation of instruments at haptic-interactive rates on an off-the-shelf computer. The behaviour of the virtual tools and its computational performance was evaluated using quantitative and qualitative measures. The instruments exhibited near sub-millimetre accuracy compared to their real counterparts. The proposed GPU implementation further accelerated their simulation performance by approximately an order of magnitude. The realism of the simulators was assessed by face, content and, in the case of NOViSE, construct validity studies. The results indicate good overall face and content validity of both simulators and of virtual instruments. NOViSE also demonstrated early signs of construct validity. VR simulation of flexible instruments in NOViSE and VCSim3 can contribute to surgical training and improve the educational experience without putting patients at risk, raising ethical issues or requiring expensive animal or cadaver facilities. Moreover, in the context of an innovative and experimental technique such as NOTES, NOViSE could potentially facilitate its development and contribute to its popularization by keeping practitioners up to date with this new minimally invasive technique.Open Acces

    Jahresbericht 2009 der Fakultät für Informatik

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    Constraint based simulation of soft and rigid bodies

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