81 research outputs found
Industrial Robotics
This book covers a wide range of topics relating to advanced industrial robotics, sensors and automation technologies. Although being highly technical and complex in nature, the papers presented in this book represent some of the latest cutting edge technologies and advancements in industrial robotics technology. This book covers topics such as networking, properties of manipulators, forward and inverse robot arm kinematics, motion path-planning, machine vision and many other practical topics too numerous to list here. The authors and editor of this book wish to inspire people, especially young ones, to get involved with robotic and mechatronic engineering technology and to develop new and exciting practical applications, perhaps using the ideas and concepts presented herein
Underwater Vehicles
For the latest twenty to thirty years, a significant number of AUVs has been created for the solving of wide spectrum of scientific and applied tasks of ocean development and research. For the short time period the AUVs have shown the efficiency at performance of complex search and inspection works and opened a number of new important applications. Initially the information about AUVs had mainly review-advertising character but now more attention is paid to practical achievements, problems and systems technologies. AUVs are losing their prototype status and have become a fully operational, reliable and effective tool and modern multi-purpose AUVs represent the new class of underwater robotic objects with inherent tasks and practical applications, particular features of technology, systems structure and functional properties
Humanoid Robots
For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
The contemporary visualization and modelling technologies and techniques for the design of the green roofs
The contemporary design solutions are merging the boundaries between real and virtual
world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary
technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and ātouchableā. The opportunities provided by Virtual Reality are certainly not
negligible, it is common knowledge that the designs in the world are already presented in this way
so the Virtual Reality increasingly used.
Following the example of the application of virtual reality in landscape architecture, this
paper deals with proposals for the use of virtual reality in landscape architecture so that designers,
clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks,
roads, etc. It is a programming language that creates a series of images creating a whole, so
certain parts can be controlled or even modified in VR. Virtual reality today requires a specific
gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar.
The aim of this paper is to acquire new theoretical and practical knowledge in the
interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to
present through a brief overview the plant species used in the design and construction of an
intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as
well as the benefits they carry.
Virtual and augmented reality as technology is a very powerful tool for landscape architects,
when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three-dimensional brush.
The terms of two "programmed" realities - virtual reality and augmented reality - are often
confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language.
In this paper are shown the ways on which this issue can be solved and by the way, get closer
the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As
well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and
the plant species which will be used by execution of intensive green roof on the motel āMarkoviÄā
The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade
At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course,
non-obligatory workshops named āfacultative taskā are held for the three generations of freshman
students with the aim to give students the opportunity to get higher final grade on the exam. The
content of this workshop was a creative task, performed by a group of three students, offering free
choice of a topic, i.e. the geometric structure associated with some real or imagery
architectural/art-work object.
After the workshops a questionnaire (composed by the professors at the course) is given to the
students, in order to get their response on teaching/learning materials for the DG course and the
workshop. During the workshop students performed one of the common tests for testing spatial
abilities, named āpaper folding".
Based on the results of the questionnairethe investigation of the linkages between:studentsā
final achievements and spatial abilities, as well as studentsā expectations of their performance on
the exam, and how the studentsā capacity to correctly estimate their grades were associated with
expected and final grades, is provided. The goal was to give an evidence that a creative work,
performed by a small group of students and self-assessment of their performances are a good way
of helping students to maintain motivation and to accomplish their achievement.
The final conclusion is addressed to the benefits of additional workshops employment in the
course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks)
and confirmation of DG knowledge adaption
Š¢he benefits of an additional practice in descriptive geometry course: non obligatory workshop at the Faculty of civil engineering in Belgrade
At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named āfacultative taskā are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object.
After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named āpaper folding".
Based on the results of the questionnairethe investigation of the linkages between:studentsā final achievements and spatial abilities, as well as studentsā expectations of their performance on the exam, and how the studentsā capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement.
The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption
The contemporary visualization and modelling technologies and the techniques for the design of the green roofs
The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and ātouchableā. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used.
Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so
certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar.
The aim of this paper is to acquire new theoretical and practical knowledge in the
interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry.
Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three dimensional brush.
The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language.
In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel āMarkoviÄā
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