2 research outputs found
Procedural Generation and Rendering of Realistic, Navigable Forest Environments: An Open-Source Tool
Simulation of forest environments has applications from entertainment and art
creation to commercial and scientific modelling. Due to the unique features and
lighting in forests, a forest-specific simulator is desirable, however many
current forest simulators are proprietary or highly tailored to a particular
application. Here we review several areas of procedural generation and
rendering specific to forest generation, and utilise this to create a
generalised, open-source tool for generating and rendering interactive,
realistic forest scenes. The system uses specialised L-systems to generate
trees which are distributed using an ecosystem simulation algorithm. The
resulting scene is rendered using a deferred rendering pipeline, a Blinn-Phong
lighting model with real-time leaf transparency and post-processing lighting
effects. The result is a system that achieves a balance between high natural
realism and visual appeal, suitable for tasks including training computer
vision algorithms for autonomous robots and visual media generation.Comment: 14 pages, 11 figures. Submitted to Computer Graphics Forum (CGF). The
application and supporting configuration files can be found at
https://github.com/callumnewlands/ForestGenerato
Computer Game Innovation
Faculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Information TechnologyWydział Fizyki Technicznej, Informatyki i Matematyki Stosowanej. Instytut InformatykiThe "Computer Game Innovations" series is an international forum
designed to enable the exchange of knowledge and expertise in the
field of video game development. Comprising both academic research
and industrial needs, the series aims at advancing innovative
industry-academia collaboration. The monograph provides a unique set
of articles presenting original research conducted in the leading
academic centres which specialise in video games education. The goal
of the publication is, among others, to enhance networking
opportunities for industry and university representatives seeking to
form R&D partnerships. This publication covers the key focus areas
specified in the GAMEINN sectoral programme supported by the
National Centre for Research and Development