1,169 research outputs found

    Parameterized Algorithmics for Computational Social Choice: Nine Research Challenges

    Full text link
    Computational Social Choice is an interdisciplinary research area involving Economics, Political Science, and Social Science on the one side, and Mathematics and Computer Science (including Artificial Intelligence and Multiagent Systems) on the other side. Typical computational problems studied in this field include the vulnerability of voting procedures against attacks, or preference aggregation in multi-agent systems. Parameterized Algorithmics is a subfield of Theoretical Computer Science seeking to exploit meaningful problem-specific parameters in order to identify tractable special cases of in general computationally hard problems. In this paper, we propose nine of our favorite research challenges concerning the parameterized complexity of problems appearing in this context

    Global Cardinality Constraints Make Approximating Some Max-2-CSPs Harder

    Get PDF
    Assuming the Unique Games Conjecture, we show that existing approximation algorithms for some Boolean Max-2-CSPs with cardinality constraints are optimal. In particular, we prove that Max-Cut with cardinality constraints is UG-hard to approximate within ~~0.858, and that Max-2-Sat with cardinality constraints is UG-hard to approximate within ~~0.929. In both cases, the previous best hardness results were the same as the hardness of the corresponding unconstrained Max-2-CSP (~~0.878 for Max-Cut, and ~~0.940 for Max-2-Sat). The hardness for Max-2-Sat applies to monotone Max-2-Sat instances, meaning that we also obtain tight inapproximability for the Max-k-Vertex-Cover problem

    SURROGATE SEARCH: A SIMULATION OPTIMIZATION METHODOLOGY FOR LARGE-SCALE SYSTEMS

    Get PDF
    For certain settings in which system performance cannot be evaluated by analytical methods, simulation models are widely utilized. This is especially for complex systems. To try to optimize these models, simulation optimization techniques have been developed. These attempt to identify the system designs and parameters that result in (near) optimal system performance. Although more realistic results can be provided by simulation, the computational time for simulator execution, and consequently, simulation optimization may be very long. Hence, the major challenge in determining improved system designs by incorporating simulation and search methodologies is to develop more efficient simulation optimization heuristics or algorithms. This dissertation develops a new approach, Surrogate Search, to determine near optimal system designs for large-scale simulation problems that contain combinatorial decision variables. First, surrogate objective functions are identified by analyzing simulation results to observe system behavior. Multiple linear regression is utilized to examine simulation results and construct surrogate objective functions. The identified surrogate objective functions, which can be quickly executed, are then utilized as simulator replacements in the search methodologies. For multiple problems containing different settings of the same simulation model, only one surrogate objective function needs to be identified. The development of surrogate objective functions benefits the optimization process by reducing the number of simulation iterations. Surrogate Search approaches are developed for two combinatorial problems, operator assignment and task sequencing, using a large-scale sortation system simulation model. The experimental results demonstrate that Surrogate Search can be applied to such large-scale simulation problems and outperform recognized simulation optimization methodology, Scatter Search (SS). This dissertation provides a systematic methodology to perform simulation optimization for complex operations research problems and contributes to the simulation optimization field

    A Parallel Branch-and-Bound Method for Cluster Analysis

    Get PDF
    Cluster analysis is a generic term coined for procedures that are used objectively to group entities based on their similarities and differences. The primary objective of these procedures is to group n items into K mutually exclusive clusters so that items within each cluster are relatively homogeneous in nature while the clusters themselves are distinct. In this research, we have developed, implemented and tested an asynchronous, dynamic parallel branchand-bound algorithm to solve the clustering problem. In the developmental environment, several processes (tasks) work independently on various subproblems generated by the branch-and-bound procedure. This parallel algorithm can solve very large-scale, optimal clustering problems in a reasonable amount of wall-clock time. Linear and superlinear speedups are obtained. Thus, solutions to real-world, complex clustering problems, which could not be solved due to the lack of efficient parallel algorithms, can now be attempted

    AGENT-BASED DISCRETE EVENT SIMULATION MODELING AND EVOLUTIONARY REAL-TIME DECISION MAKING FOR LARGE-SCALE SYSTEMS

    Get PDF
    Computer simulations are routines programmed to imitate detailed system operations. They are utilized to evaluate system performance and/or predict future behaviors under certain settings. In complex cases where system operations cannot be formulated explicitly by analytical models, simulations become the dominant mode of analysis as they can model systems without relying on unrealistic or limiting assumptions and represent actual systems more faithfully. Two main streams exist in current simulation research and practice: discrete event simulation and agent-based simulation. This dissertation facilitates the marriage of the two. By integrating the agent-based modeling concepts into the discrete event simulation framework, we can take advantage of and eliminate the disadvantages of both methods.Although simulation can represent complex systems realistically, it is a descriptive tool without the capability of making decisions. However, it can be complemented by incorporating optimization routines. The most challenging problem is that large-scale simulation models normally take a considerable amount of computer time to execute so that the number of solution evaluations needed by most optimization algorithms is not feasible within a reasonable time frame. This research develops a highly efficient evolutionary simulation-based decision making procedure which can be applied in real-time management situations. It basically divides the entire process time horizon into a series of small time intervals and operates simulation optimization algorithms for those small intervals separately and iteratively. This method improves computational tractability by decomposing long simulation runs; it also enhances system dynamics by incorporating changing information/data as the event unfolds. With respect to simulation optimization, this procedure solves efficient analytical models which can approximate the simulation and guide the search procedure to approach near optimality quickly.The methods of agent-based discrete event simulation modeling and evolutionary simulation-based decision making developed in this dissertation are implemented to solve a set of disaster response planning problems. This research also investigates a unique approach to validating low-probability, high-impact simulation systems based on a concrete example problem. The experimental results demonstrate the feasibility and effectiveness of our model compared to other existing systems
    • …
    corecore