13 research outputs found
Bottleneck Routing Games with Low Price of Anarchy
We study {\em bottleneck routing games} where the social cost is determined
by the worst congestion on any edge in the network. In the literature,
bottleneck games assume player utility costs determined by the worst congested
edge in their paths. However, the Nash equilibria of such games are inefficient
since the price of anarchy can be very high and proportional to the size of the
network. In order to obtain smaller price of anarchy we introduce {\em
exponential bottleneck games} where the utility costs of the players are
exponential functions of their congestions. We find that exponential bottleneck
games are very efficient and give a poly-log bound on the price of anarchy:
, where is the largest path length in the
players' strategy sets and is the set of edges in the graph. By adjusting
the exponential utility costs with a logarithm we obtain games whose player
costs are almost identical to those in regular bottleneck games, and at the
same time have the good price of anarchy of exponential games.Comment: 12 page
Lightweight mobile and wireless systems: technologies, architectures, and services
1Department of Information and Communication Systems Engineering (ICSE), University of the Aegean, 81100 Mytilene, Greece 2Department of Information Engineering and Computer Science (DISI), University of Trento, 38123 Trento, Italy 3Department of Informatics, Alexander Technological Educational Institute of Thessaloniki, Thessaloniki, 574 00 Macedonia, Greece 4Centre Tecnologic de Telecomunicacions de Catalunya (CTTC), 08860 Barcelona, Spain 5North Carolina State University (NCSU), Raleigh, NC 27695, US
A new model for coalition formation games
We present two broad categories of games, namely, group matching games and bottleneck routing games on grids. Borrowing ideas from coalition formation games, we introduce a new category of games which we call group matching games. We investigate how these games perform when agents are allowed to make selfish decisions that increase their individual payoffs versus when agents act towards the social benefit of the game as a whole. The Price of Anarchy (PoA) and Price of Stability (PoS) metrics are used to quantify these comparisons. We show that the PoA for a group matching game is at most kα and the PoS is at most k/α where k is the maximum size of a group and α is a switching cost. Furthermore we show that the PoA and PoS of the games do not change significantly even if we increase γ, the number of groups that an agent is allowed to join. We also consider routing games on grid network topologies. The social cost is the worst congestion in any of the network edges (bottleneck congestion). Each player\u27s objective is to find a path that minimizes the bottleneck congestion in its path. We show that the price of anarchy in bottleneck games in grids is proportional to the number of bends β that the paths are allowed to take in the grids\u27 space. We present games where the PoA is O(β). We also give a respective lower bound of Ω(β) which shows that our upper bound is within only a poly-log factor from the best achievable price of anarchy. A significant impact of our analysis is that there exist bottleneck routing games with small number of bends which give a poly-log approximation to the optimal coordinated solution that may use an arbitrary number of bends. To our knowledge, this is the first tight analysis of bottleneck games on grids
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Integration of unidirectional technologies into wireless back-haul architecture
This thesis was submitted for the degree of Docter of Philosophy and awarded by Brunel University.Back-haul infrastructures of today's wireless operators must support the triple-play services demanded by the market or regulatory bodies. To cope with increasing capacity demand, the EU FP7 project CARMEN has developed a cost-effective heterogeneous
multi-radio wireless back-haul architecture, which may also leverage the native multicast
capabilities of broadcast technologies such as DVB-T to off-load high-bandwidth broadcast
content delivery. However, the integration of such unidirectional technologies into a packet-switched architecture requires careful considerations. The contribution of this thesis is the investigation, design and evaluation of protocols and mechanisms facilitating the integration of such unidirectional technologies into the wireless
back-haul architecture so that they can be configured and utilized by the spectrum and
capacity optimization modules. This integration mainly concerns the control plane and, in particular, the aspects related to resource and capability descriptions, neighborhood, link and Multi Protocol Label Switching (MPLS) Label-Switched Path (LSP) monitoring, unicast and multicast LSP signalling as well as topology forming and maintenance. During the course of this study we have analyzed the problem space, proposed solutions to the resulting research questions and evaluated our approach. Our results show that the now Unidirectional Technology (UDT)-aware architecture can readily consider
Unidirectional Technologies (UDTs) to distribute, for example, broadcast content
Wireless Sensor Networks
The aim of this book is to present few important issues of WSNs, from the application, design and technology points of view. The book highlights power efficient design issues related to wireless sensor networks, the existing WSN applications, and discusses the research efforts being undertaken in this field which put the reader in good pace to be able to understand more advanced research and make a contribution in this field for themselves. It is believed that this book serves as a comprehensive reference for graduate and undergraduate senior students who seek to learn latest development in wireless sensor networks