2,127 research outputs found

    Technological roadmap on AI planning and scheduling

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    At the beginning of the new century, Information Technologies had become basic and indispensable constituents of the production and preparation processes for all kinds of goods and services and with that are largely influencing both the working and private life of nearly every citizen. This development will continue and even further grow with the continually increasing use of the Internet in production, business, science, education, and everyday societal and private undertaking. Recent years have shown, however, that a dramatic enhancement of software capabilities is required, when aiming to continuously provide advanced and competitive products and services in all these fast developing sectors. It includes the development of intelligent systems – systems that are more autonomous, flexible, and robust than today’s conventional software. Intelligent Planning and Scheduling is a key enabling technology for intelligent systems. It has been developed and matured over the last three decades and has successfully been employed for a variety of applications in commerce, industry, education, medicine, public transport, defense, and government. This document reviews the state-of-the-art in key application and technical areas of Intelligent Planning and Scheduling. It identifies the most important research, development, and technology transfer efforts required in the coming 3 to 10 years and shows the way forward to meet these challenges in the short-, medium- and longer-term future. The roadmap has been developed under the regime of PLANET – the European Network of Excellence in AI Planning. This network, established by the European Commission in 1998, is the co-ordinating framework for research, development, and technology transfer in the field of Intelligent Planning and Scheduling in Europe. A large number of people have contributed to this document including the members of PLANET non- European international experts, and a number of independent expert peer reviewers. All of them are acknowledged in a separate section of this document. Intelligent Planning and Scheduling is a far-reaching technology. Accepting the challenges and progressing along the directions pointed out in this roadmap will enable a new generation of intelligent application systems in a wide variety of industrial, commercial, public, and private sectors

    Machine learning in hybrid hierarchical and partial-order planners for manufacturing domains

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    The application of AI planning techniques to manufacturing Systems is being widely deployed for all the tasks involved in the process, from product design to production planning and control. One of these problems is the automatic generation of control sequences for the entire manufacturing system in such a way that final plans can be directly use das the sequential control programs which drive the operation of manufacturing systems. Hybis is a hierarchical and nonlinear planner whose goal is to obtain partially ordered plans at such a level of detail that they can be use das sequential control programs for manufacturing systems. Currently, those sequential control programs are being generated by hand using modelling tools. This document describes a work whose aim is to improve the efficiency of solving problems with Hybis by using machine learning techniques. It implements a deductive learning method that is able to automatically acquire control knowledge (heuristics) by generating bounded explanations of the problem solving episodes. The learning approach builds on Hamlet, a system that learns control knowledge in the form of control rules.This work was partially supported by a grant from the Ministerio de Ciencia y Tecnología through projects TAP1999-0535-C02-02, TIC2001-4936-E, and TIC2002-04146-C05-05.Publicad

    A general framework integrating techniques for scheduling under uncertainty

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    Ces dernières années, de nombreux travaux de recherche ont porté sur la planification de tâches et l'ordonnancement sous incertitudes. Ce domaine de recherche comprend un large choix de modèles, techniques de résolution et systèmes, et il est difficile de les comparer car les terminologies existantes sont incomplètes. Nous avons cependant identifié des familles d'approches générales qui peuvent être utilisées pour structurer la littérature suivant trois axes perpendiculaires. Cette nouvelle structuration de l'état de l'art est basée sur la façon dont les décisions sont prises. De plus, nous proposons un modèle de génération et d'exécution pour ordonnancer sous incertitudes qui met en oeuvre ces trois familles d'approches. Ce modèle est un automate qui se développe lorsque l'ordonnancement courant n'est plus exécutable ou lorsque des conditions particulières sont vérifiées. Le troisième volet de cette thèse concerne l'étude expérimentale que nous avons menée. Au-dessus de ILOG Solver et Scheduler nous avons implémenté un prototype logiciel en C++, directement instancié de notre modèle de génération et d'exécution. Nous présentons de nouveaux problèmes d'ordonnancement probabilistes et une approche par satisfaction de contraintes combinée avec de la simulation pour les résoudre. ABSTRACT : For last years, a number of research investigations on task planning and scheduling under uncertainty have been conducted. This research domain comprises a large number of models, resolution techniques, and systems, and it is difficult to compare them since the existing terminologies are incomplete. However, we identified general families of approaches that can be used to structure the literature given three perpendicular axes. This new classification of the state of the art is based on the way decisions are taken. In addition, we propose a generation and execution model for scheduling under uncertainty that combines these three families of approaches. This model is an automaton that develops when the current schedule is no longer executable or when some particular conditions are met. The third part of this thesis concerns our experimental study. On top of ILOG Solver and Scheduler, we implemented a software prototype in C++ directly instantiated from our generation and execution model. We present new probabilistic scheduling problems and a constraintbased approach combined with simulation to solve some instances thereof

    Generating Random Instances of Weighted Model Counting:An Empirical Analysis with Varying Primal Treewidth

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    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    An agent programming manifesto

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    There has been considerable progress in both the theory and practice of agent programming since Georgeff & Rao’s seminal work on the Belief-Desire-Intention paradigm. However, despite increasing interest in the development of autonomous systems, applications of agent programming are confined to a small number of niche areas, and adoption of agent programming languages in mainstream software development remains limited. This state of affairs is widely acknowledged within the community, and a number of reasons and remedies have been proposed. In this paper, I present an analysis of why agent programming has failed to make an impact that is rooted in the class of programming problems agent programming sets out to solve, namely the realisation of flexible intelligent behaviour in dynamic and unpredictable environments. Based on this analysis, I outline some suggestions for the future direction of agent programming, and some principles that I believe any successful future direction must follow
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