9 research outputs found
An application framework for the systematic construction of multimedia-based Collaborative Complex Learning Resources
Aquest treball de tesi proposa aportar una infraestructura de programari per donar suport a nous tipus de metodologies i recursos d'aprenentatge col·laboratiu augmentats pedagògicament i a través d'una plataforma d'aplicació innovadora anomenada Plataforma de Virtualització de Sessions Col·laboratives (VCSF de l'angles Virtualized Collaborative Sessions Framework). El VCSF ajuda a satisfer els requisits pedagògics exigents de l'aprenentatge col·laboratiu en línia d’avui en dia, com ara augmentar la participació de l'estudiant i millorar el rendiment de l'aprenentatge durant la col·laboració. Al seu torn, l'aplicació sistemàtica de la plataforma VCSF, enriquida amb tecnologies semàntiques, permet als desenvolupadors d'e-learning aprofitar experiències d'aprenentatge col·laboratiu prèvies a través de la reutilització de programari, estalviant temps de desenvolupament i esforç. La plataforma ha sigut prototipada i provada amb èxit en entorns reals, el que demostra la capacitat de reutilització del programari i els beneficis pedagògics de l'enfocament VCSF.Este trabajo de tesis propone aportar una infraestructura de software para apoyar a nuevos tipos de metodologías y recursos de aprendizaje colaborativo aumentados pedagógicamente ya través de una plataforma de aplicación innovadora llamada Plataforma de Virtualización de Sesiones Colaborativa (VCSF del inglés Virtualized Collaborative Sessions Framework). El VCSF ayuda a satisfacer los requisitos pedagógicos exigentes del aprendizaje colaborativo en línea de hoy en día, tales como aumentar la participación del estudiante y mejorar el rendimiento del aprendizaje durante la colaboración. A su vez, la aplicación sistemática de la plataforma VCSF, enriquecida con tecnologías semánticas, permite a los desarrolladores de e-learning aprovechar experiencias de aprendizaje colaborativo previas a través de la reutilización de software, ahorrando tiempo de desarrollo y esfuerzo. La plataforma ha sido prototipada y probada con éxito en entornos reales, lo que demuestra la capacidad de reutilización del software y los beneficios pedagógicos del enfoque VCSF.This thesis project aims to provide a software infrastructure to support new types of pedagogically augmented collaborative learning methodologies and resources by means of an innovative application framework called Virtualized Collaborative Sessions Framework (VCSF). The VCSF helps meet challenging pedagogical requirements in online collaborative learning, such as increasing students' engagement and learning performance during the collaboration. In turn, the systematic application of the VCSF platform, enriched with semantic technologies, enables e-learning developers to leverage successful collaborative learning experiences through software reuse, saving in both development time and effort. The framework has been prototyped and successfully tested in real environments, thus showing the software reuse capability and the pedagogical benefits of the VCSF approach
Performance of management solutions and cooperation approaches for vehicular delay-tolerant networks
A wide range of daily-life applications supported by vehicular networks attracted the interest,
not only from the research community, but also from governments and the automotive
industry. For example, they can be used to enable services that assist drivers on the roads (e.g.,
road safety, traffic monitoring), to spread commercial and entertainment contents (e.g., publicity),
or to enable communications on remote or rural regions where it is not possible to have
a common network infrastructure. Nonetheless, the unique properties of vehicular networks
raise several challenges that greatly impact the deployment of these networks.
Most of the challenges faced by vehicular networks arise from the highly dynamic network
topology, which leads to short and sporadic contact opportunities, disruption, variable
node density, and intermittent connectivity. This situation makes data dissemination an interesting
research topic within the vehicular networking area, which is addressed by this study.
The work described along this thesis is motivated by the need to propose new solutions to deal
with data dissemination problems in vehicular networking focusing on vehicular delay-tolerant
networks (VDTNs).
To guarantee the success of data dissemination in vehicular networks scenarios it is important
to ensure that network nodes cooperate with each other. However, it is not possible
to ensure a fully cooperative scenario. This situation makes vehicular networks suitable to the
presence of selfish and misbehavior nodes, which may result in a significant decrease of the
overall network performance. Thus, cooperative nodes may suffer from the overwhelming load
of services from other nodes, which comprises their performance.
Trying to solve some of these problems, this thesis presents several proposals and studies
on the impact of cooperation, monitoring, and management strategies on the network performance
of the VDTN architecture. The main goal of these proposals is to enhance the network
performance. In particular, cooperation and management approaches are exploited to improve
and optimize the use of network resources. It is demonstrated the performance gains attainable
in a VDTN through both types of approaches, not only in terms of bundle delivery probability,
but also in terms of wasted resources.
The results and achievements observed on this research work are intended to contribute
to the advance of the state-of-the-art on methods and strategies for overcome the challenges
that arise from the unique characteristics and conceptual design of vehicular networks.O vasto número de aplicações e cenários suportados pelas redes veiculares faz com que
estas atraiam o interesse não só da comunidade científica, mas também dos governos e da indústria
automóvel. A título de exemplo, estas podem ser usadas para a implementação de serviços
e aplicações que podem ajudar os condutores dos veículos a tomar decisões nas estradas, para
a disseminação de conteúdos publicitários, ou ainda, para permitir que existam comunicações
em zonas rurais ou remotas onde não é possível ter uma infraestrutura de rede convencional.
Contudo, as propriedades únicas das redes veiculares fazem com que seja necessário ultrapassar
um conjunto de desafios que têm grande impacto na sua aplicabilidade.
A maioria dos desafios que as redes veiculares enfrentam advêm da grande mobilidade dos
veículos e da topologia de rede que está em constante mutação. Esta situação faz com que este
tipo de rede seja suscetível de disrupção, que as oportunidades de contacto sejam escassas e de
curta duração, e que a ligação seja intermitente. Fruto destas adversidades, a disseminação dos
dados torna-se um tópico de investigação bastante promissor na área das redes veiculares e por
esta mesma razão é abordada neste trabalho de investigação. O trabalho descrito nesta tese é
motivado pela necessidade de propor novas abordagens para lidar com os problemas inerentes
à disseminação dos dados em ambientes veiculares.
Para garantir o sucesso da disseminação dos dados em ambientes veiculares é importante
que este tipo de redes garanta a cooperação entre os nós da rede. Contudo, neste tipo de ambientes
não é possível garantir um cenário totalmente cooperativo. Este cenário faz com que
as redes veiculares sejam suscetíveis à presença de nós não cooperativos que comprometem
seriamente o desempenho global da rede. Por outro lado, os nós cooperativos podem ver o seu
desempenho comprometido por causa da sobrecarga de serviços que poderão suportar.
Para tentar resolver alguns destes problemas, esta tese apresenta várias propostas e estudos
sobre o impacto de estratégias de cooperação, monitorização e gestão de rede no desempenho
das redes veiculares com ligações intermitentes (Vehicular Delay-Tolerant Networks
- VDTNs). O objetivo das propostas apresentadas nesta tese é melhorar o desempenho global
da rede. Em particular, as estratégias de cooperação e gestão de rede são exploradas para
melhorar e optimizar o uso dos recursos da rede. Ficou demonstrado que o uso deste tipo de
estratégias e metodologias contribui para um aumento significativo do desempenho da rede,
não só em termos de agregados de pacotes (“bundles”) entregues, mas também na diminuição
do volume de recursos desperdiçados.
Os resultados observados neste trabalho procuram contribuir para o avanço do estado
da arte em métodos e estratégias que visam ultrapassar alguns dos desafios que advêm das
propriedades e desenho conceptual das redes veiculares
Ecosystemic Evolution Feeded by Smart Systems
Information Society is advancing along a route of ecosystemic evolution. ICT and Internet advancements, together with the progression of the systemic approach for enhancement and application of Smart Systems, are grounding such an evolution. The needed approach is therefore expected to evolve by increasingly fitting into the basic requirements of a significant general enhancement of human and social well-being, within all spheres of life (public, private, professional). This implies enhancing and exploiting the net-living virtual space, to make it a virtuous beneficial integration of the real-life space. Meanwhile, contextual evolution of smart cities is aiming at strongly empowering that ecosystemic approach by enhancing and diffusing net-living benefits over our own lived territory, while also incisively targeting a new stable socio-economic local development, according to social, ecological, and economic sustainability requirements. This territorial focus matches with a new glocal vision, which enables a more effective diffusion of benefits in terms of well-being, thus moderating the current global vision primarily fed by a global-scale market development view. Basic technological advancements have thus to be pursued at the system-level. They include system architecting for virtualization of functions, data integration and sharing, flexible basic service composition, and end-service personalization viability, for the operation and interoperation of smart systems, supporting effective net-living advancements in all application fields. Increasing and basically mandatory importance must also be increasingly reserved for human–technical and social–technical factors, as well as to the associated need of empowering the cross-disciplinary approach for related research and innovation. The prospected eco-systemic impact also implies a social pro-active participation, as well as coping with possible negative effects of net-living in terms of social exclusion and isolation, which require incisive actions for a conformal socio-cultural development. In this concern, speed, continuity, and expected long-term duration of innovation processes, pushed by basic technological advancements, make ecosystemic requirements stricter. This evolution requires also a new approach, targeting development of the needed basic and vocational education for net-living, which is to be considered as an engine for the development of the related ‘new living know-how’, as well as of the conformal ‘new making know-how’
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Mobile Learning using Mixed Reality Games and a Conversational, Instructional and Motivational Paradigm. Design and implementation of technical language learning mobile games for the developing world with special attention to mixed reality games for the realization of a conversational, instructional and motivational paradigm.
Mobile learning has significant potential to be very influential in further and higher education. In this research a new definition for Mobile Educational Mixed Reality Games (MEMRG) is proposed based on a mobile learning environment. A questionnaire and a quantifying scale are utilised to assist the game developers in designing a MEMRG. A ¿Conversational Framework¿ is proposed as an appropriate psycho-pedagogical approach to teaching and learning for MEMRG. This methodology is based on the theme of a ¿conversation¿ between different actors of the learning community with the objective of building the architectural framework for MEMRG. Various elements responsible for instructing and motivating learners in educational games are utilised in an instructional-motivational model. User interface design for the games incorporates an efficient navigation system that uses contextual information, and allows the players to move seamlessly between real and virtual worlds. The implementation of MEMRG using the Java 2 Micro Edition (J2ME) platform
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is presented. The hardware and software specification for the MEMRG implementation and deployment are also discussed. MEMRG has produced improvements in the different cognitive processes of the learner, and also produced a deeper level of learning through enculturation, externalising ideas, and socialising. Learners¿ enjoyment, involvement, motivation, autonomy and metacognition skills have improved. This research will assist developers and teachers to gain an insight into learning paradigms which utilise mobile game environments that are formed by mixing real and virtual spaces, and provide them with a vision for effectively incorporating these games into formal and informal classroom sessions