1,465 research outputs found

    When Windmills Turn Into Giants: The Conundrum of Virtual Places

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    While many papers may claim that virtual environments have much to gain from architectural and urban planning theory, few seem to specify in any verifiable or falsifiable way, how notions of place and interaction are best combined and developed for specific needs. The following is an attempt to summarize a theory of place for virtual environments and explain both the shortcomings and the advantages of this theory

    RelBAC: Relation Based Access Control

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    TheWeb 2.0, GRID applications and, more recently, semantic desktop applications are bringing the Web to a situation where more and more data and metadata are shared and made available to large user groups. In this context, metadata may be tags or complex graph structures such as file system or web directories, or (lightweight) ontologies. In turn, users can themselves be tagged by certain properties, and can be organized in complex directory structures, very much in the same way as data. Things are further complicated by the highly unpredictable and autonomous dynamics of data, users, permissions and access control rules. In this paper we propose a new access control model and a logic, called RelBAC (for Relation Based Access Control) which allows us to deal with this novel scenario. The key idea, which differentiates RelBAC from the state of the art, e.g., Role Based Access Control (RBAC), is that permissions are modeled as relations between users and data, while access control rules are their instantiations on specific sets of users and objects. As such, access control rules are assigned an arity which allows a fine tuning of which users can access which data, and can evolve independently, according to the desires of the policy manager(s). Furthermore, the formalization of the RelBAC model as an Entity-Relationship (ER) model allows for its direct translation into Description Logics (DL). In turn, this allows us to reason, possibly at run time, about access control policies

    Indirect Financial Loss of Phishing to Global Market

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    This research studies the indirect financial impact of phishing announcements on firm value. Using about 3,000 phishing announcements, we showed that phishing has a significantly negative impact on firms regardless of their size. We also discovered that place of incorporation, type of ownership, industry, and time are significant factors exacerbating the impact. Our research findings may give some insights to industrial practitioners about attitude of investors towards phishing. Compared to other similar event studies, our research has also made several significant breakthroughs. Firstly, we used the largest data set ever in prior event studies. Secondly, our research is the first to analyze global phenomena concerning phishing. Thirdly, we enhanced the robustness of a regression model by introducing the criterion of selection of best fit market index based on R square. We believe that our research can add value to the literature in the subjects of phishing research and event studies

    The psychology of esports: a systematic literature review

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    Recently, the skill involved in playing and mastering video games has led to the professionalization of the activity in the form of 'esports' (electronic sports). The aim of the present paper was to review the main topics of psychological interest about esports and then to examine the similarities of esports to professional and problem gambling. As a result of a systematic literature search, eight studies were identified that had investigated three topics: (i) the process of becoming an esport player, (ii) the characteristics of esport players such as mental skills and motivations, and (iii) the motivations of esport spectators. These findings draw attention to the new research field of professional video game playing and provides some preliminary insight into the psychology of esports players. The paper also examines the similarities between esport players and professional gamblers (and more specifically poker players). It is suggested that future research should focus on esport players' psychological vulnerability because some studies have begun to investigate the difference between problematic and professional gambling and this might provide insights into whether the playing of esports could also be potentially problematic for some players
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